mirror of
https://github.com/Steffo99/royalspells.git
synced 2024-11-25 01:14:20 +00:00
First commit
This commit is contained in:
commit
59f34c4591
5 changed files with 209 additions and 0 deletions
3
.gitignore
vendored
Normal file
3
.gitignore
vendored
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
.idea/
|
||||||
|
__pycache__
|
||||||
|
venv/
|
3
README.md
Normal file
3
README.md
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
# `royalspells`
|
||||||
|
|
||||||
|
A package to procedurally generate useless spells!
|
3
royalspells/__init__.py
Normal file
3
royalspells/__init__.py
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
from .main import SpellType, DamageComponent, HealingComponent, StatsComponent, StatusEffectComponent, Spell
|
||||||
|
|
||||||
|
__all__ = ["SpellType", "DamageComponent", "HealingComponent", "StatsComponent", "StatusEffectComponent", "Spell"]
|
176
royalspells/main.py
Normal file
176
royalspells/main.py
Normal file
|
@ -0,0 +1,176 @@
|
||||||
|
import random
|
||||||
|
import math
|
||||||
|
import enum
|
||||||
|
|
||||||
|
|
||||||
|
class SpellType(enum.Flag):
|
||||||
|
DAMAGING = enum.auto()
|
||||||
|
HEALING = enum.auto()
|
||||||
|
STATS = enum.auto()
|
||||||
|
STATUS_EFFECT = enum.auto()
|
||||||
|
|
||||||
|
|
||||||
|
class DamageComponent:
|
||||||
|
dice_type_distribution = ([4] * 7) + \
|
||||||
|
([6] * 12) + \
|
||||||
|
([8] * 32) + \
|
||||||
|
([10] * 30) + \
|
||||||
|
([12] * 12) + \
|
||||||
|
([20] * 6) + \
|
||||||
|
([100] * 1)
|
||||||
|
|
||||||
|
all_damage_types = ["da fuoco", "da freddo", "elettrici", "sonici", "necrotici", "magici",
|
||||||
|
"da acido", "divini", "nucleari", "psichici", "fisici", "puri", "da taglio",
|
||||||
|
"da perforazione", "da impatto", "da caduta", "gelato", "onnipotenti", "oscuri",
|
||||||
|
"di luce", "da velocità", "da cactus", "dannosi", "da radiazione",
|
||||||
|
"tuamammici", "da maledizione", "pesanti", "leggeri", "immaginari", "da laser",
|
||||||
|
"da neutrini", "galattici", "cerebrali", "ritardati", "ritardanti", "morali", "materiali",
|
||||||
|
"energetici", "esplosivi", "energetici", "finanziari", "radianti", "sonori", "spaggiaritici",
|
||||||
|
"interiori", "endocrini", "invisibili", "inesistenti", "eccellenti", "bosonici",
|
||||||
|
"gellificanti", "terminali"]
|
||||||
|
|
||||||
|
repeat_distribution = ([1] * 8) + \
|
||||||
|
([2] * 1) + \
|
||||||
|
([3] * 1)
|
||||||
|
|
||||||
|
damage_types_distribution = ([1] * 6) + \
|
||||||
|
([2] * 3) + \
|
||||||
|
([3] * 1)
|
||||||
|
|
||||||
|
def __init__(self):
|
||||||
|
# ENSURE THE SEED IS ALREADY SET WHEN CREATING THIS COMPONENT!!!
|
||||||
|
self.dice_number = random.randrange(1, 21)
|
||||||
|
self.dice_type = random.sample(self.dice_type_distribution, 1)[0]
|
||||||
|
self.constant = random.randrange(math.floor(-self.dice_type / 4), math.ceil(self.dice_type / 4) + 1)
|
||||||
|
self.miss_chance = random.randrange(50, 101)
|
||||||
|
self.repeat = random.sample(self.repeat_distribution, 1)[0]
|
||||||
|
self.damage_types_qty = random.sample(self.damage_types_distribution, 1)[0]
|
||||||
|
self.damage_types = random.sample(self.all_damage_types, self.damage_types_qty)
|
||||||
|
|
||||||
|
def __repr__(self):
|
||||||
|
return f"<DamageComponent>"
|
||||||
|
|
||||||
|
@property
|
||||||
|
def avg(self):
|
||||||
|
return (self.dice_number * (self.dice_type + 1) / 2) + self.constant
|
||||||
|
|
||||||
|
|
||||||
|
class HealingComponent:
|
||||||
|
dice_type_distribution = ([4] * 12) + \
|
||||||
|
([6] * 38) + \
|
||||||
|
([8] * 30) + \
|
||||||
|
([10] * 12) + \
|
||||||
|
([12] * 6) + \
|
||||||
|
([20] * 1) + \
|
||||||
|
([100] * 1)
|
||||||
|
|
||||||
|
def __init__(self):
|
||||||
|
# ENSURE THE SEED IS ALREADY SET WHEN CREATING THIS COMPONENT!!!
|
||||||
|
self.dice_number = random.randrange(1, 11)
|
||||||
|
self.dice_type = random.sample(self.dice_type_distribution, 1)[0]
|
||||||
|
self.constant = random.randrange(math.floor(-self.dice_type / 4), math.ceil(self.dice_type / 4) + 1)
|
||||||
|
|
||||||
|
def __repr__(self):
|
||||||
|
return f"<HealingComponent>"
|
||||||
|
|
||||||
|
@property
|
||||||
|
def avg(self):
|
||||||
|
return (self.dice_number * (self.dice_type + 1) / 2) + self.constant
|
||||||
|
|
||||||
|
|
||||||
|
class StatsComponent:
|
||||||
|
all_stats = ["Attacco", "Difesa", "Velocità", "Elusione", "Tenacia", "Rubavita",
|
||||||
|
"Vampirismo", "Forza", "Destrezza", "Costituzione", "Intelligenza",
|
||||||
|
"Saggezza", "Carisma", "Attacco Speciale", "Difesa Speciale",
|
||||||
|
"Eccellenza", "Immaginazione", "Cromosomi", "Timidezza", "Sonno",
|
||||||
|
"Elasticità", "Peso", "Sanità", "Appetito", "Fortuna", "Percezione",
|
||||||
|
"Determinazione"]
|
||||||
|
|
||||||
|
change_distribution = (["--"] * 1) + \
|
||||||
|
(["-"] * 2) + \
|
||||||
|
(["+"] * 2) + \
|
||||||
|
(["++"] * 1)
|
||||||
|
|
||||||
|
multistat_distribution = ([1] * 16) + \
|
||||||
|
([2] * 8) + \
|
||||||
|
([3] * 4) + \
|
||||||
|
([5] * 2) + \
|
||||||
|
([8] * 1)
|
||||||
|
|
||||||
|
def __init__(self):
|
||||||
|
# ENSURE THE SEED IS ALREADY SET WHEN CREATING THIS COMPONENT!!!
|
||||||
|
self.stat_changes = {}
|
||||||
|
self.stat_number = random.sample(self.multistat_distribution, 1)[0]
|
||||||
|
available_stats = self.all_stats.copy()
|
||||||
|
for _ in range(self.stat_number):
|
||||||
|
stat = random.sample(available_stats, 1)[0]
|
||||||
|
available_stats.remove(stat)
|
||||||
|
change = random.sample(self.change_distribution, 1)[0]
|
||||||
|
self.stat_changes[stat] = change
|
||||||
|
|
||||||
|
def __repr__(self):
|
||||||
|
return f"<StatsComponent>"
|
||||||
|
|
||||||
|
|
||||||
|
class StatusEffectComponent:
|
||||||
|
all_status_effects = ["Bruciatura", "Sanguinamento", "Paralisi", "Veleno",
|
||||||
|
"Congelamento", "Iperveleno", "Sonno", "Stordimento",
|
||||||
|
"Rallentamento", "Radicamento", "Rigenerazione", "Morte",
|
||||||
|
"Affaticamento", "Glitch", "Accecamento", "Silenzio",
|
||||||
|
"Esilio", "Invisibilità", "Rapidità", "Splendore"]
|
||||||
|
|
||||||
|
def __init__(self):
|
||||||
|
# ENSURE THE SEED IS ALREADY SET WHEN CREATING THIS COMPONENT!!!
|
||||||
|
self.chance = random.randrange(1, 101)
|
||||||
|
self.effect = random.sample(self.all_status_effects, 1)[0]
|
||||||
|
|
||||||
|
def __repr__(self):
|
||||||
|
return f"<StatusEffectComponent>"
|
||||||
|
|
||||||
|
|
||||||
|
class Spell:
|
||||||
|
version = "3.2"
|
||||||
|
|
||||||
|
damaging_spell_chance = 0.9
|
||||||
|
healing_spell_chance = 0.9 # If not a damaging spell
|
||||||
|
additional_stats_chance = 0.1 # In addition to the damage/healing
|
||||||
|
additional_status_effect_chance = 0.1 # In addition to the rest
|
||||||
|
|
||||||
|
def __init__(self, name: str):
|
||||||
|
seed = name.capitalize()
|
||||||
|
random.seed(seed)
|
||||||
|
# Spell name
|
||||||
|
self.name = seed
|
||||||
|
# Find the spell type
|
||||||
|
self.spell_type = SpellType(0)
|
||||||
|
if random.random() < self.damaging_spell_chance:
|
||||||
|
self.spell_type |= SpellType.DAMAGING
|
||||||
|
elif random.random() < self.healing_spell_chance:
|
||||||
|
self.spell_type |= SpellType.HEALING
|
||||||
|
if random.random() < self.additional_stats_chance:
|
||||||
|
self.spell_type |= SpellType.STATS
|
||||||
|
if random.random() < self.additional_status_effect_chance:
|
||||||
|
self.spell_type |= SpellType.STATUS_EFFECT
|
||||||
|
# Damaging spells
|
||||||
|
if self.spell_type & SpellType.DAMAGING:
|
||||||
|
self.damage_component = DamageComponent()
|
||||||
|
else:
|
||||||
|
self.damage_component = None
|
||||||
|
# Healing spells
|
||||||
|
if self.spell_type & SpellType.HEALING:
|
||||||
|
self.healing_component = HealingComponent()
|
||||||
|
else:
|
||||||
|
self.healing_component = None
|
||||||
|
# Stats spells
|
||||||
|
if self.spell_type & SpellType.STATS:
|
||||||
|
self.stats_component = StatsComponent()
|
||||||
|
else:
|
||||||
|
self.stats_component = None
|
||||||
|
# Status effect spells
|
||||||
|
if self.spell_type & SpellType.STATUS_EFFECT:
|
||||||
|
self.status_effect_component = StatusEffectComponent()
|
||||||
|
else:
|
||||||
|
self.status_effect_component = None
|
||||||
|
|
||||||
|
def __repr__(self):
|
||||||
|
return f"<Spell {self.name}>"
|
24
setup.py
Normal file
24
setup.py
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
import setuptools
|
||||||
|
|
||||||
|
with open("README.md", "r") as f:
|
||||||
|
long_description = f.read()
|
||||||
|
|
||||||
|
setuptools.setup(
|
||||||
|
name="royalspells",
|
||||||
|
version="3.2a1",
|
||||||
|
author="Stefano Pigozzi",
|
||||||
|
author_email="ste.pigozzi@gmail.com",
|
||||||
|
description="A package to procedurally generate useless spells!",
|
||||||
|
long_description=long_description,
|
||||||
|
long_description_content_type="text/markdown",
|
||||||
|
url="https://github.com/Steffo99/royalspells",
|
||||||
|
packages=setuptools.find_packages(),
|
||||||
|
install_requires=[],
|
||||||
|
python_requires="~=3.6",
|
||||||
|
classifiers=[
|
||||||
|
"Development Status :: 3 - Alpha",
|
||||||
|
"License :: OSI Approved :: MIT License",
|
||||||
|
"Operating System :: OS Independent",
|
||||||
|
"Programming Language :: Python :: 3.6",
|
||||||
|
]
|
||||||
|
)
|
Loading…
Reference in a new issue