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stack/objects/strategy.object.gmx

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2013-06-14 11:06:50 +00:00
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>&lt;undefined&gt;</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>801</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>0</useapplyto>
<exetype>1</exetype>
<functionname>action_set_cursor</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>5</kind>
<sprite>cursor</sprite>
</argument>
<argument>
<kind>4</kind>
<string>0</string>
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>611</id>
<kind>6</kind>
<userelative>-1</userelative>
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<whoName>self</whoName>
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<arguments>
<argument>
<kind>1</kind>
<string>bombs</string>
</argument>
<argument>
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</argument>
</arguments>
</action>
</event>
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<id>404</id>
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<isquestion>-1</isquestion>
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<exetype>1</exetype>
<functionname>action_if_number</functionname>
<codestring></codestring>
<whoName>self</whoName>
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<arguments>
<argument>
<kind>10</kind>
<object>toboom</object>
</argument>
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<argument>
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</argument>
</arguments>
</action>
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<functionname></functionname>
<codestring></codestring>
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<functionname>action_message</functionname>
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<whoName>self</whoName>
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<arguments>
<argument>
<kind>2</kind>
<string>Hai vinto!</string>
</argument>
</arguments>
</action>
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</action>
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<functionname>action_if_variable</functionname>
<codestring></codestring>
<whoName>self</whoName>
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<argument>
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</action>
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<whoName>self</whoName>
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</action>
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<id>201</id>
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<userelative>-1</userelative>
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<functionname>action_create_object</functionname>
<codestring></codestring>
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<isnot>0</isnot>
<arguments>
<argument>
<kind>10</kind>
<object>nbomb</object>
</argument>
<argument>
<kind>0</kind>
<string>mouse_x</string>
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</arguments>
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<whoName>self</whoName>
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<argument>
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</argument>
<argument>
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</argument>
</arguments>
</action>
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</action>
</event>
<event eventtype="8" enumb="64">
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<functionname>action_font</functionname>
<codestring></codestring>
<whoName>self</whoName>
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<arguments>
<argument>
<kind>12</kind>
<font>points</font>
</argument>
<argument>
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</argument>
</arguments>
</action>
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<functionname>action_color</functionname>
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<argument>
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</argument>
</arguments>
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<argument>
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<argument>
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<argument>
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<string>640</string>
</argument>
<argument>
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</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>