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Aggiunto il temperino.
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parent
eba80ca6c0
commit
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5 changed files with 56 additions and 0 deletions
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@ -29,6 +29,7 @@
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<sprite>sprites\lball</sprite>
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<sprite>sprites\lball</sprite>
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<sprite>sprites\pallinacarta</sprite>
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<sprite>sprites\pallinacarta</sprite>
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<sprite>sprites\libro_mate</sprite>
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<sprite>sprites\libro_mate</sprite>
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<sprite>sprites\temper</sprite>
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<sprite>sprites\rtri</sprite>
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<sprite>sprites\rtri</sprite>
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<sprite>sprites\explosion</sprite>
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<sprite>sprites\explosion</sprite>
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<sprite>sprites\cursor</sprite>
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<sprite>sprites\cursor</sprite>
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@ -93,6 +94,7 @@
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<object>objects\pallinacartas</object>
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<object>objects\pallinacartas</object>
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<object>objects\moneta</object>
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<object>objects\moneta</object>
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<object>objects\libro</object>
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<object>objects\libro</object>
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<object>objects\temperino</object>
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</objects>
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</objects>
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</objects>
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</objects>
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</objects>
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</objects>
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28
objects/temperino.object.gmx
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28
objects/temperino.object.gmx
Normal file
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@ -0,0 +1,28 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>temper</spriteName>
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<solid>-1</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName>stackdrop</parentName>
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<maskName><undefined></maskName>
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<events/>
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<PhysicsObject>-1</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>1</PhysicsObjectShape>
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<PhysicsObjectDensity>1.20000004768372</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>10</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints>
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<point>0,0</point>
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<point>24,0</point>
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<point>24,36</point>
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<point>0,36</point>
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</PhysicsShapePoints>
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</object>
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@ -1,3 +1,4 @@
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//Inizia selezionando la squadra.
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selected = 0;
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selected = 0;
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//Questo è un'array con tutti i nomi degli oggetti da fare spawnare.
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//Questo è un'array con tutti i nomi degli oggetti da fare spawnare.
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stack_names[0] = squadraL;
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stack_names[0] = squadraL;
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@ -5,3 +6,4 @@ stack_names[1] = gomma;
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stack_names[2] = pallinacartas;
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stack_names[2] = pallinacartas;
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stack_names[3] = moneta;
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stack_names[3] = moneta;
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stack_names[4] = libro;
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stack_names[4] = libro;
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stack_names[5] = temperino;
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BIN
sprites/images/temper_0.png
Normal file
BIN
sprites/images/temper_0.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 139 B |
24
sprites/temper.sprite.gmx
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24
sprites/temper.sprite.gmx
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@ -0,0 +1,24 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<sprite>
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<xorig>12</xorig>
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<yorigin>18</yorigin>
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<colkind>1</colkind>
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<coltolerance>0</coltolerance>
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<sepmasks>0</sepmasks>
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<bboxmode>0</bboxmode>
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<bbox_left>0</bbox_left>
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<bbox_right>23</bbox_right>
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<bbox_top>0</bbox_top>
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<bbox_bottom>31</bbox_bottom>
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<HTile>0</HTile>
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<VTile>0</VTile>
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<TextureGroups>
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<TextureGroup0>0</TextureGroup0>
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</TextureGroups>
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<For3D>0</For3D>
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<width>24</width>
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<height>32</height>
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<frames>
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<frame index="0">images\temper_0.png</frame>
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</frames>
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</sprite>
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