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Aggiunta una gomma più grande.
Rimbalza di più!
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5 changed files with 53 additions and 0 deletions
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@ -27,6 +27,7 @@
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<sprite>sprites\rbomb</sprite>
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<sprite>sprites\rbomb</sprite>
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<sprite>sprites\obomb</sprite>
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<sprite>sprites\obomb</sprite>
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<sprite>sprites\lball</sprite>
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<sprite>sprites\lball</sprite>
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<sprite>sprites\bigball</sprite>
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<sprite>sprites\pallinacarta</sprite>
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<sprite>sprites\pallinacarta</sprite>
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<sprite>sprites\libro_mate</sprite>
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<sprite>sprites\libro_mate</sprite>
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<sprite>sprites\temper</sprite>
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<sprite>sprites\temper</sprite>
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@ -95,6 +96,7 @@
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<object>objects\moneta</object>
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<object>objects\moneta</object>
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<object>objects\libro</object>
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<object>objects\libro</object>
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<object>objects\temperino</object>
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<object>objects\temperino</object>
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<object>objects\gommag</object>
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</objects>
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</objects>
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</objects>
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</objects>
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</objects>
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</objects>
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26
objects/gommag.object.gmx
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26
objects/gommag.object.gmx
Normal file
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@ -0,0 +1,26 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>bigball</spriteName>
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<solid>-1</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName>stackdrop</parentName>
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<maskName><undefined></maskName>
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<events/>
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<PhysicsObject>-1</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.800000011920929</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.899999976158142</PhysicsObjectRestitution>
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>5</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints>
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<point>12,12</point>
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<point>12,12</point>
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</PhysicsShapePoints>
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</object>
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@ -7,3 +7,4 @@ stack_names[2] = pallinacartas;
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stack_names[3] = moneta;
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stack_names[3] = moneta;
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stack_names[4] = libro;
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stack_names[4] = libro;
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stack_names[5] = temperino;
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stack_names[5] = temperino;
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stack_names[6] = gommag;
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24
sprites/bigball.sprite.gmx
Normal file
24
sprites/bigball.sprite.gmx
Normal file
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@ -0,0 +1,24 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<sprite>
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<xorig>12</xorig>
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<yorigin>12</yorigin>
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<colkind>1</colkind>
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<coltolerance>0</coltolerance>
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<sepmasks>0</sepmasks>
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<bboxmode>0</bboxmode>
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<bbox_left>0</bbox_left>
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<bbox_right>23</bbox_right>
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<bbox_top>0</bbox_top>
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<bbox_bottom>23</bbox_bottom>
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<HTile>0</HTile>
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<VTile>0</VTile>
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<TextureGroups>
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<TextureGroup0>0</TextureGroup0>
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</TextureGroups>
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<For3D>0</For3D>
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<width>24</width>
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<height>24</height>
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<frames>
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<frame index="0">images\bigball_0.png</frame>
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</frames>
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</sprite>
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BIN
sprites/images/bigball_0.png
Normal file
BIN
sprites/images/bigball_0.png
Normal file
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After Width: | Height: | Size: 151 B |
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