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https://github.com/Steffo99/stack.git
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Uh, roba.
This commit is contained in:
parent
b46311c693
commit
79bd51170b
8 changed files with 79 additions and 3 deletions
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@ -23,6 +23,7 @@
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<sprite>sprites\matitasp</sprite>
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<sprite>sprites\temper</sprite>
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<sprite>sprites\rtri</sprite>
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<sprite>sprites\ltri</sprite>
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<sprite>sprites\explosion</sprite>
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<sprite>sprites\coin</sprite>
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<sprites name="Tiles">
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@ -77,6 +78,7 @@
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<object>objects\o_generale</object>
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<objects name="Squadre">
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<object>objects\o_squadra_sin</object>
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<object>objects\o_squadra_des</object>
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</objects>
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<objects name="Radio">
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<object>objects\o_radio_palla</object>
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@ -100,7 +100,7 @@
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>3</PhysicsObjectAngularDamping>
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<PhysicsObjectAngularDamping>15</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>15</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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@ -100,7 +100,7 @@
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>3</PhysicsObjectAngularDamping>
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<PhysicsObjectAngularDamping>15</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>15</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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27
objects/o_squadra_des.object.gmx
Normal file
27
objects/o_squadra_des.object.gmx
Normal file
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@ -0,0 +1,27 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>ltri</spriteName>
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<solid>-1</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName>o_generale</parentName>
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<maskName><undefined></maskName>
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<events/>
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<PhysicsObject>-1</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>2</PhysicsObjectShape>
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<PhysicsObjectDensity>0.300000011920929</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>10</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints>
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<point>48,48</point>
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<point>0,48</point>
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<point>48,0</point>
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</PhysicsShapePoints>
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</object>
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@ -916,6 +916,28 @@ instance_create(mouse_x,mouse_y,stack_names[selected]);
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</arguments>
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</action>
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</event>
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<event eventtype="9" enumb="18">
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<action>
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<libid>1</libid>
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<id>802</id>
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<kind>0</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>0</useapplyto>
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<exetype>1</exetype>
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<functionname>action_snapshot</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>2</kind>
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<string>stack_record.bmp</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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@ -1,7 +1,7 @@
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//Seleziona il primo oggetto.
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selected = 0;
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//Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9.
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totalitems = 22;
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totalitems = 23;
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//Definisci l'array con tutti i nomi degli oggetti da fare spawnare.
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stack_names[0] = o_squadra_sin;
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stack_names[1] = o_gomma_piccola;
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@ -26,6 +26,7 @@ stack_names[19] = o_totem_J;
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stack_names[20] = o_radio_cubo;
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stack_names[21] = o_radio_triangolo;
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stack_names[22] = o_radio_triangolo_2;
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stack_names[23] = o_squadra_des;
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//Disattiva il mouse normale visto che viene generato automaticamente.
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window_set_cursor(cr_none);
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//Apri il file di salvataggio, carica il record e chiudi il file.
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BIN
sprites/images/ltri_0.png
Normal file
BIN
sprites/images/ltri_0.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 251 B |
24
sprites/ltri.sprite.gmx
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24
sprites/ltri.sprite.gmx
Normal file
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@ -0,0 +1,24 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<sprite>
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<xorig>24</xorig>
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<yorigin>24</yorigin>
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<colkind>1</colkind>
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<coltolerance>0</coltolerance>
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<sepmasks>0</sepmasks>
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<bboxmode>0</bboxmode>
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<bbox_left>0</bbox_left>
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<bbox_right>47</bbox_right>
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<bbox_top>0</bbox_top>
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<bbox_bottom>47</bbox_bottom>
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<HTile>0</HTile>
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<VTile>0</VTile>
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<TextureGroups>
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<TextureGroup0>0</TextureGroup0>
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</TextureGroups>
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<For3D>0</For3D>
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<width>48</width>
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<height>48</height>
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<frames>
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<frame index="0">images\ltri_0.png</frame>
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</frames>
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</sprite>
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