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Add some more stuff

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Steffo 2020-09-14 03:53:56 +02:00
parent b2e2b94b75
commit 0ea42f7579
8 changed files with 184 additions and 79 deletions

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@ -19,10 +19,15 @@
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@ -55,7 +61,7 @@
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@ -74,7 +81,14 @@
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3
royalspells/buffs.py Normal file
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class Buff:
# TODO
...

83
royalspells/formulas.py Normal file
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from __future__ import annotations
from typing import *
import abc
import random
import math
from .mixins import *
__all__ = [
"Formula",
"RandNonNegativeGaussFormula",
"RandNonNegativeGaussFormula",
"FixedFormula",
]
class Formula(Selectable, metaclass=abc.ABCMeta):
"""A int-returning function that will be evaluated at a later time."""
@abc.abstractmethod
def calc(self, rand: random.Random) -> int:
"""Calculate the value of the Formula."""
raise NotImplementedError()
@classmethod
def select(cls, rand: random.Random) -> Formula:
# TODO: I'm not sure if it's a good idea leaving it here
type_ = rand.randrange(1, 101)
mean = rand.randrange(1, 80) * 10
delta = rand.randrange(1, 300)
if type_ <= 70:
return RandNonNegativeGaussFormula(mu=mean, sigma=math.sqrt(delta))
elif type_ <= 90:
return RandNonNegativeUniformFormula(min_=mean-delta, max_=mean+delta)
else:
return FixedFormula(mean)
class RandNonNegativeUniformFormula(Formula):
"""A :class:`Formula` that implements the ``calc`` method using a uniform distribution, setting to 0 the
result if it is negative and finally ceiling the result."""
def __init__(self, min_: float, max_: float, *args, **kwargs):
super().__init__(*args, **kwargs)
self.min: float = min_
self.max: float = max_
def calc(self, rand: random.Random) -> int:
n = rand.uniform(self.min, self.max)
n = n if n > 0 else 0
n = math.ceil(n)
return n
class RandNonNegativeGaussFormula(Formula):
"""A :class:`Formula` that implements the ``calc`` method using a gaussian (normal) distribution, setting to 0 the
result if it is negative and finally ceiling the result."""
def __init__(self, mu: float, sigma: float, *args, **kwargs):
super().__init__(*args, **kwargs)
self.mu: float = mu
self.sigma: float = sigma
def calc(self, rand: random.Random) -> int:
"""A mixin that implements the ``calculate`` method using a gaussian (normal) distribution."""
n = rand.gauss(self.mu, self.sigma)
n = n if n > 0 else 0
n = math.ceil(n)
return n
class FixedFormula(Formula):
"""A :class:`Formula` that implements the ``calc`` method by always returning a fixed value."""
def __init__(self, value: int, *args, **kwargs):
super().__init__(*args, **kwargs)
self.value = value
def calc(self, rand: random.Random) -> int:
return self.value

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@ -1,14 +1,24 @@
from typing import * from typing import *
import abc
import random import random
__all__ = [
"SeededMixin",
"Selectable",
]
class SeededMixin: class SeededMixin:
def __init__(self, seed: Hashable, *args, **kwargs): def __init__(self, seed: Hashable, *args, **kwargs):
super().__init__(*args, **kwargs) super().__init__(*args, **kwargs)
self.rand = random.Random(hash(seed)) self.rand = random.Random(hash(seed))
class RandomMixin: class Selectable(metaclass=abc.ABCMeta):
def __init__(self, rand: random.Random, *args, **kwargs): """A class from which an instance can be generated through the :meth:`.select` method."""
super().__init__(*args, **kwargs)
self.rand = rand @classmethod
@abc.abstractmethod
def select(cls, rand: random.Random):
raise NotImplementedError()

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@ -1,9 +1,10 @@
from typing import * from typing import *
import math
import enum import enum
import abc import random
from .mixins import * from .mixins import *
from .formulas import *
from .buffs import *
class Spell(SeededMixin): class Spell(SeededMixin):
@ -14,24 +15,7 @@ class Spell(SeededMixin):
self.cost = ... self.cost = ...
class Effect(RandomMixin): class Target(enum.Enum, Selectable):
"""A single consequence of a spell."""
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.target: Target = Target.select(self.rand)
"""The :class:`Target` of the effect."""
self.damage: Optional[Damage] = ...
"""The :class:`Damage` of the effect, or :const:`None` if it doesn't do any damage."""
self.healing = ...
self.buffs = ...
self.attributes = ...
class Target(enum.Enum):
"""A target for a spell.""" """A target for a spell."""
RANDOM_ENEMY = enum.auto() RANDOM_ENEMY = enum.auto()
@ -43,10 +27,9 @@ class Target(enum.Enum):
USELESS_THING = enum.auto() USELESS_THING = enum.auto()
@classmethod @classmethod
def select(cls, seed: random.Random): def select(cls, rand: random.Random):
"""Pick a target using the default distribution.""" """Pick a target using the default distribution."""
result = rand.randrange(1, 101)
result = seed.randrange(1, 101)
"""A number from 1 to 100, determining the chosen target.""" """A number from 1 to 100, determining the chosen target."""
# 50%: RANDOM_ENEMY # 50%: RANDOM_ENEMY
@ -72,56 +55,45 @@ class Target(enum.Enum):
return Target.USELESS_THING return Target.USELESS_THING
class Damage(RandomMixin, metaclass=abc.ABCMeta): class Effect(Selectable):
"""The damage of a spell effect. Should be extended, implementing its methods. """A single consequence of a spell."""
Examples: def __init__(self,
See :class:`UniformDamage`, :class:`NormalDamage` and :class:`FixedDamage`.""" target: Target,
damage: Optional[Formula] = None,
healing: Optional[Formula] = None,
buffs: Optional[List[Buff]] = None):
@abc.abstractmethod self.target: Target = target
def select(self, rand: random.Random) -> int: """The :class:`Target` of the effect."""
"""Calculate the damage of the spell. It should always return a non-negative :class:`int`.
Note: self.damage: Optional[Formula] = damage
It uses a separate RNG than the one passed to the damage class!""" """The :class:`Formula` that calculates the damage of the effect, or :const:`None` if it doesn't do any
raise NotImplementedError() damage."""
self.healing: Optional[Formula] = healing
"""The :class:`Formula` that calculates the healing of the effect, or :const:`None` if it doesn't do any
damage."""
class UniformDamage(Damage): self.buffs: List[Buff] = buffs if buffs else []
"""The damage of a spell effect, following a gaussian distribution.""" """A :class:`list` of :class:`Buff` that will be applied to the target after the damage/healing is applied."""
def __init__(self, min_: float, max_: float, *args, **kwargs): @classmethod
super().__init__(*args, **kwargs) def select(cls, rand: random.Random):
self.min: float = min_ # noinspection PyDictCreation
self.max: float = max_ kw = {}
def select(self, rand: random.Random) -> int: kw["target"] = Target.select(rand)
n = self.rand.uniform(self.min, self.max)
n = math.ceil(n)
return n
type_ = rand.randrange(1, 101)
# 70%: Damaging
if type_ <= 70:
kw["damage"] = Formula.select(rand)
# 20%: Healing
elif type_ <= 90:
kw["healing"] = Formula.select(rand) if rand.randrange(1, 101) <= 20 else None
# 10%: Neither
class NormalDamage(Damage): kw["buffs"] = []
"""The damage of a spell effect, following a gaussian distribution."""
def __init__(self, mu: float, sigma: float, *args, **kwargs): return cls(**kw)
super().__init__(*args, **kwargs)
self.mu: float = mu
self.sigma: float = sigma
def select(self, rand: random.Random) -> int:
n = self.rand.gauss(self.mu, self.sigma)
n = n if n > 0 else 0
n = math.ceil(n)
return n
class FixedDamage(Damage):
"""The damage of a spell effect, which is always constant."""
def __init__(self, value: int, *args, **kwargs):
super().__init__(*args, **kwargs)
self.value = value
def select(self, rand: random.Random) -> int:
return self.value