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stack/objects/o_generale.object.gmx

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
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<spriteName>i_red_box</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
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<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>611</id>
<kind>6</kind>
<userelative>-1</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>isball</string>
</argument>
<argument>
<kind>0</kind>
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<string>false</string>
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</argument>
</arguments>
</action>
</event>
<event eventtype="1" enumb="0">
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<action>
<libid>1</libid>
<id>404</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>-1</isquestion>
<useapplyto>0</useapplyto>
<exetype>1</exetype>
<functionname>action_if_number</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>10</kind>
<object>stack</object>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>4</kind>
<string>2</string>
</argument>
</arguments>
</action>
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<action>
<libid>1</libid>
<id>611</id>
<kind>6</kind>
<userelative>-1</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>-1</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>stack.blocksp</string>
</argument>
<argument>
<kind>0</kind>
<string>-1</string>
</argument>
</arguments>
</action>
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<action>
<libid>1</libid>
<id>404</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>-1</isquestion>
<useapplyto>0</useapplyto>
<exetype>1</exetype>
<functionname>action_if_number</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>10</kind>
<object>m_totem</object>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>4</kind>
<string>2</string>
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>422</id>
<kind>1</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>0</useapplyto>
<exetype>0</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
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<action>
<libid>1</libid>
<id>611</id>
<kind>6</kind>
<userelative>-1</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>-1</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>m_totem.pile</string>
</argument>
<argument>
<kind>0</kind>
<string>-1</string>
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>109</id>
<kind>0</kind>
<userelative>-1</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_move_to</functionname>
<codestring></codestring>
<whoName>following</whoName>
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<relative>-1</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>+32</string>
</argument>
</arguments>
</action>
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<action>
<libid>1</libid>
<id>831</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>0</useapplyto>
<exetype>1</exetype>
<functionname>action_partemit_create</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>4</kind>
<string>0</string>
</argument>
<argument>
<kind>4</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>x</string>
</argument>
<argument>
<kind>0</kind>
<string>x</string>
</argument>
<argument>
<kind>0</kind>
<string>y</string>
</argument>
<argument>
<kind>0</kind>
<string>y</string>
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>833</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>0</useapplyto>
<exetype>1</exetype>
<functionname>action_partemit_burst</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>4</kind>
<string>0</string>
</argument>
<argument>
<kind>4</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
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<string>10</string>
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</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>424</id>
<kind>2</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>0</useapplyto>
<exetype>0</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
</event>
<event eventtype="4" ename="boom">
<action>
<libid>1</libid>
<id>203</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_kill_object</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
</event>
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<event eventtype="4" ename="o_magnet">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>physics_apply_force(x, y+8, 0, -1500)
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="6" enumb="5">
<action>
<libid>1</libid>
<id>404</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>-1</isquestion>
<useapplyto>0</useapplyto>
<exetype>1</exetype>
<functionname>action_if_number</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>-1</isnot>
<arguments>
<argument>
<kind>10</kind>
<object>m_totem</object>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>4</kind>
<string>2</string>
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>203</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_kill_object</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
</event>
<event eventtype="7" enumb="0">
<action>
<libid>1</libid>
<id>203</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_kill_object</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>612</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>-1</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_if_variable</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>0</kind>
<string>debug_mode</string>
</argument>
<argument>
<kind>0</kind>
<string>true</string>
</argument>
<argument>
<kind>4</kind>
<string>0</string>
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>draw_set_color(c_yellow);
physics_draw_debug();
</string>
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>421</id>
<kind>3</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>0</useapplyto>
<exetype>0</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
<action>
<libid>1</libid>
<id>500</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>0</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring>draw_self();</codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
</event>
<event eventtype="9" enumb="82">
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<action>
<libid>1</libid>
<id>404</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>-1</isquestion>
<useapplyto>0</useapplyto>
<exetype>1</exetype>
<functionname>action_if_number</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>10</kind>
<object>stack</object>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>4</kind>
<string>2</string>
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>422</id>
<kind>1</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>0</useapplyto>
<exetype>0</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
<action>
<libid>1</libid>
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<id>203</id>
<kind>0</kind>
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<userelative>0</userelative>
<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_kill_object</functionname>
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<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
<action>
<libid>1</libid>
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<id>424</id>
<kind>2</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
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<useapplyto>0</useapplyto>
<exetype>0</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
</event>
</events>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>1</PhysicsObjectShape>
<PhysicsObjectDensity>1</PhysicsObjectDensity>
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>10</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>0,0</point>
<point>16,0</point>
<point>16,16</point>
<point>0,16</point>
</PhysicsShapePoints>
</object>