2013-07-13 09:06:20 +00:00
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>i_base_sand</spriteName>
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<solid>-1</solid>
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<visible>-1</visible>
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2013-07-13 09:07:01 +00:00
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<depth>0</depth>
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2013-07-13 09:06:20 +00:00
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<persistent>0</persistent>
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<parentName>o_wall_inv</parentName>
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<maskName><undefined></maskName>
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<events/>
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<PhysicsObject>-1</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>2</PhysicsObjectShape>
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<PhysicsObjectDensity>0</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints>
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<point>32,0</point>
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<point>64,0</point>
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<point>96,32</point>
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<point>0,32</point>
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</PhysicsShapePoints>
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</object>
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