mirror of
https://github.com/Steffo99/stack.git
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Modalità totem. Aggiunta.
This commit is contained in:
parent
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5 changed files with 511 additions and 0 deletions
|
@ -67,6 +67,7 @@
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||||||
<script>scripts\loadX.gml</script>
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<script>scripts\loadX.gml</script>
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||||||
<script>scripts\togglefullscreen.gml</script>
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<script>scripts\togglefullscreen.gml</script>
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||||||
<script>scripts\m_stack_init.gml</script>
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<script>scripts\m_stack_init.gml</script>
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||||||
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<script>scripts\m_totem_init.gml</script>
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<script>scripts\scrcursor.gml</script>
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<script>scripts\scrcursor.gml</script>
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||||||
<script>scripts\rollL.gml</script>
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<script>scripts\rollL.gml</script>
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<script>scripts\rollR.gml</script>
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<script>scripts\rollR.gml</script>
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||||||
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@ -154,6 +155,7 @@
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<object>objects\text</object>
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<object>objects\text</object>
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<object>objects\btotal</object>
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<object>objects\btotal</object>
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<object>objects\stack</object>
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<object>objects\stack</object>
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<object>objects\m_totem</object>
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<object>objects\debugobj</object>
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<object>objects\debugobj</object>
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<object>objects\strategy</object>
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<object>objects\strategy</object>
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<object>objects\boom</object>
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<object>objects\boom</object>
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@ -163,6 +165,7 @@
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<rooms name="rooms">
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<rooms name="rooms">
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<room>rooms\menu</room>
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<room>rooms\menu</room>
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<room>rooms\stackselect</room>
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<room>rooms\stackselect</room>
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<room>rooms\t_classic</room>
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<room>rooms\boomer</room>
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<room>rooms\boomer</room>
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<rooms name="Stack">
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<rooms name="Stack">
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<room>rooms\s_twotris</room>
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<room>rooms\s_twotris</room>
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||||||
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355
objects/m_totem.object.gmx
Normal file
355
objects/m_totem.object.gmx
Normal file
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@ -0,0 +1,355 @@
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||||||
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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||||||
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<object>
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||||||
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<spriteName><undefined></spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>0</depth>
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||||||
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<persistent>0</persistent>
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||||||
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<parentName><undefined></parentName>
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||||||
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<maskName><undefined></maskName>
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||||||
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<events>
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||||||
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<event eventtype="0" enumb="0">
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<action>
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||||||
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<libid>1</libid>
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||||||
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<id>601</id>
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||||||
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<kind>0</kind>
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||||||
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<userelative>0</userelative>
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||||||
|
<isquestion>0</isquestion>
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||||||
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<useapplyto>-1</useapplyto>
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||||||
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<exetype>1</exetype>
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||||||
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<functionname>action_execute_script</functionname>
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<codestring></codestring>
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||||||
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>9</kind>
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||||||
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<script>m_totem_init</script>
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</argument>
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||||||
|
<argument>
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||||||
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<kind>0</kind>
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||||||
|
<string>0</string>
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||||||
|
</argument>
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||||||
|
<argument>
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||||||
|
<kind>0</kind>
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||||||
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<string>0</string>
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||||||
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</argument>
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||||||
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<argument>
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||||||
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<kind>0</kind>
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||||||
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<string>0</string>
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||||||
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</argument>
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||||||
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<argument>
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||||||
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<kind>0</kind>
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||||||
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<string>0</string>
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||||||
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</argument>
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||||||
|
<argument>
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||||||
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<kind>0</kind>
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||||||
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<string>0</string>
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||||||
|
</argument>
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||||||
|
</arguments>
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||||||
|
</action>
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||||||
|
</event>
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||||||
|
<event eventtype="6" enumb="53">
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|
<action>
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||||||
|
<libid>1</libid>
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<id>612</id>
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||||||
|
<kind>0</kind>
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||||||
|
<userelative>0</userelative>
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||||||
|
<isquestion>-1</isquestion>
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||||||
|
<useapplyto>-1</useapplyto>
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|
<exetype>1</exetype>
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|
<functionname>action_if_variable</functionname>
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|
<codestring></codestring>
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|
<whoName>self</whoName>
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|
<relative>0</relative>
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||||||
|
<isnot>0</isnot>
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|
<arguments>
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||||||
|
<argument>
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||||||
|
<kind>0</kind>
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|
<string>collision_point(mouse_x, mouse_y, o_wall_inv, false, true)</string>
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|
</argument>
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|
<argument>
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|
<kind>0</kind>
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|
<string>-4</string>
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</argument>
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|
<argument>
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|
<kind>4</kind>
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<string>0</string>
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</argument>
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|
</arguments>
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|
</action>
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<action>
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<libid>1</libid>
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<id>422</id>
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|
<kind>1</kind>
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||||||
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<userelative>0</userelative>
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||||||
|
<isquestion>0</isquestion>
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||||||
|
<useapplyto>0</useapplyto>
|
||||||
|
<exetype>0</exetype>
|
||||||
|
<functionname></functionname>
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||||||
|
<codestring></codestring>
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|
<whoName>self</whoName>
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|
<relative>0</relative>
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|
<isnot>0</isnot>
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|
</action>
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<action>
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||||||
|
<libid>1</libid>
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||||||
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<id>603</id>
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|
<kind>7</kind>
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<userelative>0</userelative>
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|
<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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|
<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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|
<relative>0</relative>
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<isnot>0</isnot>
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|
<arguments>
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|
<argument>
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|
<kind>1</kind>
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||||||
|
<string>//Fai spawnare l'oggetto selezionato in base all'array stack_names.
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instance_create(mouse_x,mouse_y,totem_list[selected]);
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//Aggiungi 1 al totale dei totem nel livello.
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pile = pile + 1;
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//Seleziona un altro totem casuale.
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selected = irandom(totalitems);
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</string>
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</argument>
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</arguments>
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</action>
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<action>
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|
<libid>1</libid>
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|
<id>611</id>
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|
<kind>6</kind>
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||||||
|
<userelative>-1</userelative>
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|
<isquestion>0</isquestion>
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|
<useapplyto>-1</useapplyto>
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||||||
|
<exetype>2</exetype>
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|
<functionname></functionname>
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|
<codestring></codestring>
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|
<whoName>self</whoName>
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|
<relative>-1</relative>
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|
<isnot>0</isnot>
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|
<arguments>
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|
<argument>
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|
<kind>1</kind>
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|
<string>pile</string>
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</argument>
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|
<argument>
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|
<kind>0</kind>
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|
<string>+1</string>
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|
</argument>
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|
</arguments>
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|
</action>
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|
<action>
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|
<libid>1</libid>
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|
<id>424</id>
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|
<kind>2</kind>
|
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|
<userelative>0</userelative>
|
||||||
|
<isquestion>0</isquestion>
|
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|
<useapplyto>0</useapplyto>
|
||||||
|
<exetype>0</exetype>
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|
<functionname></functionname>
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||||||
|
<codestring></codestring>
|
||||||
|
<whoName>self</whoName>
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|
<relative>0</relative>
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<isnot>0</isnot>
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|
</action>
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|
</event>
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|
<event eventtype="8" enumb="64">
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<action>
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<libid>1</libid>
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<id>526</id>
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|
<kind>0</kind>
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<userelative>0</userelative>
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|
<isquestion>0</isquestion>
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||||||
|
<useapplyto>0</useapplyto>
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|
<exetype>1</exetype>
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<functionname>action_font</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>12</kind>
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<font>points</font>
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</argument>
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<argument>
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<kind>4</kind>
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<string>0</string>
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>524</id>
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<kind>0</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>0</useapplyto>
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<exetype>1</exetype>
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<functionname>action_color</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>13</kind>
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<string>33023</string>
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>draw_sprite_ext(object_get_sprite(totem_list[selected]), -1, 8, 8, 0.5, 0.5, 0, c_white, 1);
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</string>
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>613</id>
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<kind>0</kind>
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<userelative>-1</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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||||||
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<exetype>1</exetype>
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||||||
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<functionname>action_draw_variable</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>0</kind>
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<string>pile</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="9" enumb="122">
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<action>
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<libid>1</libid>
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<id>601</id>
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<kind>0</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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|
<useapplyto>-1</useapplyto>
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<exetype>1</exetype>
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<functionname>action_execute_script</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
|
||||||
|
<relative>0</relative>
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<isnot>0</isnot>
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|
<arguments>
|
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|
<argument>
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|
<kind>9</kind>
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|
<script>togglefullscreen</script>
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|
</argument>
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|
<argument>
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<kind>0</kind>
|
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<string>0</string>
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|
</argument>
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|
<argument>
|
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|
<kind>0</kind>
|
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|
<string>0</string>
|
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|
</argument>
|
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|
<argument>
|
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|
<kind>0</kind>
|
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|
<string>0</string>
|
||||||
|
</argument>
|
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|
<argument>
|
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|
<kind>0</kind>
|
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|
<string>0</string>
|
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|
</argument>
|
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|
<argument>
|
||||||
|
<kind>0</kind>
|
||||||
|
<string>0</string>
|
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|
</argument>
|
||||||
|
</arguments>
|
||||||
|
</action>
|
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|
</event>
|
||||||
|
<event eventtype="9" enumb="77">
|
||||||
|
<action>
|
||||||
|
<libid>1</libid>
|
||||||
|
<id>224</id>
|
||||||
|
<kind>0</kind>
|
||||||
|
<userelative>0</userelative>
|
||||||
|
<isquestion>0</isquestion>
|
||||||
|
<useapplyto>0</useapplyto>
|
||||||
|
<exetype>1</exetype>
|
||||||
|
<functionname>action_another_room</functionname>
|
||||||
|
<codestring></codestring>
|
||||||
|
<whoName>self</whoName>
|
||||||
|
<relative>0</relative>
|
||||||
|
<isnot>0</isnot>
|
||||||
|
<arguments>
|
||||||
|
<argument>
|
||||||
|
<kind>11</kind>
|
||||||
|
<room>menu</room>
|
||||||
|
</argument>
|
||||||
|
</arguments>
|
||||||
|
</action>
|
||||||
|
</event>
|
||||||
|
<event eventtype="9" enumb="18">
|
||||||
|
<action>
|
||||||
|
<libid>1</libid>
|
||||||
|
<id>802</id>
|
||||||
|
<kind>0</kind>
|
||||||
|
<userelative>0</userelative>
|
||||||
|
<isquestion>0</isquestion>
|
||||||
|
<useapplyto>0</useapplyto>
|
||||||
|
<exetype>1</exetype>
|
||||||
|
<functionname>action_snapshot</functionname>
|
||||||
|
<codestring></codestring>
|
||||||
|
<whoName>self</whoName>
|
||||||
|
<relative>0</relative>
|
||||||
|
<isnot>0</isnot>
|
||||||
|
<arguments>
|
||||||
|
<argument>
|
||||||
|
<kind>2</kind>
|
||||||
|
<string>totem.bmp</string>
|
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|
</argument>
|
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|
</arguments>
|
||||||
|
</action>
|
||||||
|
</event>
|
||||||
|
</events>
|
||||||
|
<PhysicsObject>0</PhysicsObject>
|
||||||
|
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||||
|
<PhysicsObjectShape>0</PhysicsObjectShape>
|
||||||
|
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
|
||||||
|
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
|
||||||
|
<PhysicsObjectGroup>0</PhysicsObjectGroup>
|
||||||
|
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||||
|
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||||
|
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
|
||||||
|
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||||
|
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||||
|
<PhysicsShapePoints/>
|
||||||
|
</object>
|
65
rooms/t_classic.room.gmx
Normal file
65
rooms/t_classic.room.gmx
Normal file
|
@ -0,0 +1,65 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<room>
|
||||||
|
<caption></caption>
|
||||||
|
<width>640</width>
|
||||||
|
<height>480</height>
|
||||||
|
<vsnap>32</vsnap>
|
||||||
|
<hsnap>32</hsnap>
|
||||||
|
<isometric>0</isometric>
|
||||||
|
<speed>60</speed>
|
||||||
|
<persistent>0</persistent>
|
||||||
|
<colour>64</colour>
|
||||||
|
<showcolour>-1</showcolour>
|
||||||
|
<code></code>
|
||||||
|
<enableViews>0</enableViews>
|
||||||
|
<clearViewBackground>-1</clearViewBackground>
|
||||||
|
<makerSettings>
|
||||||
|
<isSet>-1</isSet>
|
||||||
|
<w>822</w>
|
||||||
|
<h>454</h>
|
||||||
|
<showGrid>-1</showGrid>
|
||||||
|
<showObjects>-1</showObjects>
|
||||||
|
<showTiles>-1</showTiles>
|
||||||
|
<showBackgrounds>-1</showBackgrounds>
|
||||||
|
<showForegrounds>-1</showForegrounds>
|
||||||
|
<showViews>0</showViews>
|
||||||
|
<deleteUnderlyingObj>0</deleteUnderlyingObj>
|
||||||
|
<deleteUnderlyingTiles>-1</deleteUnderlyingTiles>
|
||||||
|
<page>1</page>
|
||||||
|
<xoffset>45</xoffset>
|
||||||
|
<yoffset>136</yoffset>
|
||||||
|
</makerSettings>
|
||||||
|
<backgrounds>
|
||||||
|
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||||
|
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||||
|
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||||
|
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||||
|
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||||
|
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||||
|
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||||
|
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||||
|
</backgrounds>
|
||||||
|
<views>
|
||||||
|
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||||
|
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||||
|
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||||
|
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||||
|
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||||
|
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||||
|
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||||
|
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||||
|
</views>
|
||||||
|
<instances>
|
||||||
|
<instance objName="o_wall_inv_classic" x="320" y="448" name="inst_F8162FC6" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||||
|
<instance objName="m_totem" x="0" y="0" name="inst_9BBB578C" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||||
|
</instances>
|
||||||
|
<tiles/>
|
||||||
|
<PhysicsWorld>-1</PhysicsWorld>
|
||||||
|
<PhysicsWorldTop>0</PhysicsWorldTop>
|
||||||
|
<PhysicsWorldLeft>0</PhysicsWorldLeft>
|
||||||
|
<PhysicsWorldRight>640</PhysicsWorldRight>
|
||||||
|
<PhysicsWorldBottom>480</PhysicsWorldBottom>
|
||||||
|
<PhysicsWorldGravityX>0</PhysicsWorldGravityX>
|
||||||
|
<PhysicsWorldGravityY>60</PhysicsWorldGravityY>
|
||||||
|
<PhysicsWorldPixToMeters>0.100000001490116</PhysicsWorldPixToMeters>
|
||||||
|
</room>
|
65
rooms/totem.room.gmx
Normal file
65
rooms/totem.room.gmx
Normal file
|
@ -0,0 +1,65 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<room>
|
||||||
|
<caption></caption>
|
||||||
|
<width>640</width>
|
||||||
|
<height>480</height>
|
||||||
|
<vsnap>32</vsnap>
|
||||||
|
<hsnap>32</hsnap>
|
||||||
|
<isometric>0</isometric>
|
||||||
|
<speed>60</speed>
|
||||||
|
<persistent>0</persistent>
|
||||||
|
<colour>64</colour>
|
||||||
|
<showcolour>-1</showcolour>
|
||||||
|
<code></code>
|
||||||
|
<enableViews>0</enableViews>
|
||||||
|
<clearViewBackground>-1</clearViewBackground>
|
||||||
|
<makerSettings>
|
||||||
|
<isSet>-1</isSet>
|
||||||
|
<w>830</w>
|
||||||
|
<h>454</h>
|
||||||
|
<showGrid>-1</showGrid>
|
||||||
|
<showObjects>-1</showObjects>
|
||||||
|
<showTiles>-1</showTiles>
|
||||||
|
<showBackgrounds>-1</showBackgrounds>
|
||||||
|
<showForegrounds>-1</showForegrounds>
|
||||||
|
<showViews>0</showViews>
|
||||||
|
<deleteUnderlyingObj>0</deleteUnderlyingObj>
|
||||||
|
<deleteUnderlyingTiles>-1</deleteUnderlyingTiles>
|
||||||
|
<page>0</page>
|
||||||
|
<xoffset>45</xoffset>
|
||||||
|
<yoffset>136</yoffset>
|
||||||
|
</makerSettings>
|
||||||
|
<backgrounds>
|
||||||
|
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||||
|
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||||
|
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||||
|
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||||
|
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||||
|
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||||
|
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||||
|
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||||
|
</backgrounds>
|
||||||
|
<views>
|
||||||
|
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||||
|
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||||
|
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||||
|
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||||
|
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||||
|
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||||
|
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||||
|
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||||
|
</views>
|
||||||
|
<instances>
|
||||||
|
<instance objName="o_wall_inv_classic" x="320" y="448" name="inst_F8162FC6" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||||
|
<instance objName="m_totem" x="0" y="0" name="inst_9BBB578C" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||||
|
</instances>
|
||||||
|
<tiles/>
|
||||||
|
<PhysicsWorld>-1</PhysicsWorld>
|
||||||
|
<PhysicsWorldTop>0</PhysicsWorldTop>
|
||||||
|
<PhysicsWorldLeft>0</PhysicsWorldLeft>
|
||||||
|
<PhysicsWorldRight>640</PhysicsWorldRight>
|
||||||
|
<PhysicsWorldBottom>480</PhysicsWorldBottom>
|
||||||
|
<PhysicsWorldGravityX>0</PhysicsWorldGravityX>
|
||||||
|
<PhysicsWorldGravityY>60</PhysicsWorldGravityY>
|
||||||
|
<PhysicsWorldPixToMeters>0.100000001490116</PhysicsWorldPixToMeters>
|
||||||
|
</room>
|
23
scripts/m_totem_init.gml
Normal file
23
scripts/m_totem_init.gml
Normal file
|
@ -0,0 +1,23 @@
|
||||||
|
//Imposta il numero di totem impilati a 0.
|
||||||
|
pile = 0;
|
||||||
|
//Seleziona il primo oggetto.
|
||||||
|
selected = 0;
|
||||||
|
//Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9.
|
||||||
|
totalitems = 9;
|
||||||
|
//Definisci l'array con tutti i nomi degli oggetti da fare spawnare.
|
||||||
|
totem_list[0] = o_totem_A;
|
||||||
|
totem_list[1] = o_totem_B;
|
||||||
|
totem_list[2] = o_totem_C;
|
||||||
|
totem_list[3] = o_totem_D;
|
||||||
|
totem_list[4] = o_totem_E;
|
||||||
|
totem_list[5] = o_totem_F;
|
||||||
|
totem_list[6] = o_totem_G;
|
||||||
|
totem_list[7] = o_totem_H;
|
||||||
|
totem_list[8] = o_totem_I;
|
||||||
|
totem_list[9] = o_totem_J;
|
||||||
|
//Disattiva il mouse normale visto che viene generato automaticamente.
|
||||||
|
window_set_cursor(cr_none);
|
||||||
|
//Apri il file di salvataggio, carica il record e chiudi il file.
|
||||||
|
ini_open("savefile.ini");
|
||||||
|
m_totem.blocksr = ini_read_real("Totem",room_get_name(room),"0");
|
||||||
|
ini_close();
|
Loading…
Reference in a new issue