mirror of
https://github.com/Steffo99/stack.git
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Boh.
This commit is contained in:
parent
24e32f9dcb
commit
8ecf843dc1
4 changed files with 112 additions and 6 deletions
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@ -165,6 +165,7 @@
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<object>objects\strategy</object>
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<object>objects\strategy</object>
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<object>objects\boom</object>
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<object>objects\boom</object>
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<object>objects\money</object>
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<object>objects\money</object>
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<object>objects\d_fix_count_ent</object>
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</objects>
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</objects>
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</objects>
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</objects>
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<rooms name="rooms">
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<rooms name="rooms">
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52
objects/d_fix_count_ent.object.gmx
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52
objects/d_fix_count_ent.object.gmx
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@ -0,0 +1,52 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>i_clock_100_yellow</spriteName>
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<solid>-1</solid>
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<visible>-1</visible>
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<depth>5</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>draw_sprite_ext(i_clock_100_yellow, m_totem.pile+1, x, y, 1, 1, 0, c_white, 1);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>1</PhysicsObjectShape>
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<PhysicsObjectDensity>0</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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<PhysicsObjectGroup>2</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>10</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints>
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<point>0,0</point>
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<point>32,0</point>
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<point>32,32</point>
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<point>0,32</point>
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</PhysicsShapePoints>
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</object>
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52
objects/o_fix_count_ent.object.gmx
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52
objects/o_fix_count_ent.object.gmx
Normal file
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@ -0,0 +1,52 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>i_clock_100_yellow</spriteName>
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<solid>-1</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName>self</parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>draw_sprite_ext(i_clock_100_yellow, stack.blocksp+1, x, y, 1, 1, 0-phy_rotation, c_white, 1);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>1</PhysicsObjectShape>
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<PhysicsObjectDensity>0</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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<PhysicsObjectGroup>2</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>10</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints>
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<point>0,0</point>
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<point>32,0</point>
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<point>32,32</point>
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<point>0,32</point>
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</PhysicsShapePoints>
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</object>
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@ -2,7 +2,7 @@
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<room>
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<room>
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<caption></caption>
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<caption></caption>
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<width>640</width>
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<width>640</width>
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<height>960</height>
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<height>4800</height>
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<vsnap>32</vsnap>
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<vsnap>32</vsnap>
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<hsnap>32</hsnap>
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<hsnap>32</hsnap>
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<isometric>0</isometric>
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<isometric>0</isometric>
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@ -26,8 +26,8 @@
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<deleteUnderlyingObj>0</deleteUnderlyingObj>
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<deleteUnderlyingObj>0</deleteUnderlyingObj>
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<deleteUnderlyingTiles>-1</deleteUnderlyingTiles>
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<deleteUnderlyingTiles>-1</deleteUnderlyingTiles>
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<page>4</page>
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<page>4</page>
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<xoffset>-89</xoffset>
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<xoffset>-151</xoffset>
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<yoffset>693</yoffset>
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<yoffset>4250</yoffset>
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</makerSettings>
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</makerSettings>
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<backgrounds>
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<backgrounds>
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<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
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<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
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@ -40,7 +40,7 @@
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<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
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<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
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</backgrounds>
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</backgrounds>
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<views>
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<views>
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<view visible="-1" objName="following" xview="0" yview="480" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="320" vborder="240" hspeed="4" vspeed="4"/>
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<view visible="-1" objName="following" xview="0" yview="4320" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="320" vborder="240" hspeed="4" vspeed="4"/>
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<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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@ -50,9 +50,10 @@
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<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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</views>
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</views>
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<instances>
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<instances>
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<instance objName="o_wall_inv_classic" x="320" y="928" name="inst_F8162FC6" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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<instance objName="d_fix_count_ent" x="32" y="4768" name="inst_7F073BCB" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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<instance objName="m_totem" x="0" y="0" name="inst_9BBB578C" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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<instance objName="m_totem" x="0" y="0" name="inst_9BBB578C" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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<instance objName="following" x="320" y="896" name="inst_1F7DBCD7" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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<instance objName="o_wall_inv_classic" x="320" y="4768" name="inst_68A507EC" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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<instance objName="following" x="320" y="4736" name="inst_9D5719C5" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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</instances>
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</instances>
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<tiles/>
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<tiles/>
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<PhysicsWorld>-1</PhysicsWorld>
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<PhysicsWorld>-1</PhysicsWorld>
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