Totem di metallo.
|
@ -30,16 +30,6 @@
|
|||
<sprite>sprites\i_clock_100_yellow</sprite>
|
||||
<sprites name="Tiles">
|
||||
<sprite>sprites\i_blocco</sprite>
|
||||
<sprite>sprites\i_totemA</sprite>
|
||||
<sprite>sprites\i_totemB</sprite>
|
||||
<sprite>sprites\i_totemC</sprite>
|
||||
<sprite>sprites\i_totemD</sprite>
|
||||
<sprite>sprites\i_totemE</sprite>
|
||||
<sprite>sprites\i_totemF</sprite>
|
||||
<sprite>sprites\i_totemG</sprite>
|
||||
<sprite>sprites\i_totemH</sprite>
|
||||
<sprite>sprites\i_totemI</sprite>
|
||||
<sprite>sprites\i_totemJ</sprite>
|
||||
<sprite>sprites\i_maxi</sprite>
|
||||
<sprite>sprites\i_sidewalls</sprite>
|
||||
<sprite>sprites\i_twotris</sprite>
|
||||
|
@ -56,6 +46,32 @@
|
|||
<sprite>sprites\i_half_R_D</sprite>
|
||||
<sprite>sprites\i_locked</sprite>
|
||||
</sprites>
|
||||
<sprites name="TotemParts">
|
||||
<sprites name="Wood">
|
||||
<sprite>sprites\i_totemA</sprite>
|
||||
<sprite>sprites\i_totemB</sprite>
|
||||
<sprite>sprites\i_totemC</sprite>
|
||||
<sprite>sprites\i_totemD</sprite>
|
||||
<sprite>sprites\i_totemE</sprite>
|
||||
<sprite>sprites\i_totemF</sprite>
|
||||
<sprite>sprites\i_totemG</sprite>
|
||||
<sprite>sprites\i_totemH</sprite>
|
||||
<sprite>sprites\i_totemI</sprite>
|
||||
<sprite>sprites\i_totemJ</sprite>
|
||||
</sprites>
|
||||
<sprites name="Metal">
|
||||
<sprite>sprites\i_m_totemA</sprite>
|
||||
<sprite>sprites\i_m_totemB</sprite>
|
||||
<sprite>sprites\i_m_totemC</sprite>
|
||||
<sprite>sprites\i_m_totemD</sprite>
|
||||
<sprite>sprites\i_m_totemE</sprite>
|
||||
<sprite>sprites\i_m_totemF</sprite>
|
||||
<sprite>sprites\i_m_totemG</sprite>
|
||||
<sprite>sprites\i_m_totemH</sprite>
|
||||
<sprite>sprites\i_m_totemI</sprite>
|
||||
<sprite>sprites\i_m_totemJ</sprite>
|
||||
</sprites>
|
||||
</sprites>
|
||||
</sprites>
|
||||
<backgrounds name="background"/>
|
||||
<paths name="paths"/>
|
||||
|
@ -101,16 +117,21 @@
|
|||
<object>objects\o_carta_palla</object>
|
||||
</objects>
|
||||
<objects name="Totem">
|
||||
<object>objects\o_totem_A</object>
|
||||
<object>objects\o_totem_B</object>
|
||||
<object>objects\o_totem_C</object>
|
||||
<object>objects\o_totem_D</object>
|
||||
<object>objects\o_totem_E</object>
|
||||
<object>objects\o_totem_F</object>
|
||||
<object>objects\o_totem_G</object>
|
||||
<object>objects\o_totem_H</object>
|
||||
<object>objects\o_totem_I</object>
|
||||
<object>objects\o_totem_J</object>
|
||||
<objects name="Wood">
|
||||
<object>objects\o_totem_A</object>
|
||||
<object>objects\o_totem_B</object>
|
||||
<object>objects\o_totem_C</object>
|
||||
<object>objects\o_totem_D</object>
|
||||
<object>objects\o_totem_E</object>
|
||||
<object>objects\o_totem_F</object>
|
||||
<object>objects\o_totem_G</object>
|
||||
<object>objects\o_totem_H</object>
|
||||
<object>objects\o_totem_I</object>
|
||||
<object>objects\o_totem_J</object>
|
||||
</objects>
|
||||
<objects name="Metal">
|
||||
<object>objects\o_m_totemA</object>
|
||||
</objects>
|
||||
</objects>
|
||||
<objects name="Scuola">
|
||||
<objects name="Libri">
|
||||
|
@ -169,9 +190,9 @@
|
|||
</objects>
|
||||
</objects>
|
||||
<rooms name="rooms">
|
||||
<room>rooms\t_classic</room>
|
||||
<room>rooms\menu</room>
|
||||
<room>rooms\stackselect</room>
|
||||
<room>rooms\t_classic</room>
|
||||
<room>rooms\boomer</room>
|
||||
<rooms name="Stack">
|
||||
<room>rooms\s_twotris</room>
|
||||
|
|
|
@ -15,8 +15,8 @@
|
|||
<clearViewBackground>-1</clearViewBackground>
|
||||
<makerSettings>
|
||||
<isSet>-1</isSet>
|
||||
<w>1050</w>
|
||||
<h>463</h>
|
||||
<w>1091</w>
|
||||
<h>483</h>
|
||||
<showGrid>0</showGrid>
|
||||
<showObjects>-1</showObjects>
|
||||
<showTiles>-1</showTiles>
|
||||
|
@ -25,7 +25,7 @@
|
|||
<showViews>0</showViews>
|
||||
<deleteUnderlyingObj>0</deleteUnderlyingObj>
|
||||
<deleteUnderlyingTiles>-1</deleteUnderlyingTiles>
|
||||
<page>4</page>
|
||||
<page>0</page>
|
||||
<xoffset>-151</xoffset>
|
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<yoffset>4250</yoffset>
|
||||
</makerSettings>
|
||||
|
|
24
sprites/i_m_totemA.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<sprite>
|
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<xorig>16</xorig>
|
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<yorigin>16</yorigin>
|
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<colkind>1</colkind>
|
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<coltolerance>0</coltolerance>
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<sepmasks>0</sepmasks>
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<bboxmode>0</bboxmode>
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<bbox_left>0</bbox_left>
|
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<bbox_right>31</bbox_right>
|
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<bbox_top>0</bbox_top>
|
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<bbox_bottom>31</bbox_bottom>
|
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<HTile>0</HTile>
|
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<VTile>0</VTile>
|
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<TextureGroups>
|
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<TextureGroup0>0</TextureGroup0>
|
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</TextureGroups>
|
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<For3D>0</For3D>
|
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<width>32</width>
|
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<height>32</height>
|
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<frames>
|
||||
<frame index="0">images\i_m_totemA_0.png</frame>
|
||||
</frames>
|
||||
</sprite>
|
24
sprites/i_m_totemB.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<sprite>
|
||||
<xorig>16</xorig>
|
||||
<yorigin>16</yorigin>
|
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<colkind>1</colkind>
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<coltolerance>0</coltolerance>
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<sepmasks>0</sepmasks>
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<bboxmode>0</bboxmode>
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<bbox_left>0</bbox_left>
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<bbox_right>31</bbox_right>
|
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<bbox_top>0</bbox_top>
|
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<bbox_bottom>31</bbox_bottom>
|
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<HTile>0</HTile>
|
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<VTile>0</VTile>
|
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<TextureGroups>
|
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<TextureGroup0>0</TextureGroup0>
|
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</TextureGroups>
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<For3D>0</For3D>
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<width>32</width>
|
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<height>32</height>
|
||||
<frames>
|
||||
<frame index="0">images\i_m_totemB_0.png</frame>
|
||||
</frames>
|
||||
</sprite>
|
24
sprites/i_m_totemC.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<sprite>
|
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<xorig>16</xorig>
|
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<yorigin>16</yorigin>
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<colkind>1</colkind>
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<coltolerance>0</coltolerance>
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<bbox_right>31</bbox_right>
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<bbox_bottom>31</bbox_bottom>
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<HTile>0</HTile>
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<VTile>0</VTile>
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<TextureGroups>
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<TextureGroup0>0</TextureGroup0>
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<For3D>0</For3D>
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<width>32</width>
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<height>32</height>
|
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<frames>
|
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<frame index="0">images\i_m_totemC_0.png</frame>
|
||||
</frames>
|
||||
</sprite>
|
24
sprites/i_m_totemD.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<sprite>
|
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<xorig>16</xorig>
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<yorigin>16</yorigin>
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<For3D>0</For3D>
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<width>32</width>
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<height>32</height>
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<frames>
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<frame index="0">images\i_m_totemD_0.png</frame>
|
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</frames>
|
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</sprite>
|
24
sprites/i_m_totemE.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<sprite>
|
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<xorig>16</xorig>
|
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<yorigin>16</yorigin>
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<For3D>0</For3D>
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<width>32</width>
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<height>32</height>
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<frames>
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<frame index="0">images\i_m_totemE_0.png</frame>
|
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</frames>
|
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</sprite>
|
24
sprites/i_m_totemF.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<sprite>
|
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<xorig>16</xorig>
|
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<yorigin>16</yorigin>
|
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<colkind>1</colkind>
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<HTile>0</HTile>
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<TextureGroups>
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<For3D>0</For3D>
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<width>32</width>
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<height>32</height>
|
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<frames>
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<frame index="0">images\i_m_totemF_0.png</frame>
|
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</frames>
|
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</sprite>
|
24
sprites/i_m_totemG.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<sprite>
|
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<xorig>16</xorig>
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<yorigin>16</yorigin>
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<For3D>0</For3D>
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<width>32</width>
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<height>32</height>
|
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<frames>
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<frame index="0">images\i_m_totemG_0.png</frame>
|
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</frames>
|
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</sprite>
|
24
sprites/i_m_totemH.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<sprite>
|
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<xorig>16</xorig>
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<yorigin>16</yorigin>
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<colkind>1</colkind>
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<For3D>0</For3D>
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<width>32</width>
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<height>32</height>
|
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<frames>
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<frame index="0">images\i_m_totemH_0.png</frame>
|
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</frames>
|
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</sprite>
|
24
sprites/i_m_totemI.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<sprite>
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<width>32</width>
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<height>32</height>
|
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<frames>
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<frame index="0">images\i_m_totemI_0.png</frame>
|
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</frames>
|
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</sprite>
|
24
sprites/i_m_totemJ.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<sprite>
|
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<For3D>0</For3D>
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<width>32</width>
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<height>32</height>
|
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<frames>
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<frame index="0">images\i_m_totemJ_0.png</frame>
|
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</frames>
|
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</sprite>
|
BIN
sprites/images/i_m_totemA_0.png
Normal file
After Width: | Height: | Size: 156 B |
BIN
sprites/images/i_m_totemB_0.png
Normal file
After Width: | Height: | Size: 160 B |
BIN
sprites/images/i_m_totemC_0.png
Normal file
After Width: | Height: | Size: 138 B |
BIN
sprites/images/i_m_totemD_0.png
Normal file
After Width: | Height: | Size: 171 B |
BIN
sprites/images/i_m_totemE_0.png
Normal file
After Width: | Height: | Size: 177 B |
BIN
sprites/images/i_m_totemF_0.png
Normal file
After Width: | Height: | Size: 136 B |
BIN
sprites/images/i_m_totemG_0.png
Normal file
After Width: | Height: | Size: 148 B |
BIN
sprites/images/i_m_totemH_0.png
Normal file
After Width: | Height: | Size: 174 B |
BIN
sprites/images/i_m_totemI_0.png
Normal file
After Width: | Height: | Size: 169 B |
BIN
sprites/images/i_m_totemJ_0.png
Normal file
After Width: | Height: | Size: 141 B |