1
Fork 0
mirror of https://github.com/Steffo99/royalspells.git synced 2024-11-25 01:14:20 +00:00

Add some more stuff

This commit is contained in:
Steffo 2020-09-14 03:53:56 +02:00
parent b2e2b94b75
commit 0ea42f7579
8 changed files with 184 additions and 79 deletions

View file

@ -0,0 +1,5 @@
<component name="ProjectCodeStyleConfiguration">
<state>
<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
</state>
</component>

View file

@ -1,5 +1,6 @@
<component name="InspectionProjectProfileManager"> <component name="InspectionProjectProfileManager">
<settings> <settings>
<option name="PROJECT_PROFILE" value="Default" />
<option name="USE_PROJECT_PROFILE" value="false" /> <option name="USE_PROJECT_PROFILE" value="false" />
<version value="1.0" /> <version value="1.0" />
</settings> </settings>

View file

@ -1,4 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<project version="4"> <project version="4">
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.8" project-jdk-type="Python SDK" /> <component name="ProjectRootManager" version="2" project-jdk-name="Python 3.8" project-jdk-type="Python SDK" />
<component name="PythonCompatibilityInspectionAdvertiser">
<option name="version" value="3" />
</component>
</project> </project>

View file

@ -19,10 +19,15 @@
<select /> <select />
</component> </component>
<component name="ChangeListManager"> <component name="ChangeListManager">
<list default="true" id="5a564ebd-fc70-42c4-839e-ada1568e38a3" name="Default Changelist" comment=""> <list default="true" id="5a564ebd-fc70-42c4-839e-ada1568e38a3" name="Default Changelist" comment="✨ Create the starting spell framework">
<change afterPath="$PROJECT_DIR$/royalspells/mixins.py" afterDir="false" /> <change afterPath="$PROJECT_DIR$/.idea/codeStyles/codeStyleConfig.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/royalspells/spells.py" afterDir="false" /> <change afterPath="$PROJECT_DIR$/royalspells/buffs.py" afterDir="false" />
<change afterPath="$PROJECT_DIR$/royalspells/formulas.py" afterDir="false" />
<change beforePath="$PROJECT_DIR$/.idea/inspectionProfiles/profiles_settings.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/inspectionProfiles/profiles_settings.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/.idea/misc.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/misc.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" /> <change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/royalspells/mixins.py" beforeDir="false" afterPath="$PROJECT_DIR$/royalspells/mixins.py" afterDir="false" />
<change beforePath="$PROJECT_DIR$/royalspells/spells.py" beforeDir="false" afterPath="$PROJECT_DIR$/royalspells/spells.py" afterDir="false" />
</list> </list>
<option name="SHOW_DIALOG" value="false" /> <option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" /> <option name="HIGHLIGHT_CONFLICTS" value="true" />
@ -47,6 +52,7 @@
</component> </component>
<component name="PropertiesComponent"> <component name="PropertiesComponent">
<property name="RunOnceActivity.OpenProjectViewOnStart" value="true" /> <property name="RunOnceActivity.OpenProjectViewOnStart" value="true" />
<property name="SHARE_PROJECT_CONFIGURATION_FILES" value="true" />
<property name="WebServerToolWindowFactoryState" value="false" /> <property name="WebServerToolWindowFactoryState" value="false" />
<property name="last_opened_file_path" value="$USER_HOME$/Code" /> <property name="last_opened_file_path" value="$USER_HOME$/Code" />
<property name="node.js.detected.package.eslint" value="true" /> <property name="node.js.detected.package.eslint" value="true" />
@ -55,7 +61,7 @@
<property name="node.js.path.for.package.tslint" value="project" /> <property name="node.js.path.for.package.tslint" value="project" />
<property name="node.js.selected.package.eslint" value="(autodetect)" /> <property name="node.js.selected.package.eslint" value="(autodetect)" />
<property name="node.js.selected.package.tslint" value="(autodetect)" /> <property name="node.js.selected.package.tslint" value="(autodetect)" />
<property name="settings.editor.selected.configurable" value="reference.settingsdialog.IDE.editor.colors" /> <property name="settings.editor.selected.configurable" value="preferences.sourceCode" />
</component> </component>
<component name="SpellCheckerSettings" RuntimeDictionaries="0" Folders="0" CustomDictionaries="0" DefaultDictionary="application-level" UseSingleDictionary="true" transferred="true" /> <component name="SpellCheckerSettings" RuntimeDictionaries="0" Folders="0" CustomDictionaries="0" DefaultDictionary="application-level" UseSingleDictionary="true" transferred="true" />
<component name="TaskManager"> <component name="TaskManager">
@ -65,7 +71,8 @@
<option name="number" value="Default" /> <option name="number" value="Default" />
<option name="presentableId" value="Default" /> <option name="presentableId" value="Default" />
<updated>1600037431143</updated> <updated>1600037431143</updated>
<workItem from="1600037432337" duration="5980000" /> <workItem from="1600037432337" duration="6228000" />
<workItem from="1600044301469" duration="3993000" />
</task> </task>
<task id="LOCAL-00001" summary="1⃣ First 4.0 commit"> <task id="LOCAL-00001" summary="1⃣ First 4.0 commit">
<created>1600037920485</created> <created>1600037920485</created>
@ -74,7 +81,14 @@
<option name="project" value="LOCAL" /> <option name="project" value="LOCAL" />
<updated>1600037920485</updated> <updated>1600037920485</updated>
</task> </task>
<option name="localTasksCounter" value="2" /> <task id="LOCAL-00002" summary="✨ Create the starting spell framework">
<created>1600043652299</created>
<option name="number" value="00002" />
<option name="presentableId" value="LOCAL-00002" />
<option name="project" value="LOCAL" />
<updated>1600043652299</updated>
</task>
<option name="localTasksCounter" value="3" />
<servers /> <servers />
</component> </component>
<component name="TypeScriptGeneratedFilesManager"> <component name="TypeScriptGeneratedFilesManager">
@ -90,15 +104,29 @@
</entry> </entry>
</map> </map>
</option> </option>
<option name="oldMeFiltersMigrated" value="true" />
</component> </component>
<component name="VcsManagerConfiguration"> <component name="VcsManagerConfiguration">
<MESSAGE value="1⃣ First 4.0 commit" /> <MESSAGE value="1⃣ First 4.0 commit" />
<option name="LAST_COMMIT_MESSAGE" value="1⃣ First 4.0 commit" /> <MESSAGE value="✨ Create the starting spell framework" />
<option name="LAST_COMMIT_MESSAGE" value="✨ Create the starting spell framework" />
</component> </component>
<component name="WindowStateProjectService"> <component name="WindowStateProjectService">
<state x="1840" y="278" key="Vcs.Push.Dialog.v2" timestamp="1600037924417"> <state x="1874" y="238" key="#Inspections" timestamp="1600047310334">
<screen x="1280" y="0" width="1920" height="1080" /> <screen x="1280" y="0" width="1920" height="1080" />
</state> </state>
<state x="1840" y="278" key="Vcs.Push.Dialog.v2/1280.0.1920.1080/3200.0.1280.1024/0.32.1280.992@1280.0.1920.1080" timestamp="1600037924417" /> <state x="1874" y="238" key="#Inspections/1280.0.1920.1080/3200.0.1280.1024/0.32.1280.992@1280.0.1920.1080" timestamp="1600047310334" />
<state x="2347" y="32" width="853" height="1048" key="#com.intellij.refactoring.rename.AutomaticRenamingDialog" timestamp="1600044528395">
<screen x="1280" y="0" width="1920" height="1080" />
</state>
<state x="2347" y="32" width="853" height="1048" key="#com.intellij.refactoring.rename.AutomaticRenamingDialog/1280.0.1920.1080/3200.0.1280.1024/0.32.1280.992@1280.0.1920.1080" timestamp="1600044528395" />
<state x="1877" y="242" key="SettingsEditor" timestamp="1600046303544">
<screen x="1280" y="0" width="1920" height="1080" />
</state>
<state x="1877" y="242" key="SettingsEditor/1280.0.1920.1080/3200.0.1280.1024/0.32.1280.992@1280.0.1920.1080" timestamp="1600046303544" />
<state x="1840" y="278" key="Vcs.Push.Dialog.v2" timestamp="1600043653452">
<screen x="1280" y="0" width="1920" height="1080" />
</state>
<state x="1840" y="278" key="Vcs.Push.Dialog.v2/1280.0.1920.1080/3200.0.1280.1024/0.32.1280.992@1280.0.1920.1080" timestamp="1600043653452" />
</component> </component>
</project> </project>

3
royalspells/buffs.py Normal file
View file

@ -0,0 +1,3 @@
class Buff:
# TODO
...

83
royalspells/formulas.py Normal file
View file

@ -0,0 +1,83 @@
from __future__ import annotations
from typing import *
import abc
import random
import math
from .mixins import *
__all__ = [
"Formula",
"RandNonNegativeGaussFormula",
"RandNonNegativeGaussFormula",
"FixedFormula",
]
class Formula(Selectable, metaclass=abc.ABCMeta):
"""A int-returning function that will be evaluated at a later time."""
@abc.abstractmethod
def calc(self, rand: random.Random) -> int:
"""Calculate the value of the Formula."""
raise NotImplementedError()
@classmethod
def select(cls, rand: random.Random) -> Formula:
# TODO: I'm not sure if it's a good idea leaving it here
type_ = rand.randrange(1, 101)
mean = rand.randrange(1, 80) * 10
delta = rand.randrange(1, 300)
if type_ <= 70:
return RandNonNegativeGaussFormula(mu=mean, sigma=math.sqrt(delta))
elif type_ <= 90:
return RandNonNegativeUniformFormula(min_=mean-delta, max_=mean+delta)
else:
return FixedFormula(mean)
class RandNonNegativeUniformFormula(Formula):
"""A :class:`Formula` that implements the ``calc`` method using a uniform distribution, setting to 0 the
result if it is negative and finally ceiling the result."""
def __init__(self, min_: float, max_: float, *args, **kwargs):
super().__init__(*args, **kwargs)
self.min: float = min_
self.max: float = max_
def calc(self, rand: random.Random) -> int:
n = rand.uniform(self.min, self.max)
n = n if n > 0 else 0
n = math.ceil(n)
return n
class RandNonNegativeGaussFormula(Formula):
"""A :class:`Formula` that implements the ``calc`` method using a gaussian (normal) distribution, setting to 0 the
result if it is negative and finally ceiling the result."""
def __init__(self, mu: float, sigma: float, *args, **kwargs):
super().__init__(*args, **kwargs)
self.mu: float = mu
self.sigma: float = sigma
def calc(self, rand: random.Random) -> int:
"""A mixin that implements the ``calculate`` method using a gaussian (normal) distribution."""
n = rand.gauss(self.mu, self.sigma)
n = n if n > 0 else 0
n = math.ceil(n)
return n
class FixedFormula(Formula):
"""A :class:`Formula` that implements the ``calc`` method by always returning a fixed value."""
def __init__(self, value: int, *args, **kwargs):
super().__init__(*args, **kwargs)
self.value = value
def calc(self, rand: random.Random) -> int:
return self.value

View file

@ -1,14 +1,24 @@
from typing import * from typing import *
import abc
import random import random
__all__ = [
"SeededMixin",
"Selectable",
]
class SeededMixin: class SeededMixin:
def __init__(self, seed: Hashable, *args, **kwargs): def __init__(self, seed: Hashable, *args, **kwargs):
super().__init__(*args, **kwargs) super().__init__(*args, **kwargs)
self.rand = random.Random(hash(seed)) self.rand = random.Random(hash(seed))
class RandomMixin: class Selectable(metaclass=abc.ABCMeta):
def __init__(self, rand: random.Random, *args, **kwargs): """A class from which an instance can be generated through the :meth:`.select` method."""
super().__init__(*args, **kwargs)
self.rand = rand @classmethod
@abc.abstractmethod
def select(cls, rand: random.Random):
raise NotImplementedError()

View file

@ -1,9 +1,10 @@
from typing import * from typing import *
import math
import enum import enum
import abc import random
from .mixins import * from .mixins import *
from .formulas import *
from .buffs import *
class Spell(SeededMixin): class Spell(SeededMixin):
@ -14,24 +15,7 @@ class Spell(SeededMixin):
self.cost = ... self.cost = ...
class Effect(RandomMixin): class Target(enum.Enum, Selectable):
"""A single consequence of a spell."""
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.target: Target = Target.select(self.rand)
"""The :class:`Target` of the effect."""
self.damage: Optional[Damage] = ...
"""The :class:`Damage` of the effect, or :const:`None` if it doesn't do any damage."""
self.healing = ...
self.buffs = ...
self.attributes = ...
class Target(enum.Enum):
"""A target for a spell.""" """A target for a spell."""
RANDOM_ENEMY = enum.auto() RANDOM_ENEMY = enum.auto()
@ -43,10 +27,9 @@ class Target(enum.Enum):
USELESS_THING = enum.auto() USELESS_THING = enum.auto()
@classmethod @classmethod
def select(cls, seed: random.Random): def select(cls, rand: random.Random):
"""Pick a target using the default distribution.""" """Pick a target using the default distribution."""
result = rand.randrange(1, 101)
result = seed.randrange(1, 101)
"""A number from 1 to 100, determining the chosen target.""" """A number from 1 to 100, determining the chosen target."""
# 50%: RANDOM_ENEMY # 50%: RANDOM_ENEMY
@ -72,56 +55,45 @@ class Target(enum.Enum):
return Target.USELESS_THING return Target.USELESS_THING
class Damage(RandomMixin, metaclass=abc.ABCMeta): class Effect(Selectable):
"""The damage of a spell effect. Should be extended, implementing its methods. """A single consequence of a spell."""
Examples: def __init__(self,
See :class:`UniformDamage`, :class:`NormalDamage` and :class:`FixedDamage`.""" target: Target,
damage: Optional[Formula] = None,
healing: Optional[Formula] = None,
buffs: Optional[List[Buff]] = None):
@abc.abstractmethod self.target: Target = target
def select(self, rand: random.Random) -> int: """The :class:`Target` of the effect."""
"""Calculate the damage of the spell. It should always return a non-negative :class:`int`.
Note: self.damage: Optional[Formula] = damage
It uses a separate RNG than the one passed to the damage class!""" """The :class:`Formula` that calculates the damage of the effect, or :const:`None` if it doesn't do any
raise NotImplementedError() damage."""
self.healing: Optional[Formula] = healing
"""The :class:`Formula` that calculates the healing of the effect, or :const:`None` if it doesn't do any
damage."""
class UniformDamage(Damage): self.buffs: List[Buff] = buffs if buffs else []
"""The damage of a spell effect, following a gaussian distribution.""" """A :class:`list` of :class:`Buff` that will be applied to the target after the damage/healing is applied."""
def __init__(self, min_: float, max_: float, *args, **kwargs): @classmethod
super().__init__(*args, **kwargs) def select(cls, rand: random.Random):
self.min: float = min_ # noinspection PyDictCreation
self.max: float = max_ kw = {}
def select(self, rand: random.Random) -> int: kw["target"] = Target.select(rand)
n = self.rand.uniform(self.min, self.max)
n = math.ceil(n)
return n
type_ = rand.randrange(1, 101)
# 70%: Damaging
if type_ <= 70:
kw["damage"] = Formula.select(rand)
# 20%: Healing
elif type_ <= 90:
kw["healing"] = Formula.select(rand) if rand.randrange(1, 101) <= 20 else None
# 10%: Neither
class NormalDamage(Damage): kw["buffs"] = []
"""The damage of a spell effect, following a gaussian distribution."""
def __init__(self, mu: float, sigma: float, *args, **kwargs): return cls(**kw)
super().__init__(*args, **kwargs)
self.mu: float = mu
self.sigma: float = sigma
def select(self, rand: random.Random) -> int:
n = self.rand.gauss(self.mu, self.sigma)
n = n if n > 0 else 0
n = math.ceil(n)
return n
class FixedDamage(Damage):
"""The damage of a spell effect, which is always constant."""
def __init__(self, value: int, *args, **kwargs):
super().__init__(*args, **kwargs)
self.value = value
def select(self, rand: random.Random) -> int:
return self.value