mirror of
https://github.com/Steffo99/stack.git
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Ottimizzazione; rinominati altri oggetti.
This commit is contained in:
parent
79bd51170b
commit
5e8f0d0cb7
29 changed files with 1578 additions and 331 deletions
|
@ -76,6 +76,7 @@
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|||
<objects name="objects">
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||||
<objects name="Oggetti">
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||||
<object>objects\o_generale</object>
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||||
<object>objects\o_wall_norm</object>
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||||
<objects name="Squadre">
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||||
<object>objects\o_squadra_sin</object>
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||||
<object>objects\o_squadra_des</object>
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||||
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@ -124,23 +125,23 @@
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|||
</objects>
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||||
</objects>
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||||
<objects name="Pezzi">
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||||
<object>objects\wall</object>
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||||
<object>objects\gotostack</object>
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||||
<object>objects\gotoboom</object>
|
||||
<object>objects\wclassic</object>
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||||
<object>objects\wsandbox</object>
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||||
<object>objects\wallslopel</object>
|
||||
<object>objects\walltopl</object>
|
||||
<object>objects\walltopr</object>
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||||
<object>objects\wallsloper</object>
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||||
<object>objects\goto_twotris</object>
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||||
<object>objects\goto_maxi</object>
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||||
<object>objects\goto_sidewalls</object>
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||||
<object>objects\goto_classic</object>
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||||
<object>objects\goto_sandbox</object>
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||||
<object>objects\goto_stairs</object>
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||||
<object>objects\blocklock</object>
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||||
<object>objects\magnet</object>
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||||
<object>objects\o_wall_inv</object>
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||||
<object>objects\o_move_freeplay_levels</object>
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||||
<object>objects\o_move_strategy</object>
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||||
<object>objects\o_wall_inv_classic</object>
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||||
<object>objects\o_wall_inv_sandbox</object>
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||||
<object>objects\o_wall_inv_L_D</object>
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||||
<object>objects\o_wall_inv_L_U</object>
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||||
<object>objects\o_wall_inv_R_U</object>
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||||
<object>objects\o_wall_inv_R_D</object>
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||||
<object>objects\o_move_twotris</object>
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||||
<object>objects\o_move_maxi</object>
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||||
<object>objects\o_move_sidewalls</object>
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||||
<object>objects\o_move_classic</object>
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||||
<object>objects\o_move_sandbox</object>
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||||
<object>objects\o_move_stairs</object>
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||||
<object>objects\o_wall_inv_lock</object>
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||||
<object>objects\o_magnet</object>
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||||
</objects>
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||||
<objects name="Script">
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||||
<object>objects\menus</object>
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||||
|
|
109
objects/o_magnet.object.gmx
Normal file
109
objects/o_magnet.object.gmx
Normal file
|
@ -0,0 +1,109 @@
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|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
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||||
<spriteName>up</spriteName>
|
||||
<solid>0</solid>
|
||||
<visible>-1</visible>
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||||
<depth>1</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName><undefined></parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events>
|
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
|
||||
<id>612</id>
|
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<kind>0</kind>
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||||
<isquestion>-1</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_if_variable</functionname>
|
||||
<codestring></codestring>
|
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<whoName>self</whoName>
|
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<string>debug_mode</string>
|
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</argument>
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<argument>
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<string>true</string>
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</argument>
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<argument>
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<kind>4</kind>
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<string>0</string>
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</argument>
|
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</arguments>
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</action>
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<action>
|
||||
<libid>1</libid>
|
||||
<id>603</id>
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<kind>7</kind>
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||||
<functionname></functionname>
|
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<codestring></codestring>
|
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<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>draw_set_color(c_lime);
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||||
physics_draw_debug();
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||||
</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>421</id>
|
||||
<kind>3</kind>
|
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<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
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<useapplyto>0</useapplyto>
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<exetype>0</exetype>
|
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<functionname></functionname>
|
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|
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|
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|
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</action>
|
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<action>
|
||||
<libid>1</libid>
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<id>500</id>
|
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<kind>0</kind>
|
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<userelative>0</userelative>
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<isquestion>0</isquestion>
|
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<useapplyto>0</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
|
||||
<codestring>draw_self();</codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
</action>
|
||||
</event>
|
||||
</events>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
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<PhysicsObjectShape>1</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0</PhysicsObjectDensity>
|
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
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<PhysicsShapePoints>
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<point>0,0</point>
|
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<point>32,0</point>
|
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<point>32,32</point>
|
||||
<point>0,32</point>
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||||
</PhysicsShapePoints>
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||||
</object>
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51
objects/o_move_classic.object.gmx
Normal file
51
objects/o_move_classic.object.gmx
Normal file
|
@ -0,0 +1,51 @@
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|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>t_classic</spriteName>
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||||
<solid>-1</solid>
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||||
<visible>-1</visible>
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<depth>0</depth>
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||||
<persistent>0</persistent>
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||||
<parentName>o_wall_inv</parentName>
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||||
<maskName><undefined></maskName>
|
||||
<events>
|
||||
<event eventtype="4" ename="o_generale">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>224</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>0</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_another_room</functionname>
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||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
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<kind>11</kind>
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||||
<room>s_classic</room>
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</argument>
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||||
</arguments>
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||||
</action>
|
||||
</event>
|
||||
</events>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>1</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
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||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
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<point>0,0</point>
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<point>32,0</point>
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<point>32,32</point>
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||||
<point>0,32</point>
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</PhysicsShapePoints>
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||||
</object>
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131
objects/o_move_freeplay_levels.object.gmx
Normal file
131
objects/o_move_freeplay_levels.object.gmx
Normal file
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@ -0,0 +1,131 @@
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|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>ytile</spriteName>
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||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
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||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName><undefined></parentName>
|
||||
<maskName><undefined></maskName>
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||||
<events>
|
||||
<event eventtype="4" ename="o_generale">
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<action>
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||||
<libid>1</libid>
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||||
<id>224</id>
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||||
<kind>0</kind>
|
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<userelative>0</userelative>
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<isquestion>0</isquestion>
|
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<useapplyto>0</useapplyto>
|
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<exetype>1</exetype>
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||||
<functionname>action_another_room</functionname>
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||||
<codestring></codestring>
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||||
<whoName>self</whoName>
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<relative>0</relative>
|
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<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
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<kind>11</kind>
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<room>stackselect</room>
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</argument>
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</arguments>
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</action>
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</event>
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||||
<event eventtype="8" enumb="0">
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<action>
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<codestring></codestring>
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|
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<isnot>0</isnot>
|
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<arguments>
|
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<argument>
|
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<kind>0</kind>
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<string>debug_mode</string>
|
||||
</argument>
|
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<argument>
|
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<kind>0</kind>
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<string>true</string>
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</argument>
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|
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<string>0</string>
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</argument>
|
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</arguments>
|
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</action>
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<action>
|
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<libid>1</libid>
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||||
<id>603</id>
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<kind>7</kind>
|
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<userelative>0</userelative>
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<functionname></functionname>
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<relative>0</relative>
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<isnot>0</isnot>
|
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<arguments>
|
||||
<argument>
|
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<kind>1</kind>
|
||||
<string>draw_set_color(c_black);
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physics_draw_debug();
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||||
</string>
|
||||
</argument>
|
||||
</arguments>
|
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</action>
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<action>
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<libid>1</libid>
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||||
<id>421</id>
|
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<kind>3</kind>
|
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>0</useapplyto>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
|
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<isnot>0</isnot>
|
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</action>
|
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<action>
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<libid>1</libid>
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<id>500</id>
|
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<kind>0</kind>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring>draw_self();</codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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</action>
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</event>
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</events>
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<PhysicsObject>-1</PhysicsObject>
|
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
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<PhysicsObjectShape>1</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
|
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
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<PhysicsShapePoints>
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<point>0,0</point>
|
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<point>32,0</point>
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<point>32,32</point>
|
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<point>0,32</point>
|
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</PhysicsShapePoints>
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||||
</object>
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51
objects/o_move_maxi.object.gmx
Normal file
51
objects/o_move_maxi.object.gmx
Normal file
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@ -0,0 +1,51 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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||||
<object>
|
||||
<spriteName>t_maxi</spriteName>
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||||
<solid>-1</solid>
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||||
<visible>-1</visible>
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||||
<depth>0</depth>
|
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<persistent>0</persistent>
|
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<parentName>o_wall_inv</parentName>
|
||||
<maskName><undefined></maskName>
|
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<events>
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<event eventtype="4" ename="o_generale">
|
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<action>
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<exetype>1</exetype>
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<functionname>action_another_room</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<arguments>
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<argument>
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<kind>11</kind>
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<room>s_maxi</room>
|
||||
</argument>
|
||||
</arguments>
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</action>
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</event>
|
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</events>
|
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<PhysicsObject>-1</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>1</PhysicsObjectShape>
|
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<PhysicsObjectDensity>0</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
|
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
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<PhysicsShapePoints>
|
||||
<point>0,0</point>
|
||||
<point>32,0</point>
|
||||
<point>32,32</point>
|
||||
<point>0,32</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
51
objects/o_move_sandbox.object.gmx
Normal file
51
objects/o_move_sandbox.object.gmx
Normal file
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@ -0,0 +1,51 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>t_sandbox</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_wall_inv</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events>
|
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<event eventtype="4" ename="o_generale">
|
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<action>
|
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<libid>1</libid>
|
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<id>224</id>
|
||||
<kind>0</kind>
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||||
<userelative>0</userelative>
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<useapplyto>0</useapplyto>
|
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<exetype>1</exetype>
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<functionname>action_another_room</functionname>
|
||||
<codestring></codestring>
|
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<whoName>self</whoName>
|
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
|
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<kind>11</kind>
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<room>s_sandbox</room>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
</event>
|
||||
</events>
|
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<PhysicsObject>-1</PhysicsObject>
|
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
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<PhysicsObjectShape>1</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>0,0</point>
|
||||
<point>32,0</point>
|
||||
<point>32,32</point>
|
||||
<point>0,32</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
51
objects/o_move_sidewalls.object.gmx
Normal file
51
objects/o_move_sidewalls.object.gmx
Normal file
|
@ -0,0 +1,51 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>t_sidewalls</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_wall_inv</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events>
|
||||
<event eventtype="4" ename="o_generale">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>224</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>0</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_another_room</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>11</kind>
|
||||
<room>s_sidewalls</room>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
</event>
|
||||
</events>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>1</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>0,0</point>
|
||||
<point>32,0</point>
|
||||
<point>32,32</point>
|
||||
<point>0,32</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
51
objects/o_move_stairs.object.gmx
Normal file
51
objects/o_move_stairs.object.gmx
Normal file
|
@ -0,0 +1,51 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>t_stairs</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName><undefined></parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events>
|
||||
<event eventtype="4" ename="o_generale">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>224</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>0</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_another_room</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>11</kind>
|
||||
<room>s_stairs</room>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
</event>
|
||||
</events>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>1</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>0,0</point>
|
||||
<point>32,0</point>
|
||||
<point>32,32</point>
|
||||
<point>0,32</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
131
objects/o_move_strategy.object.gmx
Normal file
131
objects/o_move_strategy.object.gmx
Normal file
|
@ -0,0 +1,131 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>ytile</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName><undefined></parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events>
|
||||
<event eventtype="4" ename="o_generale">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>224</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>0</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_another_room</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>11</kind>
|
||||
<room>boomer</room>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
</event>
|
||||
<event eventtype="8" enumb="0">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>612</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>-1</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_if_variable</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>debug_mode</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>true</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>4</kind>
|
||||
<string>0</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>603</id>
|
||||
<kind>7</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>2</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>draw_set_color(c_black);
|
||||
physics_draw_debug();
|
||||
</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>421</id>
|
||||
<kind>3</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>0</useapplyto>
|
||||
<exetype>0</exetype>
|
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<functionname></functionname>
|
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<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>500</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>0</useapplyto>
|
||||
<exetype>2</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring>draw_self();</codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
</action>
|
||||
</event>
|
||||
</events>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>1</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>0,0</point>
|
||||
<point>32,0</point>
|
||||
<point>32,32</point>
|
||||
<point>0,32</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
51
objects/o_move_twotris.object.gmx
Normal file
51
objects/o_move_twotris.object.gmx
Normal file
|
@ -0,0 +1,51 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>t_twotris</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_wall_inv</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events>
|
||||
<event eventtype="4" ename="o_generale">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>224</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>0</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_another_room</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
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<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>11</kind>
|
||||
<room>s_twotris</room>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
</event>
|
||||
</events>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>1</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>0,0</point>
|
||||
<point>32,0</point>
|
||||
<point>32,32</point>
|
||||
<point>0,32</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
109
objects/o_wall_inv.object.gmx
Normal file
109
objects/o_wall_inv.object.gmx
Normal file
|
@ -0,0 +1,109 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>ytile</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName><undefined></parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events>
|
||||
<event eventtype="8" enumb="0">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>612</id>
|
||||
<kind>0</kind>
|
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<userelative>0</userelative>
|
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<isquestion>-1</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_if_variable</functionname>
|
||||
<codestring></codestring>
|
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<whoName>self</whoName>
|
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<relative>0</relative>
|
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<isnot>0</isnot>
|
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<arguments>
|
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<argument>
|
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<kind>0</kind>
|
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<string>debug_mode</string>
|
||||
</argument>
|
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<argument>
|
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<kind>0</kind>
|
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<string>true</string>
|
||||
</argument>
|
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<argument>
|
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<kind>4</kind>
|
||||
<string>0</string>
|
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</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>603</id>
|
||||
<kind>7</kind>
|
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<userelative>0</userelative>
|
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<isquestion>0</isquestion>
|
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<useapplyto>-1</useapplyto>
|
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<exetype>2</exetype>
|
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<functionname></functionname>
|
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<codestring></codestring>
|
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<whoName>self</whoName>
|
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<relative>0</relative>
|
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<isnot>0</isnot>
|
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<arguments>
|
||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>draw_set_color(c_white);
|
||||
physics_draw_debug();
|
||||
</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>421</id>
|
||||
<kind>3</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
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<useapplyto>0</useapplyto>
|
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<exetype>0</exetype>
|
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<functionname></functionname>
|
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<codestring></codestring>
|
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<whoName>self</whoName>
|
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<relative>0</relative>
|
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<isnot>0</isnot>
|
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</action>
|
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<action>
|
||||
<libid>1</libid>
|
||||
<id>500</id>
|
||||
<kind>0</kind>
|
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<userelative>0</userelative>
|
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<isquestion>0</isquestion>
|
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<useapplyto>0</useapplyto>
|
||||
<exetype>2</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring>draw_self();</codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
</action>
|
||||
</event>
|
||||
</events>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>1</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>0,0</point>
|
||||
<point>32,0</point>
|
||||
<point>32,32</point>
|
||||
<point>0,32</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
27
objects/o_wall_inv_L_D.object.gmx
Normal file
27
objects/o_wall_inv_L_D.object.gmx
Normal file
|
@ -0,0 +1,27 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>yslabl</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_wall_inv</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events/>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>2</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>0,0</point>
|
||||
<point>32,32</point>
|
||||
<point>0,32</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
27
objects/o_wall_inv_L_U.object.gmx
Normal file
27
objects/o_wall_inv_L_U.object.gmx
Normal file
|
@ -0,0 +1,27 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>ytopl</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_wall_inv</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events/>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>2</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>0,0</point>
|
||||
<point>32,0</point>
|
||||
<point>0,32</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
27
objects/o_wall_inv_R_D.object.gmx
Normal file
27
objects/o_wall_inv_R_D.object.gmx
Normal file
|
@ -0,0 +1,27 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>yslabr</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_wall_inv</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events/>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>2</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>32,0</point>
|
||||
<point>32,32</point>
|
||||
<point>0,32</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
27
objects/o_wall_inv_R_U.object.gmx
Normal file
27
objects/o_wall_inv_R_U.object.gmx
Normal file
|
@ -0,0 +1,27 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>ytopr</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_wall_inv</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events/>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>2</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>0,0</point>
|
||||
<point>32,0</point>
|
||||
<point>32,32</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
28
objects/o_wall_inv_classic.object.gmx
Normal file
28
objects/o_wall_inv_classic.object.gmx
Normal file
|
@ -0,0 +1,28 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>bclassic</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_wall_inv</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events/>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>2</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>32,0</point>
|
||||
<point>64,0</point>
|
||||
<point>96,32</point>
|
||||
<point>0,32</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
187
objects/o_wall_inv_lock.object.gmx
Normal file
187
objects/o_wall_inv_lock.object.gmx
Normal file
|
@ -0,0 +1,187 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>locked</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>-1</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_wall_inv</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events>
|
||||
<event eventtype="0" enumb="0">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>611</id>
|
||||
<kind>6</kind>
|
||||
<userelative>-1</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>2</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>topass</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>99999</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
</event>
|
||||
<event eventtype="3" enumb="1">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>612</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>-1</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_if_variable</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
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<argument>
|
||||
<kind>0</kind>
|
||||
<string>global.boxtotal</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>topass</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>4</kind>
|
||||
<string>4</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>203</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_kill_object</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
</action>
|
||||
</event>
|
||||
<event eventtype="8" enumb="0">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>526</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>0</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_font</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
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<arguments>
|
||||
<argument>
|
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<kind>12</kind>
|
||||
<font>points</font>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>4</kind>
|
||||
<string>1</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>524</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>0</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_color</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
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<arguments>
|
||||
<argument>
|
||||
<kind>13</kind>
|
||||
<string>16777215</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>613</id>
|
||||
<kind>0</kind>
|
||||
<userelative>-1</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_draw_variable</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>-1</relative>
|
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<isnot>0</isnot>
|
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<arguments>
|
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<argument>
|
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<kind>0</kind>
|
||||
<string>topass-global.boxtotal</string>
|
||||
</argument>
|
||||
<argument>
|
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<kind>0</kind>
|
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<string>0</string>
|
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</argument>
|
||||
<argument>
|
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<kind>0</kind>
|
||||
<string>-12</string>
|
||||
</argument>
|
||||
</arguments>
|
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</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>604</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>0</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_inherited</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
</action>
|
||||
</event>
|
||||
</events>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>1</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>0,0</point>
|
||||
<point>96,0</point>
|
||||
<point>96,32</point>
|
||||
<point>0,32</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
28
objects/o_wall_inv_sandbox.object.gmx
Normal file
28
objects/o_wall_inv_sandbox.object.gmx
Normal file
|
@ -0,0 +1,28 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>bsandbox</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_wall_inv</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events/>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>1</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>0,0</point>
|
||||
<point>640,0</point>
|
||||
<point>640,32</point>
|
||||
<point>0,32</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
109
objects/o_wall_norm.object.gmx
Normal file
109
objects/o_wall_norm.object.gmx
Normal file
|
@ -0,0 +1,109 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>ytile</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_generale</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events>
|
||||
<event eventtype="8" enumb="0">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>612</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>-1</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_if_variable</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
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<isnot>0</isnot>
|
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<arguments>
|
||||
<argument>
|
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<kind>0</kind>
|
||||
<string>debug_mode</string>
|
||||
</argument>
|
||||
<argument>
|
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<kind>0</kind>
|
||||
<string>true</string>
|
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</argument>
|
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<argument>
|
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<kind>4</kind>
|
||||
<string>0</string>
|
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</argument>
|
||||
</arguments>
|
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</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>603</id>
|
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<kind>7</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
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<useapplyto>-1</useapplyto>
|
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<exetype>2</exetype>
|
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<functionname></functionname>
|
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<codestring></codestring>
|
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<whoName>self</whoName>
|
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<relative>0</relative>
|
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<isnot>0</isnot>
|
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<arguments>
|
||||
<argument>
|
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<kind>1</kind>
|
||||
<string>draw_set_color(c_ltgray);
|
||||
physics_draw_debug();
|
||||
</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
<action>
|
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<libid>1</libid>
|
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<id>421</id>
|
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<kind>3</kind>
|
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<userelative>0</userelative>
|
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<isquestion>0</isquestion>
|
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<useapplyto>0</useapplyto>
|
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<exetype>0</exetype>
|
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<functionname></functionname>
|
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<codestring></codestring>
|
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<whoName>self</whoName>
|
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<relative>0</relative>
|
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<isnot>0</isnot>
|
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</action>
|
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<action>
|
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<libid>1</libid>
|
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<id>500</id>
|
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<kind>0</kind>
|
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<userelative>0</userelative>
|
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<isquestion>0</isquestion>
|
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<useapplyto>0</useapplyto>
|
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<exetype>2</exetype>
|
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<functionname></functionname>
|
||||
<codestring>draw_self();</codestring>
|
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<whoName>self</whoName>
|
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<relative>0</relative>
|
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<isnot>0</isnot>
|
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</action>
|
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</event>
|
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</events>
|
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<PhysicsObject>-1</PhysicsObject>
|
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
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<PhysicsObjectShape>1</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
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<PhysicsShapePoints>
|
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<point>0,0</point>
|
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<point>32,0</point>
|
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<point>32,32</point>
|
||||
<point>0,32</point>
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||||
</PhysicsShapePoints>
|
||||
</object>
|
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@ -51,33 +51,33 @@
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|||
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||||
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|
||||
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||||
<instance objName="o_wall_inv_L_D" x="192" y="320" name="inst_CB78DA32" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
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|
|
|
@ -53,137 +53,137 @@
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||||
<instance objName="walltopr" x="352" y="320" name="inst_86BD50F2" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="walltopr" x="384" y="352" name="inst_10095194" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="walltopr" x="416" y="384" name="inst_09108753" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="walltopr" x="448" y="416" name="inst_A670E476" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="walltopr" x="480" y="448" name="inst_7A721BD9" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="walltopl" x="288" y="320" name="inst_3005A5FE" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="walltopl" x="256" y="352" name="inst_FD307823" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="walltopl" x="224" y="384" name="inst_ECEF659F" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="walltopl" x="192" y="416" name="inst_C2BA8B62" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="walltopl" x="160" y="448" name="inst_F6B1029B" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_move_freeplay_levels" x="64" y="480" name="inst_C4BE9E18" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_move_freeplay_levels" x="96" y="480" name="inst_A4DD9CB5" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_move_strategy" x="544" y="480" name="inst_2648C0B4" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_move_strategy" x="576" y="480" name="inst_250E7EC4" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_L_D" x="224" y="224" name="inst_9A0EE952" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_L_D" x="192" y="192" name="inst_A9CAF382" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_L_D" x="160" y="160" name="inst_F70DA245" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_L_D" x="128" y="128" name="inst_ABD824EF" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_L_D" x="96" y="96" name="inst_899FC377" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_L_D" x="64" y="64" name="inst_6944ACE4" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_R_D" x="576" y="64" name="inst_AC124893" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_R_D" x="480" y="160" name="inst_1DE11398" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_R_D" x="448" y="192" name="inst_10FCAD52" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_R_D" x="416" y="224" name="inst_B620EE57" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_R_D" x="512" y="128" name="inst_2BF1C889" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_R_D" x="544" y="96" name="inst_8E57C697" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_R_U" x="192" y="224" name="inst_84A91362" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_R_U" x="160" y="192" name="inst_A864289D" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_R_U" x="128" y="160" name="inst_F6B31773" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_R_U" x="96" y="128" name="inst_A6C618EC" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_R_U" x="64" y="96" name="inst_BDC7FC88" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_R_U" x="32" y="64" name="inst_A13E6691" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_L_U" x="448" y="224" name="inst_9CA1CA4A" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_L_U" x="480" y="192" name="inst_856A8A4A" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_L_U" x="544" y="128" name="inst_9DA54FA9" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_L_U" x="512" y="160" name="inst_7D3E210D" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_L_U" x="576" y="96" name="inst_83F657A6" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_L_U" x="608" y="64" name="inst_716C5989" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_R_U" x="352" y="320" name="inst_86BD50F2" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_R_U" x="384" y="352" name="inst_10095194" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_R_U" x="416" y="384" name="inst_09108753" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_R_U" x="448" y="416" name="inst_A670E476" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_R_U" x="480" y="448" name="inst_7A721BD9" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_L_U" x="288" y="320" name="inst_3005A5FE" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_L_U" x="256" y="352" name="inst_FD307823" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_L_U" x="224" y="384" name="inst_ECEF659F" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_L_U" x="192" y="416" name="inst_C2BA8B62" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_L_U" x="160" y="448" name="inst_F6B1029B" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="debugobj" x="0" y="32" name="inst_B5B91240" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_radio_palla" x="320" y="32" name="inst_BDC71917" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="wallslopel" x="352" y="64" name="inst_0D69800F" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="wallslopel" x="384" y="96" name="inst_08D4BB7D" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="wallsloper" x="288" y="64" name="inst_D9B1B670" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="wallsloper" x="256" y="96" name="inst_B3C3D873" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="walltopl" x="288" y="96" name="inst_7B2BDD04" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="walltopr" x="352" y="96" name="inst_A92FFA89" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="wall" x="608" y="32" name="inst_DB34874D" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="wall" x="32" y="32" name="inst_8C1337B9" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_L_D" x="352" y="64" name="inst_0D69800F" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_L_D" x="384" y="96" name="inst_08D4BB7D" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_R_D" x="288" y="64" name="inst_D9B1B670" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_R_D" x="256" y="96" name="inst_B3C3D873" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_L_U" x="288" y="96" name="inst_7B2BDD04" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_R_U" x="352" y="96" name="inst_A92FFA89" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="608" y="32" name="inst_DB34874D" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="32" y="32" name="inst_8C1337B9" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
</instances>
|
||||
<tiles/>
|
||||
<PhysicsWorld>-1</PhysicsWorld>
|
||||
|
|
|
@ -51,7 +51,7 @@
|
|||
</views>
|
||||
<instances>
|
||||
<instance objName="stack" x="0" y="0" name="inst_42583382" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="wclassic" x="320" y="448" name="inst_F8162FC6" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_classic" x="320" y="448" name="inst_F8162FC6" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
</instances>
|
||||
<tiles/>
|
||||
<PhysicsWorld>-1</PhysicsWorld>
|
||||
|
|
|
@ -50,16 +50,16 @@
|
|||
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
||||
</views>
|
||||
<instances>
|
||||
<instance objName="magnet" x="160" y="320" name="inst_88AEAC80" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="magnet" x="96" y="320" name="inst_8919D2E4" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="magnet" x="128" y="320" name="inst_30F97425" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="magnet" x="64" y="320" name="inst_F608B511" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="magnet" x="480" y="320" name="inst_A8D5AB2C" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="magnet" x="512" y="320" name="inst_D3A3A4F6" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="magnet" x="544" y="320" name="inst_50F9C691" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="magnet" x="576" y="320" name="inst_48E085F8" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_magnet" x="160" y="320" name="inst_88AEAC80" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_magnet" x="96" y="320" name="inst_8919D2E4" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_magnet" x="128" y="320" name="inst_30F97425" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_magnet" x="64" y="320" name="inst_F608B511" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_magnet" x="480" y="320" name="inst_A8D5AB2C" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_magnet" x="512" y="320" name="inst_D3A3A4F6" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_magnet" x="544" y="320" name="inst_50F9C691" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_magnet" x="576" y="320" name="inst_48E085F8" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="stack" x="0" y="0" name="inst_42583382" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="wall" x="320" y="256" name="inst_CB405B18" locked="0" code="" scaleX="7" scaleY="7" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="320" y="256" name="inst_CB405B18" locked="0" code="" scaleX="7" scaleY="7" colour="4294967295" rotation="0"/>
|
||||
</instances>
|
||||
<tiles/>
|
||||
<PhysicsWorld>-1</PhysicsWorld>
|
||||
|
|
|
@ -51,7 +51,7 @@
|
|||
</views>
|
||||
<instances>
|
||||
<instance objName="stack" x="0" y="0" name="inst_42583382" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="wall" x="320" y="256" name="inst_CB405B18" locked="0" code="" scaleX="7" scaleY="7" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="320" y="256" name="inst_CB405B18" locked="0" code="" scaleX="7" scaleY="7" colour="4294967295" rotation="0"/>
|
||||
</instances>
|
||||
<tiles/>
|
||||
<PhysicsWorld>-1</PhysicsWorld>
|
||||
|
|
|
@ -51,7 +51,7 @@
|
|||
</views>
|
||||
<instances>
|
||||
<instance objName="stack" x="0" y="0" name="inst_42583382" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="wsandbox" x="320" y="448" name="inst_DE0E3863" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_sandbox" x="320" y="448" name="inst_DE0E3863" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
</instances>
|
||||
<tiles/>
|
||||
<PhysicsWorld>-1</PhysicsWorld>
|
||||
|
|
|
@ -51,10 +51,10 @@
|
|||
</views>
|
||||
<instances>
|
||||
<instance objName="stack" x="0" y="0" name="inst_42583382" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="wall" x="32" y="448" name="inst_1B6A287E" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="wall" x="608" y="448" name="inst_04021D6A" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="wall" x="64" y="352" name="inst_CB405B18" locked="0" code="" scaleX="1" scaleY="7" colour="4294967295" rotation="0"/>
|
||||
<instance objName="wall" x="576" y="352" name="inst_C20AC321" locked="0" code="" scaleX="1" scaleY="7" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="32" y="448" name="inst_1B6A287E" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="608" y="448" name="inst_04021D6A" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="64" y="352" name="inst_CB405B18" locked="0" code="" scaleX="1" scaleY="7" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="576" y="352" name="inst_C20AC321" locked="0" code="" scaleX="1" scaleY="7" colour="4294967295" rotation="0"/>
|
||||
</instances>
|
||||
<tiles/>
|
||||
<PhysicsWorld>-1</PhysicsWorld>
|
||||
|
|
|
@ -51,10 +51,10 @@
|
|||
</views>
|
||||
<instances>
|
||||
<instance objName="stack" x="0" y="0" name="inst_42583382" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="walltopr" x="64" y="224" name="inst_6808CCBF" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="walltopr" x="128" y="288" name="inst_61F48B34" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="walltopr" x="192" y="352" name="inst_55E46DD5" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="walltopr" x="256" y="416" name="inst_34B20238" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_R_U" x="64" y="224" name="inst_6808CCBF" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_R_U" x="128" y="288" name="inst_61F48B34" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_R_U" x="192" y="352" name="inst_55E46DD5" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_R_U" x="256" y="416" name="inst_34B20238" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
</instances>
|
||||
<tiles/>
|
||||
<PhysicsWorld>-1</PhysicsWorld>
|
||||
|
|
|
@ -51,8 +51,8 @@
|
|||
</views>
|
||||
<instances>
|
||||
<instance objName="stack" x="0" y="0" name="inst_42583382" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="walltopr" x="288" y="448" name="inst_71CB7289" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="walltopl" x="352" y="448" name="inst_034CC47D" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_R_U" x="288" y="448" name="inst_71CB7289" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv_L_U" x="352" y="448" name="inst_034CC47D" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
</instances>
|
||||
<tiles/>
|
||||
<PhysicsWorld>-1</PhysicsWorld>
|
||||
|
|
|
@ -50,144 +50,144 @@
|
|||
<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
|
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</views>
|
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<instances>
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||||
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||||
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|
||||
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|
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<instance objName="o_wall_inv" x="576" y="416" name="inst_E1F4BEA3" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="576" y="448" name="inst_C88E417A" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="608" y="416" name="inst_3E061BCD" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="608" y="448" name="inst_88454FBD" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="544" y="448" name="inst_9B80ADFA" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="512" y="416" name="inst_4201FEF2" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="480" y="416" name="inst_8A0B5544" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="416" y="416" name="inst_B2035824" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="384" y="416" name="inst_CA019FF9" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="320" y="416" name="inst_1C6F7EA3" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="288" y="416" name="inst_EC5C7A1A" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="192" y="416" name="inst_14ED61D4" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="224" y="416" name="inst_7FDFE747" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="96" y="416" name="inst_42EA4635" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="96" y="416" name="inst_EE8D7182" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="128" y="416" name="inst_D79A87A2" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="608" y="128" name="inst_D2356563" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="576" y="128" name="inst_D0AC3EE7" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="512" y="160" name="inst_AEC1D9B1" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="480" y="160" name="inst_800119F5" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="416" y="192" name="inst_D82D2706" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="384" y="192" name="inst_9B232F4C" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="320" y="224" name="inst_F39A1364" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="288" y="224" name="inst_98363777" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="224" y="256" name="inst_79FE78B1" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="192" y="256" name="inst_AC98DAFA" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="128" y="288" name="inst_7C9DF6F5" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_wall_inv" x="96" y="288" name="inst_8F05F536" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_radio_palla" x="608" y="96" name="inst_C51EDD6C" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
</instances>
|
||||
<tiles/>
|
||||
|
|
Loading…
Reference in a new issue