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Altra ottimizzazione; triangoli radio!

This commit is contained in:
Steffo 2013-07-01 22:07:18 +03:00
parent c33acf97be
commit 37cce7ad30
15 changed files with 168 additions and 29 deletions

View file

@ -11,6 +11,7 @@
<sprite>sprites\octo</sprite>
<sprite>sprites\radio</sprite>
<sprite>sprites\radiocube</sprite>
<sprite>sprites\radiotri</sprite>
<sprite>sprites\rbomb</sprite>
<sprite>sprites\obomb</sprite>
<sprite>sprites\lball</sprite>
@ -76,16 +77,13 @@
<objects name="Squadre">
<object>objects\o_squadra_sin</object>
</objects>
<objects name="Gomme">
<object>objects\o_gomma_piccola</object>
<object>objects\o_gomma_grande</object>
</objects>
<objects name="Carta">
<object>objects\o_carta_palla</object>
</objects>
<objects name="Radio">
<object>objects\o_radio_palla</object>
<object>objects\o_radio_cubo</object>
<object>objects\o_radio_triangolo</object>
</objects>
<objects name="Carta">
<object>objects\o_carta_palla</object>
</objects>
<objects name="Totem">
<object>objects\o_totem_A</object>
@ -98,10 +96,10 @@
<object>objects\o_totem_H</object>
<object>objects\o_totem_I</object>
<object>objects\o_totem_J</object>
</objects>
<objects name="Esplosivo">
<object>objects\o_bomba</object>
<object>objects\o_esplosivo</object>
<objects name="Gomme">
<object>objects\o_gomma_piccola</object>
<object>objects\o_gomma_grande</object>
</objects>
</objects>
<objects name="Scuola">
<objects name="Libri">
@ -110,12 +108,16 @@
<object>objects\o_matita</object>
<object>objects\o_temperino</object>
</objects>
<objects name="Paracadute">
<object>objects\o_paracadute</object>
<objects name="Esplosivo">
<object>objects\o_bomba</object>
<object>objects\o_esplosivo</object>
</objects>
<objects name="Metallo">
<object>objects\o_moneta</object>
</objects>
<objects name="Paracadute">
<object>objects\o_paracadute</object>
</objects>
</objects>
<objects name="Pezzi">
<object>objects\wall</object>

View file

@ -8,7 +8,7 @@
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="4" ename="stackdrop">
<event eventtype="4" ename="o_generale">
<action>
<libid>1</libid>
<id>224</id>

View file

@ -8,7 +8,7 @@
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="4" ename="stackdrop">
<event eventtype="4" ename="o_generale">
<action>
<libid>1</libid>
<id>224</id>

View file

@ -8,7 +8,7 @@
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="4" ename="stackdrop">
<event eventtype="4" ename="o_generale">
<action>
<libid>1</libid>
<id>224</id>

View file

@ -8,7 +8,7 @@
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="4" ename="stackdrop">
<event eventtype="4" ename="o_generale">
<action>
<libid>1</libid>
<id>224</id>

View file

@ -8,7 +8,7 @@
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="4" ename="stackdrop">
<event eventtype="4" ename="o_generale">
<action>
<libid>1</libid>
<id>224</id>

View file

@ -8,7 +8,7 @@
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="4" ename="stackdrop">
<event eventtype="4" ename="o_generale">
<action>
<libid>1</libid>
<id>224</id>

View file

@ -8,7 +8,7 @@
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="4" ename="stackdrop">
<event eventtype="4" ename="o_generale">
<action>
<libid>1</libid>
<id>224</id>

View file

@ -8,7 +8,7 @@
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="4" ename="stackdrop">
<event eventtype="4" ename="o_generale">
<action>
<libid>1</libid>
<id>224</id>

View file

@ -0,0 +1,112 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>radiotri</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>o_generale</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="5" enumb="76">
<action>
<libid>1</libid>
<id>601</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_execute_script</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>9</kind>
<script>rollR</script>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="5" enumb="75">
<action>
<libid>1</libid>
<id>601</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_execute_script</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>9</kind>
<script>rollL</script>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>2</PhysicsObjectShape>
<PhysicsObjectDensity>0.800000011920929</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>3</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>15</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>0,16</point>
<point>8,0</point>
<point>16,16</point>
</PhysicsShapePoints>
</object>

View file

@ -25,7 +25,7 @@
<arguments>
<argument>
<kind>10</kind>
<object>stackdrop</object>
<object>o_generale</object>
</argument>
<argument>
<kind>0</kind>
@ -55,7 +55,7 @@
<arguments>
<argument>
<kind>10</kind>
<object>dbomb</object>
<object>o_esplosivo</object>
</argument>
<argument>
<kind>0</kind>
@ -85,7 +85,7 @@
<arguments>
<argument>
<kind>10</kind>
<object>nbomb</object>
<object>o_bomba</object>
</argument>
<argument>
<kind>0</kind>

View file

@ -179,7 +179,7 @@
<arguments>
<argument>
<kind>10</kind>
<object>stackdrop</object>
<object>o_generale</object>
</argument>
<argument>
<kind>0</kind>
@ -313,7 +313,7 @@
<arguments>
<argument>
<kind>10</kind>
<object>dbomb</object>
<object>o_esplosivo</object>
</argument>
<argument>
<kind>0</kind>
@ -423,7 +423,7 @@
<arguments>
<argument>
<kind>10</kind>
<object>nbomb</object>
<object>o_bomba</object>
</argument>
<argument>
<kind>0</kind>
@ -519,7 +519,7 @@
<arguments>
<argument>
<kind>10</kind>
<object>stackdrop</object>
<object>o_generale</object>
</argument>
<argument>
<kind>0</kind>

View file

@ -1,7 +1,7 @@
//Seleziona il primo oggetto.
selected = 0;
//Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9.
totalitems = 20;
totalitems = 21;
//Definisci l'array con tutti i nomi degli oggetti da fare spawnare.
stack_names[0] = o_squadra_sin;
stack_names[1] = o_gomma_piccola;
@ -24,6 +24,7 @@ stack_names[17] = o_totem_H;
stack_names[18] = o_totem_I;
stack_names[19] = o_totem_J;
stack_names[20] = o_radio_cubo;
stack_names[21] = o_radio_triangolo;
//Disattiva il mouse normale visto che viene generato automaticamente.
window_set_cursor(cr_none);
//Apri il file di salvataggio, carica il record e chiudi il file.

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@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>8</xorig>
<yorigin>8</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>15</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>15</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>16</width>
<height>16</height>
<frames>
<frame index="0">images\radiotri_0.png</frame>
</frames>
</sprite>