1
Fork 0
mirror of https://github.com/Steffo99/stack.git synced 2024-11-22 16:04:19 +00:00
stack/objects/m_roll.object.gmx

189 lines
5.3 KiB
Text
Raw Normal View History

2013-07-28 20:03:15 +00:00
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>&lt;undefined&gt;</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
2013-07-28 20:13:55 +00:00
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>611</id>
<kind>6</kind>
<userelative>-1</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>timer</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
</arguments>
</action>
2013-07-28 20:30:34 +00:00
<action>
<libid>1</libid>
<id>611</id>
<kind>6</kind>
<userelative>-1</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>finished</string>
</argument>
<argument>
<kind>0</kind>
<string>false</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>612</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>-1</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_if_variable</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>0</kind>
<string>finished</string>
</argument>
<argument>
<kind>0</kind>
<string>false</string>
</argument>
<argument>
<kind>4</kind>
<string>0</string>
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>611</id>
<kind>6</kind>
<userelative>-1</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>-1</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>timer</string>
</argument>
<argument>
<kind>0</kind>
<string>+1/60</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="64">
<action>
<libid>1</libid>
2013-07-28 20:36:43 +00:00
<id>501</id>
2013-07-28 20:30:34 +00:00
<kind>0</kind>
2013-07-28 20:36:43 +00:00
<userelative>-1</userelative>
2013-07-28 20:30:34 +00:00
<isquestion>0</isquestion>
2013-07-28 20:36:43 +00:00
<useapplyto>-1</useapplyto>
2013-07-28 20:30:34 +00:00
<exetype>1</exetype>
2013-07-28 20:36:43 +00:00
<functionname>action_draw_sprite</functionname>
2013-07-28 20:30:34 +00:00
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
2013-07-28 20:36:43 +00:00
<kind>5</kind>
<sprite>i_clock_100_yellow</sprite>
2013-07-28 20:30:34 +00:00
</argument>
<argument>
<kind>0</kind>
2013-07-28 20:36:43 +00:00
<string>16</string>
2013-07-28 20:30:34 +00:00
</argument>
<argument>
<kind>0</kind>
2013-07-28 20:36:43 +00:00
<string>16</string>
2013-07-28 20:30:34 +00:00
</argument>
<argument>
<kind>0</kind>
2013-07-28 20:36:43 +00:00
<string>floor(timer)+1</string>
2013-07-28 20:30:34 +00:00
</argument>
</arguments>
</action>
</event>
<event eventtype="9" enumb="35">
<action>
<libid>1</libid>
<id>611</id>
<kind>6</kind>
<userelative>-1</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>finished</string>
</argument>
<argument>
<kind>0</kind>
<string>true</string>
</argument>
</arguments>
</action>
2013-07-28 20:13:55 +00:00
</event>
</events>
2013-07-28 20:03:15 +00:00
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>