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Aggiunto il temperino.

This commit is contained in:
Steffo 2013-06-30 14:11:15 +03:00
parent eba80ca6c0
commit 1454be1b77
5 changed files with 56 additions and 0 deletions

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@ -29,6 +29,7 @@
<sprite>sprites\lball</sprite>
<sprite>sprites\pallinacarta</sprite>
<sprite>sprites\libro_mate</sprite>
<sprite>sprites\temper</sprite>
<sprite>sprites\rtri</sprite>
<sprite>sprites\explosion</sprite>
<sprite>sprites\cursor</sprite>
@ -93,6 +94,7 @@
<object>objects\pallinacartas</object>
<object>objects\moneta</object>
<object>objects\libro</object>
<object>objects\temperino</object>
</objects>
</objects>
</objects>

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@ -0,0 +1,28 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>temper</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>stackdrop</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>1</PhysicsObjectShape>
<PhysicsObjectDensity>1.20000004768372</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>10</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>0,0</point>
<point>24,0</point>
<point>24,36</point>
<point>0,36</point>
</PhysicsShapePoints>
</object>

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@ -1,3 +1,4 @@
//Inizia selezionando la squadra.
selected = 0;
//Questo è un'array con tutti i nomi degli oggetti da fare spawnare.
stack_names[0] = squadraL;
@ -5,3 +6,4 @@ stack_names[1] = gomma;
stack_names[2] = pallinacartas;
stack_names[3] = moneta;
stack_names[4] = libro;
stack_names[5] = temperino;

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sprites/temper.sprite.gmx Normal file
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@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>12</xorig>
<yorigin>18</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>23</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>24</width>
<height>32</height>
<frames>
<frame index="0">images\temper_0.png</frame>
</frames>
</sprite>