mirror of
https://github.com/Steffo99/stack.git
synced 2024-11-28 18:54:20 +00:00
Modalità totem. Aggiunta.
This commit is contained in:
parent
891990058e
commit
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5 changed files with 511 additions and 0 deletions
|
@ -67,6 +67,7 @@
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|||
<script>scripts\loadX.gml</script>
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<script>scripts\togglefullscreen.gml</script>
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<script>scripts\m_stack_init.gml</script>
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<script>scripts\m_totem_init.gml</script>
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<script>scripts\scrcursor.gml</script>
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<script>scripts\rollL.gml</script>
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<script>scripts\rollR.gml</script>
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@ -154,6 +155,7 @@
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<object>objects\text</object>
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<object>objects\btotal</object>
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<object>objects\stack</object>
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<object>objects\m_totem</object>
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<object>objects\debugobj</object>
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<object>objects\strategy</object>
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<object>objects\boom</object>
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@ -163,6 +165,7 @@
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<rooms name="rooms">
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<room>rooms\menu</room>
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<room>rooms\stackselect</room>
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<room>rooms\t_classic</room>
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<room>rooms\boomer</room>
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<rooms name="Stack">
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<room>rooms\s_twotris</room>
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||||
|
|
355
objects/m_totem.object.gmx
Normal file
355
objects/m_totem.object.gmx
Normal file
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@ -0,0 +1,355 @@
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|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
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||||
<spriteName><undefined></spriteName>
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||||
<solid>0</solid>
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||||
<visible>-1</visible>
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||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName><undefined></parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events>
|
||||
<event eventtype="0" enumb="0">
|
||||
<action>
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||||
<libid>1</libid>
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||||
<id>601</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_execute_script</functionname>
|
||||
<codestring></codestring>
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||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>9</kind>
|
||||
<script>m_totem_init</script>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>0</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>0</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>0</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>0</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>0</string>
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||||
</argument>
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||||
</arguments>
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||||
</action>
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||||
</event>
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||||
<event eventtype="6" enumb="53">
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||||
<action>
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||||
<libid>1</libid>
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||||
<id>612</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>-1</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_if_variable</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
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||||
<argument>
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||||
<kind>0</kind>
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||||
<string>collision_point(mouse_x, mouse_y, o_wall_inv, false, true)</string>
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||||
</argument>
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||||
<argument>
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||||
<kind>0</kind>
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||||
<string>-4</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>4</kind>
|
||||
<string>0</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
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||||
<id>422</id>
|
||||
<kind>1</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>0</useapplyto>
|
||||
<exetype>0</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>603</id>
|
||||
<kind>7</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>2</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>//Fai spawnare l'oggetto selezionato in base all'array stack_names.
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instance_create(mouse_x,mouse_y,totem_list[selected]);
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//Aggiungi 1 al totale dei totem nel livello.
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pile = pile + 1;
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//Seleziona un altro totem casuale.
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selected = irandom(totalitems);
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</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>611</id>
|
||||
<kind>6</kind>
|
||||
<userelative>-1</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>2</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>-1</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>pile</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>+1</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>424</id>
|
||||
<kind>2</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>0</useapplyto>
|
||||
<exetype>0</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
</action>
|
||||
</event>
|
||||
<event eventtype="8" enumb="64">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>526</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>0</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_font</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>12</kind>
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||||
<font>points</font>
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</argument>
|
||||
<argument>
|
||||
<kind>4</kind>
|
||||
<string>0</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
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||||
<id>524</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>0</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_color</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>13</kind>
|
||||
<string>33023</string>
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||||
</argument>
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||||
</arguments>
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||||
</action>
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||||
<action>
|
||||
<libid>1</libid>
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||||
<id>603</id>
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||||
<kind>7</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>2</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
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||||
<relative>0</relative>
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||||
<isnot>0</isnot>
|
||||
<arguments>
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||||
<argument>
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||||
<kind>1</kind>
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||||
<string>draw_sprite_ext(object_get_sprite(totem_list[selected]), -1, 8, 8, 0.5, 0.5, 0, c_white, 1);
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</string>
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</argument>
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||||
</arguments>
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||||
</action>
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||||
<action>
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||||
<libid>1</libid>
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||||
<id>613</id>
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||||
<kind>0</kind>
|
||||
<userelative>-1</userelative>
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||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_draw_variable</functionname>
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||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>pile</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>0</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>0</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
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||||
</event>
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||||
<event eventtype="9" enumb="122">
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<action>
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||||
<libid>1</libid>
|
||||
<id>601</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_execute_script</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>9</kind>
|
||||
<script>togglefullscreen</script>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>0</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>0</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>0</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>0</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>0</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
</event>
|
||||
<event eventtype="9" enumb="77">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>224</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>0</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_another_room</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>11</kind>
|
||||
<room>menu</room>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
</event>
|
||||
<event eventtype="9" enumb="18">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>802</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>0</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_snapshot</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>2</kind>
|
||||
<string>totem.bmp</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
</event>
|
||||
</events>
|
||||
<PhysicsObject>0</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>0</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>0</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints/>
|
||||
</object>
|
65
rooms/t_classic.room.gmx
Normal file
65
rooms/t_classic.room.gmx
Normal file
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@ -0,0 +1,65 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<room>
|
||||
<caption></caption>
|
||||
<width>640</width>
|
||||
<height>480</height>
|
||||
<vsnap>32</vsnap>
|
||||
<hsnap>32</hsnap>
|
||||
<isometric>0</isometric>
|
||||
<speed>60</speed>
|
||||
<persistent>0</persistent>
|
||||
<colour>64</colour>
|
||||
<showcolour>-1</showcolour>
|
||||
<code></code>
|
||||
<enableViews>0</enableViews>
|
||||
<clearViewBackground>-1</clearViewBackground>
|
||||
<makerSettings>
|
||||
<isSet>-1</isSet>
|
||||
<w>822</w>
|
||||
<h>454</h>
|
||||
<showGrid>-1</showGrid>
|
||||
<showObjects>-1</showObjects>
|
||||
<showTiles>-1</showTiles>
|
||||
<showBackgrounds>-1</showBackgrounds>
|
||||
<showForegrounds>-1</showForegrounds>
|
||||
<showViews>0</showViews>
|
||||
<deleteUnderlyingObj>0</deleteUnderlyingObj>
|
||||
<deleteUnderlyingTiles>-1</deleteUnderlyingTiles>
|
||||
<page>1</page>
|
||||
<xoffset>45</xoffset>
|
||||
<yoffset>136</yoffset>
|
||||
</makerSettings>
|
||||
<backgrounds>
|
||||
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||
</backgrounds>
|
||||
<views>
|
||||
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||
</views>
|
||||
<instances>
|
||||
<instance objName="o_wall_inv_classic" x="320" y="448" name="inst_F8162FC6" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="m_totem" x="0" y="0" name="inst_9BBB578C" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
</instances>
|
||||
<tiles/>
|
||||
<PhysicsWorld>-1</PhysicsWorld>
|
||||
<PhysicsWorldTop>0</PhysicsWorldTop>
|
||||
<PhysicsWorldLeft>0</PhysicsWorldLeft>
|
||||
<PhysicsWorldRight>640</PhysicsWorldRight>
|
||||
<PhysicsWorldBottom>480</PhysicsWorldBottom>
|
||||
<PhysicsWorldGravityX>0</PhysicsWorldGravityX>
|
||||
<PhysicsWorldGravityY>60</PhysicsWorldGravityY>
|
||||
<PhysicsWorldPixToMeters>0.100000001490116</PhysicsWorldPixToMeters>
|
||||
</room>
|
65
rooms/totem.room.gmx
Normal file
65
rooms/totem.room.gmx
Normal file
|
@ -0,0 +1,65 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<room>
|
||||
<caption></caption>
|
||||
<width>640</width>
|
||||
<height>480</height>
|
||||
<vsnap>32</vsnap>
|
||||
<hsnap>32</hsnap>
|
||||
<isometric>0</isometric>
|
||||
<speed>60</speed>
|
||||
<persistent>0</persistent>
|
||||
<colour>64</colour>
|
||||
<showcolour>-1</showcolour>
|
||||
<code></code>
|
||||
<enableViews>0</enableViews>
|
||||
<clearViewBackground>-1</clearViewBackground>
|
||||
<makerSettings>
|
||||
<isSet>-1</isSet>
|
||||
<w>830</w>
|
||||
<h>454</h>
|
||||
<showGrid>-1</showGrid>
|
||||
<showObjects>-1</showObjects>
|
||||
<showTiles>-1</showTiles>
|
||||
<showBackgrounds>-1</showBackgrounds>
|
||||
<showForegrounds>-1</showForegrounds>
|
||||
<showViews>0</showViews>
|
||||
<deleteUnderlyingObj>0</deleteUnderlyingObj>
|
||||
<deleteUnderlyingTiles>-1</deleteUnderlyingTiles>
|
||||
<page>0</page>
|
||||
<xoffset>45</xoffset>
|
||||
<yoffset>136</yoffset>
|
||||
</makerSettings>
|
||||
<backgrounds>
|
||||
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
|
||||
</backgrounds>
|
||||
<views>
|
||||
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||
</views>
|
||||
<instances>
|
||||
<instance objName="o_wall_inv_classic" x="320" y="448" name="inst_F8162FC6" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="m_totem" x="0" y="0" name="inst_9BBB578C" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
</instances>
|
||||
<tiles/>
|
||||
<PhysicsWorld>-1</PhysicsWorld>
|
||||
<PhysicsWorldTop>0</PhysicsWorldTop>
|
||||
<PhysicsWorldLeft>0</PhysicsWorldLeft>
|
||||
<PhysicsWorldRight>640</PhysicsWorldRight>
|
||||
<PhysicsWorldBottom>480</PhysicsWorldBottom>
|
||||
<PhysicsWorldGravityX>0</PhysicsWorldGravityX>
|
||||
<PhysicsWorldGravityY>60</PhysicsWorldGravityY>
|
||||
<PhysicsWorldPixToMeters>0.100000001490116</PhysicsWorldPixToMeters>
|
||||
</room>
|
23
scripts/m_totem_init.gml
Normal file
23
scripts/m_totem_init.gml
Normal file
|
@ -0,0 +1,23 @@
|
|||
//Imposta il numero di totem impilati a 0.
|
||||
pile = 0;
|
||||
//Seleziona il primo oggetto.
|
||||
selected = 0;
|
||||
//Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9.
|
||||
totalitems = 9;
|
||||
//Definisci l'array con tutti i nomi degli oggetti da fare spawnare.
|
||||
totem_list[0] = o_totem_A;
|
||||
totem_list[1] = o_totem_B;
|
||||
totem_list[2] = o_totem_C;
|
||||
totem_list[3] = o_totem_D;
|
||||
totem_list[4] = o_totem_E;
|
||||
totem_list[5] = o_totem_F;
|
||||
totem_list[6] = o_totem_G;
|
||||
totem_list[7] = o_totem_H;
|
||||
totem_list[8] = o_totem_I;
|
||||
totem_list[9] = o_totem_J;
|
||||
//Disattiva il mouse normale visto che viene generato automaticamente.
|
||||
window_set_cursor(cr_none);
|
||||
//Apri il file di salvataggio, carica il record e chiudi il file.
|
||||
ini_open("savefile.ini");
|
||||
m_totem.blocksr = ini_read_real("Totem",room_get_name(room),"0");
|
||||
ini_close();
|
Loading…
Reference in a new issue