mirror of
https://github.com/Steffo99/stack.git
synced 2024-11-25 01:04:20 +00:00
Uh, roba.
This commit is contained in:
parent
b46311c693
commit
79bd51170b
8 changed files with 79 additions and 3 deletions
|
@ -23,6 +23,7 @@
|
||||||
<sprite>sprites\matitasp</sprite>
|
<sprite>sprites\matitasp</sprite>
|
||||||
<sprite>sprites\temper</sprite>
|
<sprite>sprites\temper</sprite>
|
||||||
<sprite>sprites\rtri</sprite>
|
<sprite>sprites\rtri</sprite>
|
||||||
|
<sprite>sprites\ltri</sprite>
|
||||||
<sprite>sprites\explosion</sprite>
|
<sprite>sprites\explosion</sprite>
|
||||||
<sprite>sprites\coin</sprite>
|
<sprite>sprites\coin</sprite>
|
||||||
<sprites name="Tiles">
|
<sprites name="Tiles">
|
||||||
|
@ -77,6 +78,7 @@
|
||||||
<object>objects\o_generale</object>
|
<object>objects\o_generale</object>
|
||||||
<objects name="Squadre">
|
<objects name="Squadre">
|
||||||
<object>objects\o_squadra_sin</object>
|
<object>objects\o_squadra_sin</object>
|
||||||
|
<object>objects\o_squadra_des</object>
|
||||||
</objects>
|
</objects>
|
||||||
<objects name="Radio">
|
<objects name="Radio">
|
||||||
<object>objects\o_radio_palla</object>
|
<object>objects\o_radio_palla</object>
|
||||||
|
|
|
@ -100,7 +100,7 @@
|
||||||
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
|
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
|
||||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||||
<PhysicsObjectAngularDamping>3</PhysicsObjectAngularDamping>
|
<PhysicsObjectAngularDamping>15</PhysicsObjectAngularDamping>
|
||||||
<PhysicsObjectFriction>15</PhysicsObjectFriction>
|
<PhysicsObjectFriction>15</PhysicsObjectFriction>
|
||||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||||
|
|
|
@ -100,7 +100,7 @@
|
||||||
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
|
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
|
||||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||||
<PhysicsObjectAngularDamping>3</PhysicsObjectAngularDamping>
|
<PhysicsObjectAngularDamping>15</PhysicsObjectAngularDamping>
|
||||||
<PhysicsObjectFriction>15</PhysicsObjectFriction>
|
<PhysicsObjectFriction>15</PhysicsObjectFriction>
|
||||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||||
|
|
27
objects/o_squadra_des.object.gmx
Normal file
27
objects/o_squadra_des.object.gmx
Normal file
|
@ -0,0 +1,27 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<object>
|
||||||
|
<spriteName>ltri</spriteName>
|
||||||
|
<solid>-1</solid>
|
||||||
|
<visible>-1</visible>
|
||||||
|
<depth>0</depth>
|
||||||
|
<persistent>0</persistent>
|
||||||
|
<parentName>o_generale</parentName>
|
||||||
|
<maskName><undefined></maskName>
|
||||||
|
<events/>
|
||||||
|
<PhysicsObject>-1</PhysicsObject>
|
||||||
|
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||||
|
<PhysicsObjectShape>2</PhysicsObjectShape>
|
||||||
|
<PhysicsObjectDensity>0.300000011920929</PhysicsObjectDensity>
|
||||||
|
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||||
|
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||||
|
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||||
|
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||||
|
<PhysicsObjectFriction>10</PhysicsObjectFriction>
|
||||||
|
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||||
|
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||||
|
<PhysicsShapePoints>
|
||||||
|
<point>48,48</point>
|
||||||
|
<point>0,48</point>
|
||||||
|
<point>48,0</point>
|
||||||
|
</PhysicsShapePoints>
|
||||||
|
</object>
|
|
@ -916,6 +916,28 @@ instance_create(mouse_x,mouse_y,stack_names[selected]);
|
||||||
</arguments>
|
</arguments>
|
||||||
</action>
|
</action>
|
||||||
</event>
|
</event>
|
||||||
|
<event eventtype="9" enumb="18">
|
||||||
|
<action>
|
||||||
|
<libid>1</libid>
|
||||||
|
<id>802</id>
|
||||||
|
<kind>0</kind>
|
||||||
|
<userelative>0</userelative>
|
||||||
|
<isquestion>0</isquestion>
|
||||||
|
<useapplyto>0</useapplyto>
|
||||||
|
<exetype>1</exetype>
|
||||||
|
<functionname>action_snapshot</functionname>
|
||||||
|
<codestring></codestring>
|
||||||
|
<whoName>self</whoName>
|
||||||
|
<relative>0</relative>
|
||||||
|
<isnot>0</isnot>
|
||||||
|
<arguments>
|
||||||
|
<argument>
|
||||||
|
<kind>2</kind>
|
||||||
|
<string>stack_record.bmp</string>
|
||||||
|
</argument>
|
||||||
|
</arguments>
|
||||||
|
</action>
|
||||||
|
</event>
|
||||||
</events>
|
</events>
|
||||||
<PhysicsObject>0</PhysicsObject>
|
<PhysicsObject>0</PhysicsObject>
|
||||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
//Seleziona il primo oggetto.
|
//Seleziona il primo oggetto.
|
||||||
selected = 0;
|
selected = 0;
|
||||||
//Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9.
|
//Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9.
|
||||||
totalitems = 22;
|
totalitems = 23;
|
||||||
//Definisci l'array con tutti i nomi degli oggetti da fare spawnare.
|
//Definisci l'array con tutti i nomi degli oggetti da fare spawnare.
|
||||||
stack_names[0] = o_squadra_sin;
|
stack_names[0] = o_squadra_sin;
|
||||||
stack_names[1] = o_gomma_piccola;
|
stack_names[1] = o_gomma_piccola;
|
||||||
|
@ -26,6 +26,7 @@ stack_names[19] = o_totem_J;
|
||||||
stack_names[20] = o_radio_cubo;
|
stack_names[20] = o_radio_cubo;
|
||||||
stack_names[21] = o_radio_triangolo;
|
stack_names[21] = o_radio_triangolo;
|
||||||
stack_names[22] = o_radio_triangolo_2;
|
stack_names[22] = o_radio_triangolo_2;
|
||||||
|
stack_names[23] = o_squadra_des;
|
||||||
//Disattiva il mouse normale visto che viene generato automaticamente.
|
//Disattiva il mouse normale visto che viene generato automaticamente.
|
||||||
window_set_cursor(cr_none);
|
window_set_cursor(cr_none);
|
||||||
//Apri il file di salvataggio, carica il record e chiudi il file.
|
//Apri il file di salvataggio, carica il record e chiudi il file.
|
||||||
|
|
BIN
sprites/images/ltri_0.png
Normal file
BIN
sprites/images/ltri_0.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 251 B |
24
sprites/ltri.sprite.gmx
Normal file
24
sprites/ltri.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>24</xorig>
|
||||||
|
<yorigin>24</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>47</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>47</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>48</width>
|
||||||
|
<height>48</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\ltri_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
Loading…
Reference in a new issue