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Aggiunta una pallina telecomandata.

This commit is contained in:
Steffo 2013-06-30 17:16:14 +03:00
parent 3793080aff
commit 9792a138ef
7 changed files with 144 additions and 1 deletions

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@ -24,6 +24,7 @@
<sprite>sprites\yslabr</sprite> <sprite>sprites\yslabr</sprite>
<sprite>sprites\rtile</sprite> <sprite>sprites\rtile</sprite>
<sprite>sprites\octo</sprite> <sprite>sprites\octo</sprite>
<sprite>sprites\radio</sprite>
<sprite>sprites\rbomb</sprite> <sprite>sprites\rbomb</sprite>
<sprite>sprites\obomb</sprite> <sprite>sprites\obomb</sprite>
<sprite>sprites\lball</sprite> <sprite>sprites\lball</sprite>
@ -49,6 +50,8 @@
<script>scripts\togglefullscreen.gml</script> <script>scripts\togglefullscreen.gml</script>
<script>scripts\init.gml</script> <script>scripts\init.gml</script>
<script>scripts\scrcursor.gml</script> <script>scripts\scrcursor.gml</script>
<script>scripts\rollL.gml</script>
<script>scripts\rollR.gml</script>
</scripts> </scripts>
<fonts name="fonts"> <fonts name="fonts">
<font>fonts\points</font> <font>fonts\points</font>
@ -94,6 +97,7 @@
<object>objects\libro</object> <object>objects\libro</object>
<object>objects\temperino</object> <object>objects\temperino</object>
<object>objects\gommag</object> <object>objects\gommag</object>
<object>objects\specialroll</object>
<object>objects\matita</object> <object>objects\matita</object>
<object>objects\moon</object> <object>objects\moon</object>
</objects> </objects>

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@ -0,0 +1,111 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>radio</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>stackdrop</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="5" enumb="76">
<action>
<libid>1</libid>
<id>601</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_execute_script</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>9</kind>
<script>rollR</script>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="5" enumb="75">
<action>
<libid>1</libid>
<id>601</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_execute_script</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>9</kind>
<script>rollL</script>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.800000011920929</PhysicsObjectDensity>
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>3</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>5</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>8,8</point>
<point>8,8</point>
</PhysicsShapePoints>
</object>

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@ -1,7 +1,7 @@
//Seleziona il primo oggetto. //Seleziona il primo oggetto.
selected = 0; selected = 0;
//Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9. //Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9.
totalitems = 8; totalitems = 9;
//Definisci l'array con tutti i nomi degli oggetti da fare spawnare. //Definisci l'array con tutti i nomi degli oggetti da fare spawnare.
stack_names[0] = squadraL; stack_names[0] = squadraL;
stack_names[1] = gomma; stack_names[1] = gomma;
@ -12,6 +12,7 @@ stack_names[5] = temperino;
stack_names[6] = gommag; stack_names[6] = gommag;
stack_names[7] = matita; stack_names[7] = matita;
stack_names[8] = moon; stack_names[8] = moon;
stack_names[9] = specialroll;
//Definisci l'array con tutti i nomi degli sprite da disegnare con il mouse. //Definisci l'array con tutti i nomi degli sprite da disegnare con il mouse.
spr_names[0] = rtri; spr_names[0] = rtri;
spr_names[1] = lball; spr_names[1] = lball;
@ -22,6 +23,7 @@ spr_names[5] = temper;
spr_names[6] = bigball; spr_names[6] = bigball;
spr_names[7] = matitasp; spr_names[7] = matitasp;
spr_names[8] = moonball; spr_names[8] = moonball;
spr_names[9] = radio;
//Disattiva il mouse normale visto che viene generato automaticamente. //Disattiva il mouse normale visto che viene generato automaticamente.
window_set_cursor(cr_none); window_set_cursor(cr_none);
//Apri il file di salvataggio, carica il record e chiudi il file. //Apri il file di salvataggio, carica il record e chiudi il file.

1
scripts/rollL.gml Normal file
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@ -0,0 +1 @@
physics_apply_torque(-100);

1
scripts/rollR.gml Normal file
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@ -0,0 +1 @@
physics_apply_torque(100);

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sprites/radio.sprite.gmx Normal file
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@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>8</xorig>
<yorigin>8</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>15</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>15</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>16</width>
<height>16</height>
<frames>
<frame index="0">images\radio_0.png</frame>
</frames>
</sprite>