2013-07-01 16:24:38 +00:00
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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2013-07-03 20:16:36 +00:00
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<spriteName>i_paracadute</spriteName>
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2013-07-01 16:24:38 +00:00
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<solid>-1</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName>o_generale</parentName>
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<maskName><undefined></maskName>
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<events/>
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<PhysicsObject>-1</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>2</PhysicsObjectShape>
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<PhysicsObjectDensity>0.0500000007450581</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>10</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>7</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>3</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints>
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2013-07-17 21:43:12 +00:00
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<point>0,12</point>
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2013-07-28 20:13:55 +00:00
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<point>0,8</point>
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2013-07-17 21:43:12 +00:00
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<point>8,0</point>
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<point>16,0</point>
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2013-07-28 20:13:55 +00:00
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<point>24,8</point>
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2013-07-01 16:24:38 +00:00
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<point>24,12</point>
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</PhysicsShapePoints>
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</object>
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