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Aggiunte le chiavi, i bottoni e i luchetti!

E un bugfix.
This commit is contained in:
Steffo 2013-07-15 23:12:38 +02:00
parent 4ff07c549d
commit 1c8d77fc63
13 changed files with 201 additions and 7 deletions

View file

@ -23,6 +23,8 @@
<option_android_flurry_enable>0</option_android_flurry_enable>
<option_android_flurry_id></option_android_flurry_id>
<option_android_google_analytics_enable>0</option_android_google_analytics_enable>
<option_android_google_play>false</option_android_google_play>
<option_android_google_play_id></option_android_google_play_id>
<option_android_google_tracking_id></option_android_google_tracking_id>
<option_android_iap_suppress_toast>0</option_android_iap_suppress_toast>
<option_android_icade_support>0</option_android_icade_support>
@ -30,6 +32,9 @@
<option_android_icon_36>Configs\Default\android\icons\icon36.png</option_android_icon_36>
<option_android_icon_48>Configs\Default\android\icons\icon48.png</option_android_icon_48>
<option_android_icon_72>Configs\Default\android\icons\icon72.png</option_android_icon_72>
<option_android_inmobi_enable>false</option_android_inmobi_enable>
<option_android_inmobi_id></option_android_inmobi_id>
<option_android_inmobi_test_enable>false</option_android_inmobi_test_enable>
<option_android_install_location>auto</option_android_install_location>
<option_android_interpolate>-1</option_android_interpolate>
<option_android_licensing_enable>0</option_android_licensing_enable>
@ -45,6 +50,7 @@
<option_android_permission_flags>8</option_android_permission_flags>
<option_android_pocketchange_enable>0</option_android_pocketchange_enable>
<option_android_pocketchange_id></option_android_pocketchange_id>
<option_android_pocketchange_test_enable>false</option_android_pocketchange_test_enable>
<option_android_set_device_id></option_android_set_device_id>
<option_android_splash_png>Configs\Default\android\splash.png</option_android_splash_png>
<option_android_texture_page>1024</option_android_texture_page>
@ -115,6 +121,9 @@
<option_ios_icon_144>Configs\Default\ios\icons\icon144.png</option_ios_icon_144>
<option_ios_icon_57>Configs\Default\ios\icons\icon57.png</option_ios_icon_57>
<option_ios_icon_72>Configs\Default\ios\icons\icon72.png</option_ios_icon_72>
<option_ios_inmobi_enable>false</option_ios_inmobi_enable>
<option_ios_inmobi_id></option_ios_inmobi_id>
<option_ios_inmobi_test_enable>false</option_ios_inmobi_test_enable>
<option_ios_interpolate>-1</option_ios_interpolate>
<option_ios_ipad_retina_splash_png>Configs\Default\ios\iPadRetinasplash.png</option_ios_ipad_retina_splash_png>
<option_ios_ipad_splash_png>Configs\Default\ios\iPadsplash.png</option_ios_ipad_splash_png>
@ -213,7 +222,7 @@
<option_use_new_audio>True</option_use_new_audio>
<option_variableerrors>False</option_variableerrors>
<option_version>Alpha</option_version>
<option_version_build>0</option_version_build>
<option_version_build>1</option_version_build>
<option_version_company>Royal Games</option_version_company>
<option_version_copyright>lolno</option_version_copyright>
<option_version_description></option_version_description>
@ -232,6 +241,7 @@
<option_win8_certificate_location>Windows8_TemporaryKey.pfx</option_win8_certificate_location>
<option_win8_display_name>boom</option_win8_display_name>
<option_win8_internet_capable>0</option_win8_internet_capable>
<option_win8_interpolate>true</option_win8_interpolate>
<option_win8_landscape_allowed>-1</option_win8_landscape_allowed>
<option_win8_landscape_flipped_allowed>-1</option_win8_landscape_flipped_allowed>
<option_win8_logo>Configs\Default\Windows8\logos\logo150.png</option_win8_logo>

View file

@ -31,6 +31,7 @@
<sprite>sprites\i_clock_100_totem</sprite>
<sprites name="Tiles">
<sprite>sprites\i_blocco</sprite>
<sprite>sprites\i_redlock</sprite>
<sprite>sprites\i_maxi</sprite>
<sprite>sprites\i_sidewalls</sprite>
<sprite>sprites\i_twotris</sprite>
@ -92,6 +93,8 @@
</sprites>
<sprite>sprites\i_sea</sprite>
<sprite>sprites\part_totem</sprite>
<sprite>sprites\i_button</sprite>
<sprite>sprites\i_chiave_red</sprite>
</sprites>
<backgrounds name="background">
<background>background\cloud</background>
@ -120,10 +123,9 @@
<objects name="Oggetti">
<object>objects\o_generale</object>
<object>objects\o_wall_norm</object>
<object>objects\o_clock_sec</object>
<object>objects\o_clock_min</object>
<object>objects\o_clock_hou</object>
<object>objects\o_count_ent</object>
<object>objects\o_lock_red</object>
<object>objects\o_bott_red</object>
<object>objects\o_chiave_red</object>
<objects name="Squadre">
<object>objects\o_squadra_sin</object>
<object>objects\o_squadra_des</object>
@ -180,6 +182,12 @@
<object>objects\o_gomma_piccola</object>
<object>objects\o_gomma_grande</object>
</objects>
<objects name="Orologi">
<object>objects\o_clock_sec</object>
<object>objects\o_clock_min</object>
<object>objects\o_clock_hou</object>
<object>objects\o_count_ent</object>
</objects>
</objects>
<objects name="Pezzi">
<object>objects\o_wall_inv</object>

View file

@ -0,0 +1,45 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>i_button</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>o_generale</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="4" ename="o_chiave_red">
<action>
<libid>1</libid>
<id>203</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_kill_object</functionname>
<codestring></codestring>
<whoName>o_lock_red</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
</event>
</events>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>1</PhysicsObjectShape>
<PhysicsObjectDensity>0.300000011920929</PhysicsObjectDensity>
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>10</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>0,0</point>
<point>16,0</point>
<point>16,16</point>
<point>0,16</point>
</PhysicsShapePoints>
</object>

View file

@ -0,0 +1,28 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>i_chiave_red</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>o_generale</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>1</PhysicsObjectShape>
<PhysicsObjectDensity>0.300000011920929</PhysicsObjectDensity>
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>0,0</point>
<point>10,0</point>
<point>10,10</point>
<point>0,10</point>
</PhysicsShapePoints>
</object>

View file

@ -0,0 +1,28 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>i_redlock</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>o_generale</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>1</PhysicsObjectShape>
<PhysicsObjectDensity>0</PhysicsObjectDensity>
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>0,0</point>
<point>64,0</point>
<point>64,24</point>
<point>0,24</point>
</PhysicsShapePoints>
</object>

View file

@ -41,7 +41,7 @@
</backgrounds>
<views>
<view visible="-1" objName="following" xview="0" yview="4320" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="320" vborder="240" hspeed="4" vspeed="4"/>
<view visible="-1" objName="following" xview="192" yview="2880" wview="256" hview="1920" xport="642" yport="0" wport="64" hport="480" hborder="32" vborder="240" hspeed="4" vspeed="4"/>
<view visible="0" objName="following" xview="192" yview="2880" wview="256" hview="1920" xport="642" yport="0" wport="64" hport="480" hborder="32" vborder="240" hspeed="4" vspeed="4"/>
<view visible="0" objName="&lt;undefined&gt;" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
<view visible="0" objName="&lt;undefined&gt;" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
<view visible="0" objName="&lt;undefined&gt;" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>

View file

@ -1,7 +1,7 @@
//Seleziona il primo oggetto.
selected = 0;
//Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9.
totalitems = 32;
totalitems = 35;
//Definisci l'array con tutti i nomi degli oggetti da fare spawnare.
stack_names[0] = o_squadra_sin;
stack_names[1] = o_squadra_des;
@ -36,6 +36,9 @@ stack_names[29] = o_clock_sec;
stack_names[30] = o_clock_min;
stack_names[31] = o_clock_hou;
stack_names[32] = o_count_ent;
stack_names[33] = o_bott_red;
stack_names[34] = o_lock_red;
stack_names[35] = o_chiave_red;
//Disattiva il mouse normale visto che viene generato automaticamente.
window_set_cursor(cr_none);
//Apri il file di salvataggio, carica il record e chiudi il file.

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>8</xorig>
<yorigin>8</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>15</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>15</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>16</width>
<height>16</height>
<frames>
<frame index="0">images\i_button_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>5</xorig>
<yorigin>5</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>2</bbox_left>
<bbox_right>7</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>9</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>10</width>
<height>10</height>
<frames>
<frame index="0">images\i_chiave_red_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>32</xorig>
<yorigin>12</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>63</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>23</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>64</width>
<height>24</height>
<frames>
<frame index="0">images\i_redlock_0.png</frame>
</frames>
</sprite>

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