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Trasformato moon in un paracadute!
Scende piano, piano, piano...
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3 changed files with 10 additions and 8 deletions
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@ -10,17 +10,19 @@
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<events/>
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<PhysicsObject>-1</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectShape>2</PhysicsObjectShape>
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<PhysicsObjectDensity>0.0500000007450581</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectLinearDamping>10</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>7</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>3</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints>
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<point>12,12</point>
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<point>12,12</point>
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<point>0,12</point>
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<point>8,0</point>
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<point>16,0</point>
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<point>24,12</point>
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</PhysicsShapePoints>
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</object>
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@ -1,7 +1,7 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<sprite>
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<xorig>12</xorig>
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<yorigin>12</yorigin>
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<yorigin>6</yorigin>
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<colkind>1</colkind>
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<coltolerance>0</coltolerance>
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<sepmasks>0</sepmasks>
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@ -9,7 +9,7 @@
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<bbox_left>0</bbox_left>
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<bbox_right>23</bbox_right>
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<bbox_top>0</bbox_top>
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<bbox_bottom>23</bbox_bottom>
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<bbox_bottom>11</bbox_bottom>
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<HTile>0</HTile>
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<VTile>0</VTile>
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<TextureGroups>
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@ -17,7 +17,7 @@
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</TextureGroups>
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<For3D>0</For3D>
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<width>24</width>
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<height>24</height>
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<height>12</height>
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<frames>
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<frame index="0">images\moonball_0.png</frame>
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</frames>
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