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Aggiunta un'immagine con i comandi di roll.
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commit
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4 changed files with 73 additions and 0 deletions
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@ -106,6 +106,7 @@
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<sprite>sprites\i_stomping_h_r</sprite>
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<sprite>sprites\i_stomping_h_r</sprite>
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<sprite>sprites\i_gravity</sprite>
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<sprite>sprites\i_gravity</sprite>
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<sprite>sprites\i_finish</sprite>
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<sprite>sprites\i_finish</sprite>
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<sprite>sprites\i_help_roll</sprite>
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</sprites>
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</sprites>
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<backgrounds name="background">
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<backgrounds name="background">
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<background>background\cloud</background>
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<background>background\cloud</background>
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@ -269,6 +270,7 @@
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<object>objects\money</object>
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<object>objects\money</object>
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<object>objects\d_fix_count_ent</object>
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<object>objects\d_fix_count_ent</object>
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<object>objects\o_sea</object>
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<object>objects\o_sea</object>
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<object>objects\o_info_keys</object>
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</objects>
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</objects>
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</objects>
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</objects>
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<rooms name="rooms">
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<rooms name="rooms">
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47
objects/o_info_keys.object.gmx
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47
objects/o_info_keys.object.gmx
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@ -0,0 +1,47 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>i_help_roll</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>draw_sprite_ext(i_help_roll, -1, x, y, 1, 1, 0, c_white, 0.6)
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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24
sprites/i_help_roll.sprite.gmx
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24
sprites/i_help_roll.sprite.gmx
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@ -0,0 +1,24 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<sprite>
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<xorig>0</xorig>
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<yorigin>0</yorigin>
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<colkind>1</colkind>
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<coltolerance>0</coltolerance>
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<sepmasks>0</sepmasks>
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<bboxmode>0</bboxmode>
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<bbox_left>0</bbox_left>
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<bbox_right>37</bbox_right>
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<bbox_top>0</bbox_top>
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<bbox_bottom>32</bbox_bottom>
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<HTile>0</HTile>
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<VTile>0</VTile>
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<TextureGroups>
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<TextureGroup0>0</TextureGroup0>
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</TextureGroups>
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<For3D>0</For3D>
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<width>38</width>
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<height>33</height>
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<frames>
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<frame index="0">images\i_help_roll_0.png</frame>
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</frames>
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</sprite>
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BIN
sprites/images/i_help_roll_0.png
Normal file
BIN
sprites/images/i_help_roll_0.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 278 B |
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