2013-07-02 16:01:56 +00:00
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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2013-07-03 20:16:36 +00:00
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<spriteName>i_blocco</spriteName>
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2013-07-02 16:01:56 +00:00
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<solid>-1</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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2013-07-02 16:07:46 +00:00
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<parentName>o_wall_inv</parentName>
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2013-07-02 16:01:56 +00:00
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<maskName><undefined></maskName>
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<events>
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<event eventtype="4" ename="o_generale">
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<action>
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<libid>1</libid>
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<id>224</id>
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<kind>0</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>0</useapplyto>
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<exetype>1</exetype>
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<functionname>action_another_room</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>11</kind>
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<room>stackselect</room>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>-1</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>1</PhysicsObjectShape>
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<PhysicsObjectDensity>0</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints>
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<point>0,0</point>
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<point>32,0</point>
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<point>32,32</point>
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<point>0,32</point>
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</PhysicsShapePoints>
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</object>
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