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Aggiunto il cerchio.
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parent
194f04c2ad
commit
032ed0537c
6 changed files with 55 additions and 3 deletions
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@ -213,7 +213,7 @@
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<option_use_new_audio>true</option_use_new_audio>
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<option_variableerrors>false</option_variableerrors>
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<option_version>100</option_version>
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<option_version_build>9</option_version_build>
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<option_version_build>10</option_version_build>
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<option_version_company></option_version_company>
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<option_version_copyright></option_version_copyright>
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<option_version_description></option_version_description>
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@ -24,6 +24,7 @@
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<sprite>sprites\yslabr</sprite>
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<sprite>sprites\rtile</sprite>
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<sprite>sprites\rtri</sprite>
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<sprite>sprites\octo</sprite>
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<sprite>sprites\bigbox</sprite>
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<sprite>sprites\rbomb</sprite>
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<sprite>sprites\obomb</sprite>
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@ -80,6 +81,7 @@
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<object>objects\blocklock</object>
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<object>objects\toboom</object>
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<object>objects\triangle</object>
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<object>objects\stackball</object>
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<object>objects\box</object>
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<object>objects\text</object>
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<object>objects\btotal</object>
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@ -25,7 +25,7 @@
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<arguments>
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<argument>
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<kind>5</kind>
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<sprite>tricursor</sprite>
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<sprite>cblock</sprite>
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</argument>
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<argument>
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<kind>4</kind>
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@ -321,7 +321,7 @@
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<arguments>
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<argument>
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<kind>10</kind>
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<object>triangle</object>
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<object>toboom</object>
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</argument>
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<argument>
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<kind>0</kind>
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26
objects/stackball.object.gmx
Normal file
26
objects/stackball.object.gmx
Normal file
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@ -0,0 +1,26 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>octo</spriteName>
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<solid>-1</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName>toboom</parentName>
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<maskName><undefined></maskName>
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<events/>
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<PhysicsObject>-1</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>10</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints>
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<point>8,8</point>
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<point>8,8</point>
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</PhysicsShapePoints>
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</object>
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BIN
sprites/images/octo_0.png
Normal file
BIN
sprites/images/octo_0.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 107 B |
24
sprites/octo.sprite.gmx
Normal file
24
sprites/octo.sprite.gmx
Normal file
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@ -0,0 +1,24 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<sprite>
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<xorig>8</xorig>
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<yorigin>8</yorigin>
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<colkind>1</colkind>
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<coltolerance>0</coltolerance>
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<sepmasks>0</sepmasks>
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<bboxmode>0</bboxmode>
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<bbox_left>0</bbox_left>
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<bbox_right>15</bbox_right>
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<bbox_top>0</bbox_top>
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<bbox_bottom>15</bbox_bottom>
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<HTile>0</HTile>
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<VTile>0</VTile>
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<TextureGroups>
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<TextureGroup0>0</TextureGroup0>
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</TextureGroups>
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<For3D>0</For3D>
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<width>16</width>
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<height>16</height>
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<frames>
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<frame index="0">images\octo_0.png</frame>
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</frames>
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</sprite>
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