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Migliorata la base di classics.

This commit is contained in:
Steffo 2013-06-22 18:01:38 +02:00
parent 6cb0e9f75f
commit 224c09e7ee
5 changed files with 136 additions and 3 deletions

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@ -14,6 +14,7 @@
<sprite>sprites\t_sandbox</sprite>
<sprite>sprites\t_stairs</sprite>
<sprite>sprites\up</sprite>
<sprite>sprites\bclassic</sprite>
<sprite>sprites\yslabl</sprite>
<sprite>sprites\ytopl</sprite>
<sprite>sprites\ytopr</sprite>
@ -55,6 +56,7 @@
<object>objects\strategy</object>
<object>objects\stack</object>
<object>objects\wall</object>
<object>objects\wclassic</object>
<object>objects\gotostack</object>
<object>objects\goto_twotris</object>
<object>objects\goto_sidewalls</object>

109
objects/wclassic.object.gmx Normal file
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@ -0,0 +1,109 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>bclassic</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>612</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>-1</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_if_variable</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>0</kind>
<string>debug_mode</string>
</argument>
<argument>
<kind>0</kind>
<string>true</string>
</argument>
<argument>
<kind>4</kind>
<string>0</string>
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>draw_set_color(c_black);
physics_draw_debug();
</string>
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>421</id>
<kind>3</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>0</useapplyto>
<exetype>0</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
<action>
<libid>1</libid>
<id>500</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>0</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring>draw_self();</codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
</event>
</events>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>2</PhysicsObjectShape>
<PhysicsObjectDensity>0</PhysicsObjectDensity>
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>32,0</point>
<point>64,0</point>
<point>96,32</point>
<point>0,32</point>
</PhysicsShapePoints>
</object>

View file

@ -51,9 +51,7 @@
</views>
<instances>
<instance objName="stack" x="0" y="0" name="inst_42583382" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="wall" x="320" y="448" name="inst_DD30E66C" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="wallsloper" x="288" y="448" name="inst_4BFCEE88" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="wallslopel" x="352" y="448" name="inst_79667069" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="wclassic" x="320" y="448" name="inst_F8162FC6" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
</instances>
<tiles/>
<PhysicsWorld>-1</PhysicsWorld>

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@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>48</xorig>
<yorigin>16</yorigin>
<colkind>0</colkind>
<coltolerance>0</coltolerance>
<sepmasks>-1</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>95</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>96</width>
<height>32</height>
<frames>
<frame index="0">images\bclassic_0.png</frame>
</frames>
</sprite>

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