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Iniziato qualcosa sulla modalità di sblocchi.

Blocchi da punteggio, salvataggio, ricarica e reset dei blocchi totali.
Anche qualche tentativo di risolvere #1 e #2, ma niente da fare.
This commit is contained in:
Steffo 2013-06-22 00:20:25 +02:00
parent f32b891c8b
commit 0a3c67b377
14 changed files with 833 additions and 2 deletions

View file

@ -213,7 +213,7 @@
<option_use_new_audio>true</option_use_new_audio>
<option_variableerrors>false</option_variableerrors>
<option_version>100</option_version>
<option_version_build>8</option_version_build>
<option_version_build>9</option_version_build>
<option_version_company></option_version_company>
<option_version_copyright></option_version_copyright>
<option_version_description></option_version_description>

View file

@ -28,13 +28,17 @@
<sprite>sprites\X</sprite>
<sprite>sprites\cblock</sprite>
<sprite>sprites\V</sprite>
<sprite>sprites\locked</sprite>
</sprites>
<backgrounds name="background"/>
<paths name="paths"/>
<scripts name="scripts">
<script>scripts\saverecord.gml</script>
<script>scripts\saveX.gml</script>
<script>scripts\resetrecord.gml</script>
<script>scripts\resetX.gml</script>
<script>scripts\loadrecord.gml</script>
<script>scripts\loadX.gml</script>
<script>scripts\togglefullscreen.gml</script>
</scripts>
<fonts name="fonts">
@ -63,6 +67,7 @@
<object>objects\walltopl</object>
<object>objects\walltopr</object>
<object>objects\wallsloper</object>
<object>objects\blocklock</object>
<object>objects\toboom</object>
<object>objects\box</object>
<object>objects\text</object>

View file

@ -0,0 +1,307 @@
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307
objects/boxtotal.object.gmx Normal file
View file

@ -0,0 +1,307 @@
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View file

@ -8,7 +8,7 @@
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View file

@ -33,6 +33,46 @@
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View file

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View file

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<PhysicsObjectShape>1</PhysicsObjectShape>
<PhysicsObjectDensity>0</PhysicsObjectDensity>
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>0,0</point>
<point>32,0</point>
<point>32,32</point>
<point>0,32</point>
</PhysicsShapePoints>
</object>

View file

@ -176,6 +176,11 @@
<instance objName="wall" x="96" y="416" name="inst_42EA4635" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="wall" x="96" y="416" name="inst_EE8D7182" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="wall" x="128" y="416" name="inst_D79A87A2" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="blocklock" x="64" y="352" name="inst_B18C2A02" locked="0" code="topass = 25;" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="blocklock" x="160" y="352" name="inst_D388CD50" locked="0" code="topass = 100;" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="blocklock" x="256" y="352" name="inst_263D681B" locked="0" code="topass = 350;" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="blocklock" x="448" y="352" name="inst_84F55DE0" locked="0" code="topass = 1000;" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="blocklock" x="544" y="352" name="inst_BA12D340" locked="0" code="topass = 50;" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
</instances>
<tiles/>
<PhysicsWorld>-1</PhysicsWorld>

3
scripts/loadX.gml Normal file
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@ -0,0 +1,3 @@
ini_open("savefile.ini");
global.boxtotal = ini_read_real("Stack","totalboxes","0"); // Soldi
ini_close();

3
scripts/resetX.gml Normal file
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@ -0,0 +1,3 @@
ini_open("savefile.ini");
ini_write_real("Stack","totalboxes",0); // Record
ini_close();

3
scripts/saveX.gml Normal file
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@ -0,0 +1,3 @@
ini_open("savefile.ini");
ini_write_real("Stack","totalboxes",global.boxtotal); // Record
ini_close();

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sprites/images/locked_0.png Normal file

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24
sprites/locked.sprite.gmx Normal file
View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>48</xorig>
<yorigin>16</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>95</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>96</width>
<height>32</height>
<frames>
<frame index="0">images\locked_0.png</frame>
</frames>
</sprite>