mirror of
https://github.com/Steffo99/stack.git
synced 2024-11-21 23:44:20 +00:00
Aggiunte le monete con R.
This commit is contained in:
parent
0f020702e9
commit
9c34aa264e
9 changed files with 369 additions and 66 deletions
|
@ -33,6 +33,7 @@
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|||
<sprite>sprites\cblock</sprite>
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<sprite>sprites\V</sprite>
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<sprite>sprites\locked</sprite>
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<sprite>sprites\coin</sprite>
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</sprites>
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<backgrounds name="background"/>
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<paths name="paths"/>
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@ -53,6 +54,7 @@
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<object>objects\nbomb</object>
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<object>objects\dbomb</object>
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<object>objects\menuball</object>
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<object>objects\money</object>
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<object>objects\boom</object>
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<object>objects\menus</object>
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<object>objects\placer</object>
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|
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@ -3,7 +3,7 @@
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|||
<spriteName>locked</spriteName>
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<solid>-1</solid>
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<visible>-1</visible>
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||||
<depth>0</depth>
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<depth>-1</depth>
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||||
<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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|
|
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@ -53,6 +53,38 @@
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</argument>
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</arguments>
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</action>
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||||
<action>
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<libid>1</libid>
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<id>501</id>
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||||
<kind>0</kind>
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||||
<userelative>-1</userelative>
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||||
<isquestion>0</isquestion>
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||||
<useapplyto>-1</useapplyto>
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||||
<exetype>1</exetype>
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||||
<functionname>action_draw_sprite</functionname>
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<codestring></codestring>
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||||
<whoName>self</whoName>
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||||
<relative>-1</relative>
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||||
<isnot>0</isnot>
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||||
<arguments>
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<argument>
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<kind>5</kind>
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<sprite>coin</sprite>
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</argument>
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||||
<argument>
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||||
<kind>0</kind>
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||||
<string>-20</string>
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</argument>
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||||
<argument>
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||||
<kind>0</kind>
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||||
<string>11</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>-1</string>
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>613</id>
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165
objects/money.object.gmx
Normal file
165
objects/money.object.gmx
Normal file
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@ -0,0 +1,165 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>coin</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>-3</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>532</id>
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<kind>0</kind>
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||||
<userelative>-1</userelative>
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||||
<isquestion>0</isquestion>
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||||
<useapplyto>-1</useapplyto>
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||||
<exetype>1</exetype>
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||||
<functionname>action_effect</functionname>
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<codestring></codestring>
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||||
<whoName>self</whoName>
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<relative>-1</relative>
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||||
<isnot>0</isnot>
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||||
<arguments>
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||||
<argument>
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||||
<kind>4</kind>
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||||
<string>7</string>
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||||
</argument>
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<argument>
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||||
<kind>0</kind>
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||||
<string>0</string>
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||||
</argument>
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||||
<argument>
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<kind>0</kind>
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||||
<string>0</string>
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||||
</argument>
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||||
<argument>
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||||
<kind>4</kind>
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<string>1</string>
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</argument>
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<argument>
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<kind>13</kind>
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<string>33023</string>
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</argument>
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<argument>
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<kind>4</kind>
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<string>1</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="0">
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<action>
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<libid>1</libid>
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<id>203</id>
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<kind>0</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>1</exetype>
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<functionname>action_kill_object</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>612</id>
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<kind>0</kind>
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<userelative>0</userelative>
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||||
<isquestion>-1</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>1</exetype>
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<functionname>action_if_variable</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>0</kind>
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<string>debug_mode</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>true</string>
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</argument>
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<argument>
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<kind>4</kind>
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<string>0</string>
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>draw_set_color(c_orange);
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physics_draw_debug();
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</string>
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>421</id>
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<kind>3</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>0</useapplyto>
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<exetype>0</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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</action>
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<action>
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<libid>1</libid>
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<id>500</id>
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<kind>0</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>0</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring>draw_self();</codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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</action>
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</event>
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</events>
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<PhysicsObject>-1</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>3</PhysicsObjectRestitution>
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<PhysicsObjectGroup>2</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.100000001490116</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints>
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<point>8,8</point>
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<point>8,0</point>
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</PhysicsShapePoints>
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</object>
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@ -98,6 +98,48 @@
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="0">
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<action>
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<libid>1</libid>
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<id>601</id>
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<kind>0</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>1</exetype>
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<functionname>action_execute_script</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>9</kind>
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<script>saveX</script>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="2">
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<action>
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<libid>1</libid>
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@ -801,82 +843,28 @@
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<event eventtype="9" enumb="82">
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<action>
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<libid>1</libid>
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<id>611</id>
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<kind>6</kind>
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<id>301</id>
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<kind>0</kind>
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<userelative>-1</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>-1</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>global.boxtotal</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>blocksp</string>
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>601</id>
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<kind>0</kind>
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<userelative>0</userelative>
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||||
<isquestion>0</isquestion>
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||||
<useapplyto>-1</useapplyto>
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||||
<exetype>1</exetype>
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||||
<functionname>action_execute_script</functionname>
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<functionname>action_set_alarm</functionname>
|
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
|
||||
<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>9</kind>
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<script>saveX</script>
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<kind>0</kind>
|
||||
<string>1</string>
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</argument>
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||||
<argument>
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||||
<kind>0</kind>
|
||||
<string>0</string>
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||||
</argument>
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||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>0</string>
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||||
</argument>
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||||
<argument>
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<kind>0</kind>
|
||||
<string>0</string>
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||||
</argument>
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||||
<argument>
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||||
<kind>0</kind>
|
||||
<string>0</string>
|
||||
</argument>
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<argument>
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||||
<kind>0</kind>
|
||||
<kind>4</kind>
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||||
<string>0</string>
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||||
</argument>
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</arguments>
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||||
</action>
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<action>
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<libid>1</libid>
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<id>223</id>
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||||
<kind>0</kind>
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||||
<userelative>0</userelative>
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||||
<isquestion>0</isquestion>
|
||||
<useapplyto>0</useapplyto>
|
||||
<exetype>1</exetype>
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<functionname>action_current_room</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
</action>
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</event>
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<event eventtype="9" enumb="77">
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<action>
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@ -167,6 +167,98 @@ physics_draw_debug();
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<isnot>0</isnot>
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</action>
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</event>
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<event eventtype="9" enumb="82">
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<action>
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<libid>1</libid>
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<id>611</id>
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<kind>6</kind>
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<userelative>-1</userelative>
|
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
|
||||
<functionname></functionname>
|
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<codestring></codestring>
|
||||
<whoName>self</whoName>
|
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<relative>-1</relative>
|
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<isnot>0</isnot>
|
||||
<arguments>
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||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>global.boxtotal</string>
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</argument>
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<argument>
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<kind>0</kind>
|
||||
<string>+1</string>
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||||
</argument>
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||||
</arguments>
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||||
</action>
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||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>611</id>
|
||||
<kind>6</kind>
|
||||
<userelative>-1</userelative>
|
||||
<isquestion>0</isquestion>
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||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>2</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring></codestring>
|
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<whoName>self</whoName>
|
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<relative>-1</relative>
|
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<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>stack.blocksp</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>-1</string>
|
||||
</argument>
|
||||
</arguments>
|
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</action>
|
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<action>
|
||||
<libid>1</libid>
|
||||
<id>201</id>
|
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<kind>0</kind>
|
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<userelative>-1</userelative>
|
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<isquestion>0</isquestion>
|
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<useapplyto>-1</useapplyto>
|
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<exetype>1</exetype>
|
||||
<functionname>action_create_object</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>-1</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>10</kind>
|
||||
<object>money</object>
|
||||
</argument>
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||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>0</string>
|
||||
</argument>
|
||||
<argument>
|
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<kind>0</kind>
|
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<string>0</string>
|
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</argument>
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||||
</arguments>
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</action>
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<action>
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<libid>1</libid>
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||||
<id>203</id>
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<kind>0</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
|
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<useapplyto>-1</useapplyto>
|
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<exetype>1</exetype>
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||||
<functionname>action_kill_object</functionname>
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||||
<codestring></codestring>
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||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
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<isnot>0</isnot>
|
||||
</action>
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||||
</event>
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||||
</events>
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<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
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@ -176,11 +176,11 @@
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<instance objName="wall" x="96" y="416" name="inst_42EA4635" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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<instance objName="wall" x="96" y="416" name="inst_EE8D7182" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="wall" x="128" y="416" name="inst_D79A87A2" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="blocklock" x="64" y="352" name="inst_B18C2A02" locked="0" code="topass = 25;" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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<instance objName="blocklock" x="160" y="352" name="inst_D388CD50" locked="0" code="topass = 100;" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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<instance objName="blocklock" x="256" y="352" name="inst_263D681B" locked="0" code="topass = 350;" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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<instance objName="blocklock" x="448" y="352" name="inst_84F55DE0" locked="0" code="topass = 1000;" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="blocklock" x="544" y="352" name="inst_BA12D340" locked="0" code="topass = 50;" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="blocklock" x="64" y="384" name="inst_B18C2A02" locked="0" code="topass = 25;" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="blocklock" x="160" y="384" name="inst_D388CD50" locked="0" code="topass = 100;" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="blocklock" x="256" y="384" name="inst_263D681B" locked="0" code="topass = 350;" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="blocklock" x="448" y="384" name="inst_84F55DE0" locked="0" code="topass = 1000;" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="blocklock" x="544" y="384" name="inst_BA12D340" locked="0" code="topass = 50;" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
</instances>
|
||||
<tiles/>
|
||||
<PhysicsWorld>-1</PhysicsWorld>
|
||||
|
|
24
sprites/coin.sprite.gmx
Normal file
24
sprites/coin.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<sprite>
|
||||
<xorig>8</xorig>
|
||||
<yorigin>8</yorigin>
|
||||
<colkind>1</colkind>
|
||||
<coltolerance>0</coltolerance>
|
||||
<sepmasks>0</sepmasks>
|
||||
<bboxmode>0</bboxmode>
|
||||
<bbox_left>0</bbox_left>
|
||||
<bbox_right>15</bbox_right>
|
||||
<bbox_top>0</bbox_top>
|
||||
<bbox_bottom>15</bbox_bottom>
|
||||
<HTile>0</HTile>
|
||||
<VTile>0</VTile>
|
||||
<TextureGroups>
|
||||
<TextureGroup0>0</TextureGroup0>
|
||||
</TextureGroups>
|
||||
<For3D>0</For3D>
|
||||
<width>16</width>
|
||||
<height>16</height>
|
||||
<frames>
|
||||
<frame index="0">images\coin_0.png</frame>
|
||||
</frames>
|
||||
</sprite>
|
BIN
sprites/images/coin_0.png
Normal file
BIN
sprites/images/coin_0.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 114 B |
Loading…
Reference in a new issue