mirror of
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Aggiunte le chiavi, i bottoni e i luchetti!
E un bugfix.
This commit is contained in:
parent
4ff07c549d
commit
1c8d77fc63
13 changed files with 201 additions and 7 deletions
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@ -23,6 +23,8 @@
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<option_android_flurry_enable>0</option_android_flurry_enable>
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<option_android_flurry_id></option_android_flurry_id>
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<option_android_google_analytics_enable>0</option_android_google_analytics_enable>
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<option_android_google_play>false</option_android_google_play>
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<option_android_google_play_id></option_android_google_play_id>
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<option_android_google_tracking_id></option_android_google_tracking_id>
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<option_android_iap_suppress_toast>0</option_android_iap_suppress_toast>
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<option_android_icade_support>0</option_android_icade_support>
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@ -30,6 +32,9 @@
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<option_android_icon_36>Configs\Default\android\icons\icon36.png</option_android_icon_36>
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<option_android_icon_48>Configs\Default\android\icons\icon48.png</option_android_icon_48>
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<option_android_icon_72>Configs\Default\android\icons\icon72.png</option_android_icon_72>
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<option_android_inmobi_enable>false</option_android_inmobi_enable>
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<option_android_inmobi_id></option_android_inmobi_id>
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<option_android_inmobi_test_enable>false</option_android_inmobi_test_enable>
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<option_android_install_location>auto</option_android_install_location>
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<option_android_interpolate>-1</option_android_interpolate>
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<option_android_licensing_enable>0</option_android_licensing_enable>
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@ -45,6 +50,7 @@
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<option_android_permission_flags>8</option_android_permission_flags>
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<option_android_pocketchange_enable>0</option_android_pocketchange_enable>
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<option_android_pocketchange_id></option_android_pocketchange_id>
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<option_android_pocketchange_test_enable>false</option_android_pocketchange_test_enable>
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<option_android_set_device_id></option_android_set_device_id>
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<option_android_splash_png>Configs\Default\android\splash.png</option_android_splash_png>
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<option_android_texture_page>1024</option_android_texture_page>
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@ -115,6 +121,9 @@
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<option_ios_icon_144>Configs\Default\ios\icons\icon144.png</option_ios_icon_144>
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<option_ios_icon_57>Configs\Default\ios\icons\icon57.png</option_ios_icon_57>
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<option_ios_icon_72>Configs\Default\ios\icons\icon72.png</option_ios_icon_72>
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<option_ios_inmobi_enable>false</option_ios_inmobi_enable>
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<option_ios_inmobi_id></option_ios_inmobi_id>
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<option_ios_inmobi_test_enable>false</option_ios_inmobi_test_enable>
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<option_ios_interpolate>-1</option_ios_interpolate>
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<option_ios_ipad_retina_splash_png>Configs\Default\ios\iPadRetinasplash.png</option_ios_ipad_retina_splash_png>
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<option_ios_ipad_splash_png>Configs\Default\ios\iPadsplash.png</option_ios_ipad_splash_png>
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@ -213,7 +222,7 @@
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<option_use_new_audio>True</option_use_new_audio>
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<option_variableerrors>False</option_variableerrors>
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<option_version>Alpha</option_version>
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<option_version_build>0</option_version_build>
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<option_version_build>1</option_version_build>
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<option_version_company>Royal Games</option_version_company>
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<option_version_copyright>lolno</option_version_copyright>
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<option_version_description></option_version_description>
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@ -232,6 +241,7 @@
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<option_win8_certificate_location>Windows8_TemporaryKey.pfx</option_win8_certificate_location>
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<option_win8_display_name>boom</option_win8_display_name>
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<option_win8_internet_capable>0</option_win8_internet_capable>
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<option_win8_interpolate>true</option_win8_interpolate>
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<option_win8_landscape_allowed>-1</option_win8_landscape_allowed>
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<option_win8_landscape_flipped_allowed>-1</option_win8_landscape_flipped_allowed>
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<option_win8_logo>Configs\Default\Windows8\logos\logo150.png</option_win8_logo>
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@ -31,6 +31,7 @@
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<sprite>sprites\i_clock_100_totem</sprite>
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<sprites name="Tiles">
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<sprite>sprites\i_blocco</sprite>
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<sprite>sprites\i_redlock</sprite>
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<sprite>sprites\i_maxi</sprite>
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<sprite>sprites\i_sidewalls</sprite>
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<sprite>sprites\i_twotris</sprite>
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@ -92,6 +93,8 @@
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</sprites>
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<sprite>sprites\i_sea</sprite>
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<sprite>sprites\part_totem</sprite>
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<sprite>sprites\i_button</sprite>
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<sprite>sprites\i_chiave_red</sprite>
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</sprites>
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<backgrounds name="background">
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<background>background\cloud</background>
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@ -120,10 +123,9 @@
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<objects name="Oggetti">
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<object>objects\o_generale</object>
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<object>objects\o_wall_norm</object>
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<object>objects\o_clock_sec</object>
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<object>objects\o_clock_min</object>
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<object>objects\o_clock_hou</object>
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<object>objects\o_count_ent</object>
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<object>objects\o_lock_red</object>
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<object>objects\o_bott_red</object>
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<object>objects\o_chiave_red</object>
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<objects name="Squadre">
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<object>objects\o_squadra_sin</object>
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<object>objects\o_squadra_des</object>
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@ -180,6 +182,12 @@
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<object>objects\o_gomma_piccola</object>
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<object>objects\o_gomma_grande</object>
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</objects>
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<objects name="Orologi">
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<object>objects\o_clock_sec</object>
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<object>objects\o_clock_min</object>
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<object>objects\o_clock_hou</object>
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<object>objects\o_count_ent</object>
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</objects>
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</objects>
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<objects name="Pezzi">
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<object>objects\o_wall_inv</object>
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45
objects/o_bott_red.object.gmx
Normal file
45
objects/o_bott_red.object.gmx
Normal file
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@ -0,0 +1,45 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>i_button</spriteName>
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<solid>-1</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName>o_generale</parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="4" ename="o_chiave_red">
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<action>
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<libid>1</libid>
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<id>203</id>
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<kind>0</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>1</exetype>
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<functionname>action_kill_object</functionname>
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<codestring></codestring>
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<whoName>o_lock_red</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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</action>
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</event>
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</events>
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<PhysicsObject>-1</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>1</PhysicsObjectShape>
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<PhysicsObjectDensity>0.300000011920929</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>10</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints>
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<point>0,0</point>
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<point>16,0</point>
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<point>16,16</point>
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<point>0,16</point>
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</PhysicsShapePoints>
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</object>
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28
objects/o_chiave_red.object.gmx
Normal file
28
objects/o_chiave_red.object.gmx
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@ -0,0 +1,28 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>i_chiave_red</spriteName>
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<solid>-1</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName>o_generale</parentName>
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<maskName><undefined></maskName>
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<events/>
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<PhysicsObject>-1</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>1</PhysicsObjectShape>
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<PhysicsObjectDensity>0.300000011920929</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints>
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<point>0,0</point>
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<point>10,0</point>
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<point>10,10</point>
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<point>0,10</point>
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</PhysicsShapePoints>
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</object>
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28
objects/o_lock_red.object.gmx
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28
objects/o_lock_red.object.gmx
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@ -0,0 +1,28 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>i_redlock</spriteName>
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<solid>-1</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName>o_generale</parentName>
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<maskName><undefined></maskName>
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<events/>
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<PhysicsObject>-1</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>1</PhysicsObjectShape>
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<PhysicsObjectDensity>0</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints>
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<point>0,0</point>
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<point>64,0</point>
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<point>64,24</point>
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<point>0,24</point>
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</PhysicsShapePoints>
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</object>
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@ -41,7 +41,7 @@
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</backgrounds>
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<views>
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<view visible="-1" objName="following" xview="0" yview="4320" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="320" vborder="240" hspeed="4" vspeed="4"/>
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<view visible="-1" objName="following" xview="192" yview="2880" wview="256" hview="1920" xport="642" yport="0" wport="64" hport="480" hborder="32" vborder="240" hspeed="4" vspeed="4"/>
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<view visible="0" objName="following" xview="192" yview="2880" wview="256" hview="1920" xport="642" yport="0" wport="64" hport="480" hborder="32" vborder="240" hspeed="4" vspeed="4"/>
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<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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@ -1,7 +1,7 @@
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//Seleziona il primo oggetto.
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selected = 0;
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//Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9.
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totalitems = 32;
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totalitems = 35;
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//Definisci l'array con tutti i nomi degli oggetti da fare spawnare.
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stack_names[0] = o_squadra_sin;
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stack_names[1] = o_squadra_des;
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@ -36,6 +36,9 @@ stack_names[29] = o_clock_sec;
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stack_names[30] = o_clock_min;
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stack_names[31] = o_clock_hou;
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stack_names[32] = o_count_ent;
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stack_names[33] = o_bott_red;
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stack_names[34] = o_lock_red;
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stack_names[35] = o_chiave_red;
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//Disattiva il mouse normale visto che viene generato automaticamente.
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window_set_cursor(cr_none);
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//Apri il file di salvataggio, carica il record e chiudi il file.
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24
sprites/i_button.sprite.gmx
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24
sprites/i_button.sprite.gmx
Normal file
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<sprite>
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<xorig>8</xorig>
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<yorigin>8</yorigin>
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<colkind>1</colkind>
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<coltolerance>0</coltolerance>
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<sepmasks>0</sepmasks>
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<bboxmode>0</bboxmode>
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<bbox_left>0</bbox_left>
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<bbox_right>15</bbox_right>
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<bbox_top>0</bbox_top>
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<bbox_bottom>15</bbox_bottom>
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<HTile>0</HTile>
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<VTile>0</VTile>
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<TextureGroups>
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<TextureGroup0>0</TextureGroup0>
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</TextureGroups>
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<For3D>0</For3D>
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<width>16</width>
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<height>16</height>
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<frames>
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<frame index="0">images\i_button_0.png</frame>
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</frames>
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</sprite>
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24
sprites/i_chiave_red.sprite.gmx
Normal file
24
sprites/i_chiave_red.sprite.gmx
Normal file
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<sprite>
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<xorig>5</xorig>
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<yorigin>5</yorigin>
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<colkind>1</colkind>
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<coltolerance>0</coltolerance>
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<sepmasks>0</sepmasks>
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<bboxmode>0</bboxmode>
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<bbox_left>2</bbox_left>
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<bbox_right>7</bbox_right>
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<bbox_top>0</bbox_top>
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<bbox_bottom>9</bbox_bottom>
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<HTile>0</HTile>
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<VTile>0</VTile>
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<TextureGroups>
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<TextureGroup0>0</TextureGroup0>
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</TextureGroups>
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<For3D>0</For3D>
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<width>10</width>
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<height>10</height>
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<frames>
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<frame index="0">images\i_chiave_red_0.png</frame>
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</frames>
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</sprite>
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24
sprites/i_redlock.sprite.gmx
Normal file
24
sprites/i_redlock.sprite.gmx
Normal file
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<sprite>
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<xorig>32</xorig>
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<yorigin>12</yorigin>
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<colkind>1</colkind>
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<coltolerance>0</coltolerance>
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<sepmasks>0</sepmasks>
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<bboxmode>0</bboxmode>
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<bbox_left>0</bbox_left>
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<bbox_right>63</bbox_right>
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<bbox_top>0</bbox_top>
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<bbox_bottom>23</bbox_bottom>
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<HTile>0</HTile>
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<VTile>0</VTile>
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<TextureGroups>
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<TextureGroup0>0</TextureGroup0>
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</TextureGroups>
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<For3D>0</For3D>
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<width>64</width>
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<height>24</height>
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<frames>
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<frame index="0">images\i_redlock_0.png</frame>
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</frames>
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</sprite>
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BIN
sprites/images/i_button_0.png
Normal file
BIN
sprites/images/i_button_0.png
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Binary file not shown.
After Width: | Height: | Size: 139 B |
BIN
sprites/images/i_chiave_red_0.png
Normal file
BIN
sprites/images/i_chiave_red_0.png
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Binary file not shown.
After Width: | Height: | Size: 111 B |
BIN
sprites/images/i_redlock_0.png
Normal file
BIN
sprites/images/i_redlock_0.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 147 B |
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