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Trasformato moon in un paracadute!

Scende piano, piano, piano...
This commit is contained in:
Steffo 2013-06-30 16:37:05 +03:00
parent 895c4ea296
commit 6352b95095
3 changed files with 10 additions and 8 deletions

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@ -10,17 +10,19 @@
<events/>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectShape>2</PhysicsObjectShape>
<PhysicsObjectDensity>0.0500000007450581</PhysicsObjectDensity>
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectLinearDamping>10</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>7</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>3</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>12,12</point>
<point>12,12</point>
<point>0,12</point>
<point>8,0</point>
<point>16,0</point>
<point>24,12</point>
</PhysicsShapePoints>
</object>

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@ -1,7 +1,7 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>12</xorig>
<yorigin>12</yorigin>
<yorigin>6</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
@ -9,7 +9,7 @@
<bbox_left>0</bbox_left>
<bbox_right>23</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>23</bbox_bottom>
<bbox_bottom>11</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
@ -17,7 +17,7 @@
</TextureGroups>
<For3D>0</For3D>
<width>24</width>
<height>24</height>
<height>12</height>
<frames>
<frame index="0">images\moonball_0.png</frame>
</frames>