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Nuovi livelli!

Stack!
This commit is contained in:
Steffo 2013-06-16 15:07:57 +02:00
parent 2644d8eaf0
commit 8a1ed2f397
16 changed files with 824 additions and 222 deletions

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@ -54,11 +54,19 @@
<object>objects\box</object>
<object>objects\text</object>
<object>objects\lift</object>
<object>objects\debugobj</object>
</objects>
<rooms name="rooms">
<room>rooms\map1</room>
<room>rooms\menu</room>
<room>rooms\boomer</room>
<rooms name="Stack">
<room>rooms\s_twotris</room>
<room>rooms\s_classic</room>
<room>rooms\s_sandbox</room>
<room>rooms\s_stairs</room>
<room>rooms\s_sidewalls</room>
<room>rooms\s_maxi</room>
</rooms>
</rooms>
<help>
<rtf>help.rtf</rtf>

233
objects/debugobj.object.gmx Normal file
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@ -0,0 +1,233 @@
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@ -51,7 +51,7 @@
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@ -50,6 +50,8 @@
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@ -144,8 +146,6 @@
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67
rooms/room4.room.gmx Normal file
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@ -0,0 +1,67 @@
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67
rooms/s_classic.room.gmx Normal file
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65
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View file

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85
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View file

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View file

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88
rooms/s_slide.room.gmx Normal file
View file

@ -0,0 +1,88 @@
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</views>
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<instance objName="wallslopel" x="288" y="416" name="inst_A0AF010E" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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<instance objName="walltopr" x="0" y="160" name="inst_BB1636F4" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="walltopr" x="32" y="192" name="inst_770C5656" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="walltopr" x="64" y="224" name="inst_6808CCBF" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="walltopr" x="96" y="256" name="inst_04F0E6AC" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="walltopr" x="128" y="288" name="inst_61F48B34" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="walltopr" x="160" y="320" name="inst_4F62E743" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="walltopr" x="192" y="352" name="inst_55E46DD5" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="walltopr" x="224" y="384" name="inst_C7B4BA30" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="walltopr" x="256" y="416" name="inst_34B20238" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="walltopr" x="288" y="448" name="inst_076AE6F3" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="walltopr" x="320" y="480" name="inst_E7D69D43" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
</instances>
<tiles/>
<PhysicsWorld>-1</PhysicsWorld>
<PhysicsWorldTop>0</PhysicsWorldTop>
<PhysicsWorldLeft>0</PhysicsWorldLeft>
<PhysicsWorldRight>640</PhysicsWorldRight>
<PhysicsWorldBottom>480</PhysicsWorldBottom>
<PhysicsWorldGravityX>0</PhysicsWorldGravityX>
<PhysicsWorldGravityY>60</PhysicsWorldGravityY>
<PhysicsWorldPixToMeters>0.100000001490116</PhysicsWorldPixToMeters>
</room>

68
rooms/s_stairs.room.gmx Normal file
View file

@ -0,0 +1,68 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<room>
<caption></caption>
<width>640</width>
<height>480</height>
<vsnap>32</vsnap>
<hsnap>32</hsnap>
<isometric>0</isometric>
<speed>60</speed>
<persistent>0</persistent>
<colour>8388608</colour>
<showcolour>-1</showcolour>
<code></code>
<enableViews>0</enableViews>
<clearViewBackground>-1</clearViewBackground>
<makerSettings>
<isSet>0</isSet>
<w>0</w>
<h>0</h>
<showGrid>0</showGrid>
<showObjects>0</showObjects>
<showTiles>0</showTiles>
<showBackgrounds>0</showBackgrounds>
<showForegrounds>0</showForegrounds>
<showViews>0</showViews>
<deleteUnderlyingObj>0</deleteUnderlyingObj>
<deleteUnderlyingTiles>0</deleteUnderlyingTiles>
<page>0</page>
<xoffset>0</xoffset>
<yoffset>0</yoffset>
</makerSettings>
<backgrounds>
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
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<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
</backgrounds>
<views>
<view visible="0" objName="&lt;undefined&gt;" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
<view visible="0" objName="&lt;undefined&gt;" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
<view visible="0" objName="&lt;undefined&gt;" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
<view visible="0" objName="&lt;undefined&gt;" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
<view visible="0" objName="&lt;undefined&gt;" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
<view visible="0" objName="&lt;undefined&gt;" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
<view visible="0" objName="&lt;undefined&gt;" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
<view visible="0" objName="&lt;undefined&gt;" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
</views>
<instances>
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<instance objName="walltopr" x="128" y="288" name="inst_61F48B34" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="walltopr" x="192" y="352" name="inst_55E46DD5" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="walltopr" x="256" y="416" name="inst_34B20238" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
</instances>
<tiles/>
<PhysicsWorld>-1</PhysicsWorld>
<PhysicsWorldTop>0</PhysicsWorldTop>
<PhysicsWorldLeft>0</PhysicsWorldLeft>
<PhysicsWorldRight>640</PhysicsWorldRight>
<PhysicsWorldBottom>480</PhysicsWorldBottom>
<PhysicsWorldGravityX>0</PhysicsWorldGravityX>
<PhysicsWorldGravityY>60</PhysicsWorldGravityY>
<PhysicsWorldPixToMeters>0.100000001490116</PhysicsWorldPixToMeters>
</room>

66
rooms/s_twotris.room.gmx Normal file
View file

@ -0,0 +1,66 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<room>
<caption></caption>
<width>640</width>
<height>480</height>
<vsnap>32</vsnap>
<hsnap>32</hsnap>
<isometric>0</isometric>
<speed>60</speed>
<persistent>0</persistent>
<colour>8388608</colour>
<showcolour>-1</showcolour>
<code></code>
<enableViews>0</enableViews>
<clearViewBackground>-1</clearViewBackground>
<makerSettings>
<isSet>0</isSet>
<w>0</w>
<h>0</h>
<showGrid>0</showGrid>
<showObjects>0</showObjects>
<showTiles>0</showTiles>
<showBackgrounds>0</showBackgrounds>
<showForegrounds>0</showForegrounds>
<showViews>0</showViews>
<deleteUnderlyingObj>0</deleteUnderlyingObj>
<deleteUnderlyingTiles>0</deleteUnderlyingTiles>
<page>0</page>
<xoffset>0</xoffset>
<yoffset>0</yoffset>
</makerSettings>
<backgrounds>
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
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<view visible="0" objName="&lt;undefined&gt;" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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<view visible="0" objName="&lt;undefined&gt;" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
<view visible="0" objName="&lt;undefined&gt;" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
<view visible="0" objName="&lt;undefined&gt;" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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<view visible="0" objName="&lt;undefined&gt;" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
</views>
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<instance objName="stack" x="0" y="0" name="inst_42583382" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="walltopr" x="288" y="448" name="inst_71CB7289" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="walltopl" x="352" y="448" name="inst_034CC47D" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
</instances>
<tiles/>
<PhysicsWorld>-1</PhysicsWorld>
<PhysicsWorldTop>0</PhysicsWorldTop>
<PhysicsWorldLeft>0</PhysicsWorldLeft>
<PhysicsWorldRight>640</PhysicsWorldRight>
<PhysicsWorldBottom>480</PhysicsWorldBottom>
<PhysicsWorldGravityX>0</PhysicsWorldGravityX>
<PhysicsWorldGravityY>60</PhysicsWorldGravityY>
<PhysicsWorldPixToMeters>0.100000001490116</PhysicsWorldPixToMeters>
</room>

View file

@ -1,3 +1,3 @@
ini_open("savefile.ini");
stack.blocksr = ini_read_real("Stack","r_map1","0"); // Soldi
stack.blocksr = ini_read_real("Stack",room_get_name(room),"0"); // Soldi
ini_close();

View file

@ -1,3 +1,3 @@
ini_open("savefile.ini");
ini_write_real("Stack","r_map1",0); // Record
ini_write_real("Stack",room_get_name(room),0); // Record
ini_close();

View file

@ -1,3 +1,3 @@
ini_open("savefile.ini");
ini_write_real("Stack","r_map1",stack.blocksr); // Record
ini_write_real("Stack",room_get_name(room),stack.blocksr); // Record
ini_close();