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Fatte le chiavi più scivolose.

This commit is contained in:
Steffo 2013-08-09 21:25:08 +02:00
parent faac1fd3d8
commit 3e2da8da39
3 changed files with 3 additions and 3 deletions

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@ -16,7 +16,7 @@
<PhysicsObjectGroup>1</PhysicsObjectGroup> <PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping> <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping> <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.5</PhysicsObjectFriction> <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake> <PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic> <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints> <PhysicsShapePoints>

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@ -16,7 +16,7 @@
<PhysicsObjectGroup>1</PhysicsObjectGroup> <PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping> <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping> <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.5</PhysicsObjectFriction> <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake> <PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic> <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints> <PhysicsShapePoints>

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@ -16,7 +16,7 @@
<PhysicsObjectGroup>1</PhysicsObjectGroup> <PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping> <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping> <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.5</PhysicsObjectFriction> <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake> <PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic> <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints> <PhysicsShapePoints>