mirror of
https://github.com/Steffo99/stack.git
synced 2024-11-22 07:54:20 +00:00
Cambiati nomi di alcuni sprite.
This commit is contained in:
parent
151f951ec5
commit
a010ca709f
248 changed files with 1352 additions and 101 deletions
|
@ -6,55 +6,55 @@
|
||||||
<NewExtensions/>
|
<NewExtensions/>
|
||||||
<sounds name="sound"/>
|
<sounds name="sound"/>
|
||||||
<sprites name="sprites">
|
<sprites name="sprites">
|
||||||
<sprite>sprites\up</sprite>
|
<sprite>sprites\i_magnet</sprite>
|
||||||
<sprite>sprites\rtile</sprite>
|
<sprite>sprites\i_red_box</sprite>
|
||||||
<sprite>sprites\octo</sprite>
|
<sprite>sprites\i_red_ball</sprite>
|
||||||
<sprite>sprites\radio</sprite>
|
<sprite>sprites\i_red_miniball</sprite>
|
||||||
<sprite>sprites\mousefollow</sprite>
|
<sprite>sprites\i_orange_miniball</sprite>
|
||||||
<sprite>sprites\bigsphere</sprite>
|
<sprite>sprites\i_radio_ball</sprite>
|
||||||
<sprite>sprites\radiocube</sprite>
|
<sprite>sprites\i_radio_arrow</sprite>
|
||||||
<sprite>sprites\radiotri</sprite>
|
<sprite>sprites\i_radio_bigball</sprite>
|
||||||
<sprite>sprites\radiotriq</sprite>
|
<sprite>sprites\i_radio_cube</sprite>
|
||||||
<sprite>sprites\rbomb</sprite>
|
<sprite>sprites\i_radio_tri_1</sprite>
|
||||||
<sprite>sprites\obomb</sprite>
|
<sprite>sprites\i_radio_tri_2</sprite>
|
||||||
<sprite>sprites\lball</sprite>
|
<sprite>sprites\i_gomma_piccola</sprite>
|
||||||
<sprite>sprites\bigball</sprite>
|
<sprite>sprites\i_gomma_grande</sprite>
|
||||||
<sprite>sprites\moonball</sprite>
|
<sprite>sprites\i_paracadute</sprite>
|
||||||
<sprite>sprites\pallinacarta</sprite>
|
<sprite>sprites\i_carta_ball</sprite>
|
||||||
<sprite>sprites\libro_mate</sprite>
|
<sprite>sprites\i_libro_mate</sprite>
|
||||||
<sprite>sprites\matitasp</sprite>
|
<sprite>sprites\i_matita</sprite>
|
||||||
<sprite>sprites\temper</sprite>
|
<sprite>sprites\i_temperino</sprite>
|
||||||
<sprite>sprites\rtri</sprite>
|
<sprite>sprites\i_squadra_sin</sprite>
|
||||||
<sprite>sprites\ltri</sprite>
|
<sprite>sprites\i_squadra_des</sprite>
|
||||||
<sprite>sprites\explosion</sprite>
|
<sprite>sprites\i_esplosione</sprite>
|
||||||
<sprite>sprites\coin</sprite>
|
<sprite>sprites\i_moneta</sprite>
|
||||||
<sprites name="Tiles">
|
<sprites name="Tiles">
|
||||||
<sprite>sprites\ytile</sprite>
|
<sprite>sprites\i_blocco</sprite>
|
||||||
<sprite>sprites\totemA</sprite>
|
<sprite>sprites\i_totemA</sprite>
|
||||||
<sprite>sprites\totemB</sprite>
|
<sprite>sprites\i_totemB</sprite>
|
||||||
<sprite>sprites\totemC</sprite>
|
<sprite>sprites\i_totemC</sprite>
|
||||||
<sprite>sprites\totemD</sprite>
|
<sprite>sprites\i_totemD</sprite>
|
||||||
<sprite>sprites\totemE</sprite>
|
<sprite>sprites\i_otemE</sprite>
|
||||||
<sprite>sprites\totemF</sprite>
|
<sprite>sprites\i_totemF</sprite>
|
||||||
<sprite>sprites\totemG</sprite>
|
<sprite>sprites\i_totemG</sprite>
|
||||||
<sprite>sprites\totemH</sprite>
|
<sprite>sprites\i_totemH</sprite>
|
||||||
<sprite>sprites\totemI</sprite>
|
<sprite>sprites\i_totemI</sprite>
|
||||||
<sprite>sprites\totemJ</sprite>
|
<sprite>sprites\i_totemJ</sprite>
|
||||||
<sprite>sprites\t_maxi</sprite>
|
<sprite>sprites\i_maxi</sprite>
|
||||||
<sprite>sprites\t_sidewalls</sprite>
|
<sprite>sprites\i_sidewalls</sprite>
|
||||||
<sprite>sprites\t_twotris</sprite>
|
<sprite>sprites\i_twotris</sprite>
|
||||||
<sprite>sprites\t_classic</sprite>
|
<sprite>sprites\i_classic</sprite>
|
||||||
<sprite>sprites\t_sandbox</sprite>
|
<sprite>sprites\i_sandbox</sprite>
|
||||||
<sprite>sprites\t_stairs</sprite>
|
<sprite>sprites\i_stairs</sprite>
|
||||||
<sprite>sprites\bclassic</sprite>
|
<sprite>sprites\i_base_classic</sprite>
|
||||||
<sprite>sprites\bsandbox</sprite>
|
<sprite>sprites\i_base_sandbox</sprite>
|
||||||
<sprite>sprites\bsidewalls1</sprite>
|
<sprite>sprites\i_base_sidewalls_1</sprite>
|
||||||
<sprite>sprites\bsidewalls2</sprite>
|
<sprite>sprites\i_base_sidewalls_2</sprite>
|
||||||
<sprite>sprites\yslabl</sprite>
|
<sprite>sprites\i_half_L_D</sprite>
|
||||||
<sprite>sprites\ytopl</sprite>
|
<sprite>sprites\i_half_L_U</sprite>
|
||||||
<sprite>sprites\ytopr</sprite>
|
<sprite>sprites\i_half_R_U</sprite>
|
||||||
<sprite>sprites\yslabr</sprite>
|
<sprite>sprites\i_half_R_D</sprite>
|
||||||
<sprite>sprites\locked</sprite>
|
<sprite>sprites\i_locked</sprite>
|
||||||
</sprites>
|
</sprites>
|
||||||
</sprites>
|
</sprites>
|
||||||
<backgrounds name="background"/>
|
<backgrounds name="background"/>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>explosion</spriteName>
|
<spriteName>i_esplosione</spriteName>
|
||||||
<solid>0</solid>
|
<solid>0</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -69,7 +69,7 @@
|
||||||
<arguments>
|
<arguments>
|
||||||
<argument>
|
<argument>
|
||||||
<kind>5</kind>
|
<kind>5</kind>
|
||||||
<sprite>coin</sprite>
|
<sprite>i_moneta</sprite>
|
||||||
</argument>
|
</argument>
|
||||||
<argument>
|
<argument>
|
||||||
<kind>0</kind>
|
<kind>0</kind>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>coin</spriteName>
|
<spriteName>i_moneta</spriteName>
|
||||||
<solid>0</solid>
|
<solid>0</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>-3</depth>
|
<depth>-3</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>rbomb</spriteName>
|
<spriteName>i_red_miniball</spriteName>
|
||||||
<solid>0</solid>
|
<solid>0</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>pallinacarta</spriteName>
|
<spriteName>i_carta_ball</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>obomb</spriteName>
|
<spriteName>i_orange_miniball</spriteName>
|
||||||
<solid>0</solid>
|
<solid>0</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>rtile</spriteName>
|
<spriteName>i_red_box</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>bigball</spriteName>
|
<spriteName>i_gomma_grande</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>lball</spriteName>
|
<spriteName>i_gomma_piccola</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>libro_mate</spriteName>
|
<spriteName>i_libro_mate</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>up</spriteName>
|
<spriteName>i_magnet</spriteName>
|
||||||
<solid>0</solid>
|
<solid>0</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>1</depth>
|
<depth>1</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>matitasp</spriteName>
|
<spriteName>i_matita</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>coin</spriteName>
|
<spriteName>i_moneta</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>t_classic</spriteName>
|
<spriteName>i_classic</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>ytile</spriteName>
|
<spriteName>i_blocco</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>t_maxi</spriteName>
|
<spriteName>i_maxi</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>t_sandbox</spriteName>
|
<spriteName>i_sandbox</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>t_sidewalls</spriteName>
|
<spriteName>i_sidewalls</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>t_stairs</spriteName>
|
<spriteName>i_stairs</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>ytile</spriteName>
|
<spriteName>i_blocco</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>t_twotris</spriteName>
|
<spriteName>i_twotris</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>moonball</spriteName>
|
<spriteName>i_paracadute</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>radiocube</spriteName>
|
<spriteName>i_radio_cube</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>mousefollow</spriteName>
|
<spriteName>i_radio_arrow</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>radio</spriteName>
|
<spriteName>i_radio_ball</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>bigsphere</spriteName>
|
<spriteName>i_radio_bigball</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>radiotri</spriteName>
|
<spriteName>i_radio_tri_1</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>radiotriq</spriteName>
|
<spriteName>i_radio_tri_2</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>ltri</spriteName>
|
<spriteName>i_squadra_des</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>rtri</spriteName>
|
<spriteName>i_squadra_sin</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>temper</spriteName>
|
<spriteName>i_temperino</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>totemA</spriteName>
|
<spriteName>i_totemA</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>totemB</spriteName>
|
<spriteName>i_totemB</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>totemC</spriteName>
|
<spriteName>i_totemC</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>totemD</spriteName>
|
<spriteName>i_totemD</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>totemE</spriteName>
|
<spriteName>i_otemE</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>totemF</spriteName>
|
<spriteName>i_totemF</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>totemG</spriteName>
|
<spriteName>i_totemG</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>totemH</spriteName>
|
<spriteName>i_totemH</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>totemI</spriteName>
|
<spriteName>i_totemI</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>totemJ</spriteName>
|
<spriteName>i_totemJ</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>ytile</spriteName>
|
<spriteName>i_blocco</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>yslabl</spriteName>
|
<spriteName>i_half_L_D</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>ytopl</spriteName>
|
<spriteName>i_half_L_U</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>yslabr</spriteName>
|
<spriteName>i_half_R_D</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>ytopr</spriteName>
|
<spriteName>i_half_R_U</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>bclassic</spriteName>
|
<spriteName>i_base_classic</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>locked</spriteName>
|
<spriteName>i_locked</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>-1</depth>
|
<depth>-1</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>bsandbox</spriteName>
|
<spriteName>i_base_sandbox</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
<object>
|
<object>
|
||||||
<spriteName>ytile</spriteName>
|
<spriteName>i_blocco</spriteName>
|
||||||
<solid>-1</solid>
|
<solid>-1</solid>
|
||||||
<visible>-1</visible>
|
<visible>-1</visible>
|
||||||
<depth>0</depth>
|
<depth>0</depth>
|
||||||
|
|
|
@ -403,7 +403,7 @@ instance_create(mouse_x,mouse_y,stack_names[selected]);
|
||||||
<arguments>
|
<arguments>
|
||||||
<argument>
|
<argument>
|
||||||
<kind>5</kind>
|
<kind>5</kind>
|
||||||
<sprite>rtile</sprite>
|
<sprite>i_red_box</sprite>
|
||||||
</argument>
|
</argument>
|
||||||
<argument>
|
<argument>
|
||||||
<kind>0</kind>
|
<kind>0</kind>
|
||||||
|
|
|
@ -593,7 +593,7 @@
|
||||||
<arguments>
|
<arguments>
|
||||||
<argument>
|
<argument>
|
||||||
<kind>5</kind>
|
<kind>5</kind>
|
||||||
<sprite>rbomb</sprite>
|
<sprite>i_red_miniball</sprite>
|
||||||
</argument>
|
</argument>
|
||||||
<argument>
|
<argument>
|
||||||
<kind>0</kind>
|
<kind>0</kind>
|
||||||
|
@ -677,7 +677,7 @@
|
||||||
<arguments>
|
<arguments>
|
||||||
<argument>
|
<argument>
|
||||||
<kind>5</kind>
|
<kind>5</kind>
|
||||||
<sprite>obomb</sprite>
|
<sprite>i_orange_miniball</sprite>
|
||||||
</argument>
|
</argument>
|
||||||
<argument>
|
<argument>
|
||||||
<kind>0</kind>
|
<kind>0</kind>
|
||||||
|
|
24
sprites/i_base_classic.sprite.gmx
Normal file
24
sprites/i_base_classic.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>48</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>0</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>-1</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>95</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>96</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_base_classic_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_base_sandbox.sprite.gmx
Normal file
24
sprites/i_base_sandbox.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>320</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>639</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>640</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_base_sandbox_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_base_sidewalls_1.sprite.gmx
Normal file
24
sprites/i_base_sidewalls_1.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>32</xorig>
|
||||||
|
<yorigin>64</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>63</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>127</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>64</width>
|
||||||
|
<height>128</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_base_sidewalls_1_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_base_sidewalls_2.sprite.gmx
Normal file
24
sprites/i_base_sidewalls_2.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>32</xorig>
|
||||||
|
<yorigin>64</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>63</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>127</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>64</width>
|
||||||
|
<height>128</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_base_sidewalls_2_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_blocco.sprite.gmx
Normal file
24
sprites/i_blocco.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>16</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>31</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>32</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_blocco_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_carta_ball.sprite.gmx
Normal file
24
sprites/i_carta_ball.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>4</xorig>
|
||||||
|
<yorigin>4</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>7</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>7</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>8</width>
|
||||||
|
<height>8</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_carta_ball_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_classic.sprite.gmx
Normal file
24
sprites/i_classic.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>16</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>31</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>32</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_classic_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_esplosione.sprite.gmx
Normal file
24
sprites/i_esplosione.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>32</xorig>
|
||||||
|
<yorigin>32</yorigin>
|
||||||
|
<colkind>0</colkind>
|
||||||
|
<coltolerance>159</coltolerance>
|
||||||
|
<sepmasks>-1</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>61</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>61</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>64</width>
|
||||||
|
<height>64</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_esplosione_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_gomma_grande.sprite.gmx
Normal file
24
sprites/i_gomma_grande.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>12</xorig>
|
||||||
|
<yorigin>12</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>23</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>23</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>24</width>
|
||||||
|
<height>24</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_gomma_grande_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_gomma_piccola.sprite.gmx
Normal file
24
sprites/i_gomma_piccola.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>8</xorig>
|
||||||
|
<yorigin>8</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>15</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>15</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>16</width>
|
||||||
|
<height>16</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_gomma_piccola_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_half_L_D.sprite.gmx
Normal file
24
sprites/i_half_L_D.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>16</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>31</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>32</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_half_L_D_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_half_L_U.sprite.gmx
Normal file
24
sprites/i_half_L_U.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>16</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>31</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>32</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_half_L_U_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_half_R_D.sprite.gmx
Normal file
24
sprites/i_half_R_D.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>16</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>31</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>32</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_half_R_D_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_half_R_U.sprite.gmx
Normal file
24
sprites/i_half_R_U.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>16</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>31</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>32</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_half_R_U_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_libro_mate.sprite.gmx
Normal file
24
sprites/i_libro_mate.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>16</xorig>
|
||||||
|
<yorigin>24</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>31</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>47</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>32</width>
|
||||||
|
<height>48</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_libro_mate_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_locked.sprite.gmx
Normal file
24
sprites/i_locked.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>48</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>95</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>96</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_locked_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_magnet.sprite.gmx
Normal file
24
sprites/i_magnet.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>16</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>31</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>32</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_magnet_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_matita.sprite.gmx
Normal file
24
sprites/i_matita.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>5</xorig>
|
||||||
|
<yorigin>20</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>9</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>39</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>10</width>
|
||||||
|
<height>40</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_matita_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_maxi.sprite.gmx
Normal file
24
sprites/i_maxi.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>16</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>31</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>32</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_maxi_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_moneta.sprite.gmx
Normal file
24
sprites/i_moneta.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>8</xorig>
|
||||||
|
<yorigin>8</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>15</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>15</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>16</width>
|
||||||
|
<height>16</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_moneta_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_orange_miniball.sprite.gmx
Normal file
24
sprites/i_orange_miniball.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>4</xorig>
|
||||||
|
<yorigin>4</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>7</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>7</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>8</width>
|
||||||
|
<height>8</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_orange_miniball_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_otemE.sprite.gmx
Normal file
24
sprites/i_otemE.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>16</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>31</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>32</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_otemE_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_paracadute.sprite.gmx
Normal file
24
sprites/i_paracadute.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>12</xorig>
|
||||||
|
<yorigin>6</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>23</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>11</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>24</width>
|
||||||
|
<height>12</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_paracadute_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_radio_arrow.sprite.gmx
Normal file
24
sprites/i_radio_arrow.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>8</xorig>
|
||||||
|
<yorigin>8</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>15</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>15</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>16</width>
|
||||||
|
<height>16</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_radio_arrow_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_radio_ball.sprite.gmx
Normal file
24
sprites/i_radio_ball.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>8</xorig>
|
||||||
|
<yorigin>8</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>15</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>15</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>16</width>
|
||||||
|
<height>16</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_radio_ball_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_radio_bigball.sprite.gmx
Normal file
24
sprites/i_radio_bigball.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>16</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>31</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>32</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_radio_bigball_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_radio_cube.sprite.gmx
Normal file
24
sprites/i_radio_cube.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>8</xorig>
|
||||||
|
<yorigin>8</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>15</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>15</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>16</width>
|
||||||
|
<height>16</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_radio_cube_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_radio_tri_1.sprite.gmx
Normal file
24
sprites/i_radio_tri_1.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>8</xorig>
|
||||||
|
<yorigin>8</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>15</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>15</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>16</width>
|
||||||
|
<height>16</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_radio_tri_1_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_radio_tri_2.sprite.gmx
Normal file
24
sprites/i_radio_tri_2.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>8</xorig>
|
||||||
|
<yorigin>8</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>15</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>15</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>16</width>
|
||||||
|
<height>16</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_radio_tri_2_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_red_ball.sprite.gmx
Normal file
24
sprites/i_red_ball.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>8</xorig>
|
||||||
|
<yorigin>8</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>15</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>15</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>16</width>
|
||||||
|
<height>16</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_red_ball_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_red_box.sprite.gmx
Normal file
24
sprites/i_red_box.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>8</xorig>
|
||||||
|
<yorigin>8</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>15</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>15</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>16</width>
|
||||||
|
<height>16</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_red_box_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
123
sprites/i_red_miniball.sprite.gmx
Normal file
123
sprites/i_red_miniball.sprite.gmx
Normal file
|
@ -0,0 +1,123 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>4</xorig>
|
||||||
|
<yorigin>4</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>7</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>7</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>8</width>
|
||||||
|
<height>8</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_red_miniball_0.png</frame>
|
||||||
|
<frame index="1">images\i_red_miniball_1.png</frame>
|
||||||
|
<frame index="2">images\i_red_miniball_2.png</frame>
|
||||||
|
<frame index="3">images\i_red_miniball_3.png</frame>
|
||||||
|
<frame index="4">images\i_red_miniball_4.png</frame>
|
||||||
|
<frame index="5">images\i_red_miniball_5.png</frame>
|
||||||
|
<frame index="6">images\i_red_miniball_6.png</frame>
|
||||||
|
<frame index="7">images\i_red_miniball_7.png</frame>
|
||||||
|
<frame index="8">images\i_red_miniball_8.png</frame>
|
||||||
|
<frame index="9">images\i_red_miniball_9.png</frame>
|
||||||
|
<frame index="10">images\i_red_miniball_10.png</frame>
|
||||||
|
<frame index="11">images\i_red_miniball_11.png</frame>
|
||||||
|
<frame index="12">images\i_red_miniball_12.png</frame>
|
||||||
|
<frame index="13">images\i_red_miniball_13.png</frame>
|
||||||
|
<frame index="14">images\i_red_miniball_14.png</frame>
|
||||||
|
<frame index="15">images\i_red_miniball_15.png</frame>
|
||||||
|
<frame index="16">images\i_red_miniball_16.png</frame>
|
||||||
|
<frame index="17">images\i_red_miniball_17.png</frame>
|
||||||
|
<frame index="18">images\i_red_miniball_18.png</frame>
|
||||||
|
<frame index="19">images\i_red_miniball_19.png</frame>
|
||||||
|
<frame index="20">images\i_red_miniball_20.png</frame>
|
||||||
|
<frame index="21">images\i_red_miniball_21.png</frame>
|
||||||
|
<frame index="22">images\i_red_miniball_22.png</frame>
|
||||||
|
<frame index="23">images\i_red_miniball_23.png</frame>
|
||||||
|
<frame index="24">images\i_red_miniball_24.png</frame>
|
||||||
|
<frame index="25">images\i_red_miniball_25.png</frame>
|
||||||
|
<frame index="26">images\i_red_miniball_26.png</frame>
|
||||||
|
<frame index="27">images\i_red_miniball_27.png</frame>
|
||||||
|
<frame index="28">images\i_red_miniball_28.png</frame>
|
||||||
|
<frame index="29">images\i_red_miniball_29.png</frame>
|
||||||
|
<frame index="30">images\i_red_miniball_30.png</frame>
|
||||||
|
<frame index="31">images\i_red_miniball_31.png</frame>
|
||||||
|
<frame index="32">images\i_red_miniball_32.png</frame>
|
||||||
|
<frame index="33">images\i_red_miniball_33.png</frame>
|
||||||
|
<frame index="34">images\i_red_miniball_34.png</frame>
|
||||||
|
<frame index="35">images\i_red_miniball_35.png</frame>
|
||||||
|
<frame index="36">images\i_red_miniball_36.png</frame>
|
||||||
|
<frame index="37">images\i_red_miniball_37.png</frame>
|
||||||
|
<frame index="38">images\i_red_miniball_38.png</frame>
|
||||||
|
<frame index="39">images\i_red_miniball_39.png</frame>
|
||||||
|
<frame index="40">images\i_red_miniball_40.png</frame>
|
||||||
|
<frame index="41">images\i_red_miniball_41.png</frame>
|
||||||
|
<frame index="42">images\i_red_miniball_42.png</frame>
|
||||||
|
<frame index="43">images\i_red_miniball_43.png</frame>
|
||||||
|
<frame index="44">images\i_red_miniball_44.png</frame>
|
||||||
|
<frame index="45">images\i_red_miniball_45.png</frame>
|
||||||
|
<frame index="46">images\i_red_miniball_46.png</frame>
|
||||||
|
<frame index="47">images\i_red_miniball_47.png</frame>
|
||||||
|
<frame index="48">images\i_red_miniball_48.png</frame>
|
||||||
|
<frame index="49">images\i_red_miniball_49.png</frame>
|
||||||
|
<frame index="50">images\i_red_miniball_50.png</frame>
|
||||||
|
<frame index="51">images\i_red_miniball_51.png</frame>
|
||||||
|
<frame index="52">images\i_red_miniball_52.png</frame>
|
||||||
|
<frame index="53">images\i_red_miniball_53.png</frame>
|
||||||
|
<frame index="54">images\i_red_miniball_54.png</frame>
|
||||||
|
<frame index="55">images\i_red_miniball_55.png</frame>
|
||||||
|
<frame index="56">images\i_red_miniball_56.png</frame>
|
||||||
|
<frame index="57">images\i_red_miniball_57.png</frame>
|
||||||
|
<frame index="58">images\i_red_miniball_58.png</frame>
|
||||||
|
<frame index="59">images\i_red_miniball_59.png</frame>
|
||||||
|
<frame index="60">images\i_red_miniball_60.png</frame>
|
||||||
|
<frame index="61">images\i_red_miniball_61.png</frame>
|
||||||
|
<frame index="62">images\i_red_miniball_62.png</frame>
|
||||||
|
<frame index="63">images\i_red_miniball_63.png</frame>
|
||||||
|
<frame index="64">images\i_red_miniball_64.png</frame>
|
||||||
|
<frame index="65">images\i_red_miniball_65.png</frame>
|
||||||
|
<frame index="66">images\i_red_miniball_66.png</frame>
|
||||||
|
<frame index="67">images\i_red_miniball_67.png</frame>
|
||||||
|
<frame index="68">images\i_red_miniball_68.png</frame>
|
||||||
|
<frame index="69">images\i_red_miniball_69.png</frame>
|
||||||
|
<frame index="70">images\i_red_miniball_70.png</frame>
|
||||||
|
<frame index="71">images\i_red_miniball_71.png</frame>
|
||||||
|
<frame index="72">images\i_red_miniball_72.png</frame>
|
||||||
|
<frame index="73">images\i_red_miniball_73.png</frame>
|
||||||
|
<frame index="74">images\i_red_miniball_74.png</frame>
|
||||||
|
<frame index="75">images\i_red_miniball_75.png</frame>
|
||||||
|
<frame index="76">images\i_red_miniball_76.png</frame>
|
||||||
|
<frame index="77">images\i_red_miniball_77.png</frame>
|
||||||
|
<frame index="78">images\i_red_miniball_78.png</frame>
|
||||||
|
<frame index="79">images\i_red_miniball_79.png</frame>
|
||||||
|
<frame index="80">images\i_red_miniball_80.png</frame>
|
||||||
|
<frame index="81">images\i_red_miniball_81.png</frame>
|
||||||
|
<frame index="82">images\i_red_miniball_82.png</frame>
|
||||||
|
<frame index="83">images\i_red_miniball_83.png</frame>
|
||||||
|
<frame index="84">images\i_red_miniball_84.png</frame>
|
||||||
|
<frame index="85">images\i_red_miniball_85.png</frame>
|
||||||
|
<frame index="86">images\i_red_miniball_86.png</frame>
|
||||||
|
<frame index="87">images\i_red_miniball_87.png</frame>
|
||||||
|
<frame index="88">images\i_red_miniball_88.png</frame>
|
||||||
|
<frame index="89">images\i_red_miniball_89.png</frame>
|
||||||
|
<frame index="90">images\i_red_miniball_90.png</frame>
|
||||||
|
<frame index="91">images\i_red_miniball_91.png</frame>
|
||||||
|
<frame index="92">images\i_red_miniball_92.png</frame>
|
||||||
|
<frame index="93">images\i_red_miniball_93.png</frame>
|
||||||
|
<frame index="94">images\i_red_miniball_94.png</frame>
|
||||||
|
<frame index="95">images\i_red_miniball_95.png</frame>
|
||||||
|
<frame index="96">images\i_red_miniball_96.png</frame>
|
||||||
|
<frame index="97">images\i_red_miniball_97.png</frame>
|
||||||
|
<frame index="98">images\i_red_miniball_98.png</frame>
|
||||||
|
<frame index="99">images\i_red_miniball_99.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_sandbox.sprite.gmx
Normal file
24
sprites/i_sandbox.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>16</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>31</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>32</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_sandbox_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_sidewalls.sprite.gmx
Normal file
24
sprites/i_sidewalls.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>16</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>31</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>32</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_sidewalls_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_squadra_des.sprite.gmx
Normal file
24
sprites/i_squadra_des.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>24</xorig>
|
||||||
|
<yorigin>24</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>47</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>47</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>48</width>
|
||||||
|
<height>48</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_squadra_des_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_squadra_sin.sprite.gmx
Normal file
24
sprites/i_squadra_sin.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>24</xorig>
|
||||||
|
<yorigin>24</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>47</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>47</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>48</width>
|
||||||
|
<height>48</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_squadra_sin_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_stairs.sprite.gmx
Normal file
24
sprites/i_stairs.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>16</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>31</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>32</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_stairs_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_temperino.sprite.gmx
Normal file
24
sprites/i_temperino.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>12</xorig>
|
||||||
|
<yorigin>18</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>23</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>24</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_temperino_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_totemA.sprite.gmx
Normal file
24
sprites/i_totemA.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>16</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>31</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>32</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_totemA_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_totemB.sprite.gmx
Normal file
24
sprites/i_totemB.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>16</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>31</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>32</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_totemB_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_totemC.sprite.gmx
Normal file
24
sprites/i_totemC.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>16</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>31</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>32</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_totemC_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_totemD.sprite.gmx
Normal file
24
sprites/i_totemD.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>16</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>31</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>32</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_totemD_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_totemF.sprite.gmx
Normal file
24
sprites/i_totemF.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>16</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>31</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>32</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_totemF_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_totemG.sprite.gmx
Normal file
24
sprites/i_totemG.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>16</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>31</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>32</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_totemG_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_totemH.sprite.gmx
Normal file
24
sprites/i_totemH.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>16</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>31</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>32</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_totemH_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_totemI.sprite.gmx
Normal file
24
sprites/i_totemI.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>16</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>31</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>32</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_totemI_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/i_totemJ.sprite.gmx
Normal file
24
sprites/i_totemJ.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>16</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>31</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>32</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_totemJ_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue