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Aggiunta un'immagine con i comandi di roll.

This commit is contained in:
Steffo 2013-07-31 21:47:34 +02:00
parent ec683f956b
commit 4f60958b0d
4 changed files with 73 additions and 0 deletions

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@ -106,6 +106,7 @@
<sprite>sprites\i_stomping_h_r</sprite>
<sprite>sprites\i_gravity</sprite>
<sprite>sprites\i_finish</sprite>
<sprite>sprites\i_help_roll</sprite>
</sprites>
<backgrounds name="background">
<background>background\cloud</background>
@ -269,6 +270,7 @@
<object>objects\money</object>
<object>objects\d_fix_count_ent</object>
<object>objects\o_sea</object>
<object>objects\o_info_keys</object>
</objects>
</objects>
<rooms name="rooms">

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@ -0,0 +1,47 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>i_help_roll</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>draw_sprite_ext(i_help_roll, -1, x, y, 1, 1, 0, c_white, 0.6)
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>

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@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>0</xorig>
<yorigin>0</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>37</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>32</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>38</width>
<height>33</height>
<frames>
<frame index="0">images\i_help_roll_0.png</frame>
</frames>
</sprite>

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