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Aggiunta una gomma più grande.

Rimbalza di più!
This commit is contained in:
Steffo 2013-06-30 14:19:35 +03:00
parent ab7c243e4e
commit 763e6c68ec
5 changed files with 53 additions and 0 deletions

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@ -27,6 +27,7 @@
<sprite>sprites\rbomb</sprite>
<sprite>sprites\obomb</sprite>
<sprite>sprites\lball</sprite>
<sprite>sprites\bigball</sprite>
<sprite>sprites\pallinacarta</sprite>
<sprite>sprites\libro_mate</sprite>
<sprite>sprites\temper</sprite>
@ -95,6 +96,7 @@
<object>objects\moneta</object>
<object>objects\libro</object>
<object>objects\temperino</object>
<object>objects\gommag</object>
</objects>
</objects>
</objects>

26
objects/gommag.object.gmx Normal file
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@ -0,0 +1,26 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>bigball</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>stackdrop</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.800000011920929</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.899999976158142</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>5</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>12,12</point>
<point>12,12</point>
</PhysicsShapePoints>
</object>

View file

@ -7,3 +7,4 @@ stack_names[2] = pallinacartas;
stack_names[3] = moneta;
stack_names[4] = libro;
stack_names[5] = temperino;
stack_names[6] = gommag;

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@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>12</xorig>
<yorigin>12</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>23</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>23</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>24</width>
<height>24</height>
<frames>
<frame index="0">images\bigball_0.png</frame>
</frames>
</sprite>

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