1
Fork 0
mirror of https://github.com/Steffo99/stack.git synced 2024-10-16 06:17:30 +00:00

Cambiati nomi di alcuni sprite.

This commit is contained in:
Steffo 2013-07-03 23:16:36 +03:00
parent 151f951ec5
commit a010ca709f
248 changed files with 1352 additions and 101 deletions

View file

@ -6,55 +6,55 @@
<NewExtensions/> <NewExtensions/>
<sounds name="sound"/> <sounds name="sound"/>
<sprites name="sprites"> <sprites name="sprites">
<sprite>sprites\up</sprite> <sprite>sprites\i_magnet</sprite>
<sprite>sprites\rtile</sprite> <sprite>sprites\i_red_box</sprite>
<sprite>sprites\octo</sprite> <sprite>sprites\i_red_ball</sprite>
<sprite>sprites\radio</sprite> <sprite>sprites\i_red_miniball</sprite>
<sprite>sprites\mousefollow</sprite> <sprite>sprites\i_orange_miniball</sprite>
<sprite>sprites\bigsphere</sprite> <sprite>sprites\i_radio_ball</sprite>
<sprite>sprites\radiocube</sprite> <sprite>sprites\i_radio_arrow</sprite>
<sprite>sprites\radiotri</sprite> <sprite>sprites\i_radio_bigball</sprite>
<sprite>sprites\radiotriq</sprite> <sprite>sprites\i_radio_cube</sprite>
<sprite>sprites\rbomb</sprite> <sprite>sprites\i_radio_tri_1</sprite>
<sprite>sprites\obomb</sprite> <sprite>sprites\i_radio_tri_2</sprite>
<sprite>sprites\lball</sprite> <sprite>sprites\i_gomma_piccola</sprite>
<sprite>sprites\bigball</sprite> <sprite>sprites\i_gomma_grande</sprite>
<sprite>sprites\moonball</sprite> <sprite>sprites\i_paracadute</sprite>
<sprite>sprites\pallinacarta</sprite> <sprite>sprites\i_carta_ball</sprite>
<sprite>sprites\libro_mate</sprite> <sprite>sprites\i_libro_mate</sprite>
<sprite>sprites\matitasp</sprite> <sprite>sprites\i_matita</sprite>
<sprite>sprites\temper</sprite> <sprite>sprites\i_temperino</sprite>
<sprite>sprites\rtri</sprite> <sprite>sprites\i_squadra_sin</sprite>
<sprite>sprites\ltri</sprite> <sprite>sprites\i_squadra_des</sprite>
<sprite>sprites\explosion</sprite> <sprite>sprites\i_esplosione</sprite>
<sprite>sprites\coin</sprite> <sprite>sprites\i_moneta</sprite>
<sprites name="Tiles"> <sprites name="Tiles">
<sprite>sprites\ytile</sprite> <sprite>sprites\i_blocco</sprite>
<sprite>sprites\totemA</sprite> <sprite>sprites\i_totemA</sprite>
<sprite>sprites\totemB</sprite> <sprite>sprites\i_totemB</sprite>
<sprite>sprites\totemC</sprite> <sprite>sprites\i_totemC</sprite>
<sprite>sprites\totemD</sprite> <sprite>sprites\i_totemD</sprite>
<sprite>sprites\totemE</sprite> <sprite>sprites\i_otemE</sprite>
<sprite>sprites\totemF</sprite> <sprite>sprites\i_totemF</sprite>
<sprite>sprites\totemG</sprite> <sprite>sprites\i_totemG</sprite>
<sprite>sprites\totemH</sprite> <sprite>sprites\i_totemH</sprite>
<sprite>sprites\totemI</sprite> <sprite>sprites\i_totemI</sprite>
<sprite>sprites\totemJ</sprite> <sprite>sprites\i_totemJ</sprite>
<sprite>sprites\t_maxi</sprite> <sprite>sprites\i_maxi</sprite>
<sprite>sprites\t_sidewalls</sprite> <sprite>sprites\i_sidewalls</sprite>
<sprite>sprites\t_twotris</sprite> <sprite>sprites\i_twotris</sprite>
<sprite>sprites\t_classic</sprite> <sprite>sprites\i_classic</sprite>
<sprite>sprites\t_sandbox</sprite> <sprite>sprites\i_sandbox</sprite>
<sprite>sprites\t_stairs</sprite> <sprite>sprites\i_stairs</sprite>
<sprite>sprites\bclassic</sprite> <sprite>sprites\i_base_classic</sprite>
<sprite>sprites\bsandbox</sprite> <sprite>sprites\i_base_sandbox</sprite>
<sprite>sprites\bsidewalls1</sprite> <sprite>sprites\i_base_sidewalls_1</sprite>
<sprite>sprites\bsidewalls2</sprite> <sprite>sprites\i_base_sidewalls_2</sprite>
<sprite>sprites\yslabl</sprite> <sprite>sprites\i_half_L_D</sprite>
<sprite>sprites\ytopl</sprite> <sprite>sprites\i_half_L_U</sprite>
<sprite>sprites\ytopr</sprite> <sprite>sprites\i_half_R_U</sprite>
<sprite>sprites\yslabr</sprite> <sprite>sprites\i_half_R_D</sprite>
<sprite>sprites\locked</sprite> <sprite>sprites\i_locked</sprite>
</sprites> </sprites>
</sprites> </sprites>
<backgrounds name="background"/> <backgrounds name="background"/>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>explosion</spriteName> <spriteName>i_esplosione</spriteName>
<solid>0</solid> <solid>0</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -69,7 +69,7 @@
<arguments> <arguments>
<argument> <argument>
<kind>5</kind> <kind>5</kind>
<sprite>coin</sprite> <sprite>i_moneta</sprite>
</argument> </argument>
<argument> <argument>
<kind>0</kind> <kind>0</kind>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>coin</spriteName> <spriteName>i_moneta</spriteName>
<solid>0</solid> <solid>0</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>-3</depth> <depth>-3</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>rbomb</spriteName> <spriteName>i_red_miniball</spriteName>
<solid>0</solid> <solid>0</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>pallinacarta</spriteName> <spriteName>i_carta_ball</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>obomb</spriteName> <spriteName>i_orange_miniball</spriteName>
<solid>0</solid> <solid>0</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>rtile</spriteName> <spriteName>i_red_box</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>bigball</spriteName> <spriteName>i_gomma_grande</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>lball</spriteName> <spriteName>i_gomma_piccola</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>libro_mate</spriteName> <spriteName>i_libro_mate</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>up</spriteName> <spriteName>i_magnet</spriteName>
<solid>0</solid> <solid>0</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>1</depth> <depth>1</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>matitasp</spriteName> <spriteName>i_matita</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>coin</spriteName> <spriteName>i_moneta</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>t_classic</spriteName> <spriteName>i_classic</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>ytile</spriteName> <spriteName>i_blocco</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>t_maxi</spriteName> <spriteName>i_maxi</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>t_sandbox</spriteName> <spriteName>i_sandbox</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>t_sidewalls</spriteName> <spriteName>i_sidewalls</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>t_stairs</spriteName> <spriteName>i_stairs</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>ytile</spriteName> <spriteName>i_blocco</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>t_twotris</spriteName> <spriteName>i_twotris</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>moonball</spriteName> <spriteName>i_paracadute</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>radiocube</spriteName> <spriteName>i_radio_cube</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>mousefollow</spriteName> <spriteName>i_radio_arrow</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>radio</spriteName> <spriteName>i_radio_ball</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>bigsphere</spriteName> <spriteName>i_radio_bigball</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>radiotri</spriteName> <spriteName>i_radio_tri_1</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>radiotriq</spriteName> <spriteName>i_radio_tri_2</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>ltri</spriteName> <spriteName>i_squadra_des</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>rtri</spriteName> <spriteName>i_squadra_sin</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>temper</spriteName> <spriteName>i_temperino</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>totemA</spriteName> <spriteName>i_totemA</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>totemB</spriteName> <spriteName>i_totemB</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>totemC</spriteName> <spriteName>i_totemC</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>totemD</spriteName> <spriteName>i_totemD</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>totemE</spriteName> <spriteName>i_otemE</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>totemF</spriteName> <spriteName>i_totemF</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>totemG</spriteName> <spriteName>i_totemG</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>totemH</spriteName> <spriteName>i_totemH</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>totemI</spriteName> <spriteName>i_totemI</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>totemJ</spriteName> <spriteName>i_totemJ</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>ytile</spriteName> <spriteName>i_blocco</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>yslabl</spriteName> <spriteName>i_half_L_D</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>ytopl</spriteName> <spriteName>i_half_L_U</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>yslabr</spriteName> <spriteName>i_half_R_D</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>ytopr</spriteName> <spriteName>i_half_R_U</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>bclassic</spriteName> <spriteName>i_base_classic</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>locked</spriteName> <spriteName>i_locked</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>-1</depth> <depth>-1</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>bsandbox</spriteName> <spriteName>i_base_sandbox</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>ytile</spriteName> <spriteName>i_blocco</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -403,7 +403,7 @@ instance_create(mouse_x,mouse_y,stack_names[selected]);
<arguments> <arguments>
<argument> <argument>
<kind>5</kind> <kind>5</kind>
<sprite>rtile</sprite> <sprite>i_red_box</sprite>
</argument> </argument>
<argument> <argument>
<kind>0</kind> <kind>0</kind>

View file

@ -593,7 +593,7 @@
<arguments> <arguments>
<argument> <argument>
<kind>5</kind> <kind>5</kind>
<sprite>rbomb</sprite> <sprite>i_red_miniball</sprite>
</argument> </argument>
<argument> <argument>
<kind>0</kind> <kind>0</kind>
@ -677,7 +677,7 @@
<arguments> <arguments>
<argument> <argument>
<kind>5</kind> <kind>5</kind>
<sprite>obomb</sprite> <sprite>i_orange_miniball</sprite>
</argument> </argument>
<argument> <argument>
<kind>0</kind> <kind>0</kind>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>48</xorig>
<yorigin>16</yorigin>
<colkind>0</colkind>
<coltolerance>0</coltolerance>
<sepmasks>-1</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>95</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>96</width>
<height>32</height>
<frames>
<frame index="0">images\i_base_classic_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>320</xorig>
<yorigin>16</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>639</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>640</width>
<height>32</height>
<frames>
<frame index="0">images\i_base_sandbox_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>32</xorig>
<yorigin>64</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>63</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>127</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>64</width>
<height>128</height>
<frames>
<frame index="0">images\i_base_sidewalls_1_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>32</xorig>
<yorigin>64</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>63</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>127</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>64</width>
<height>128</height>
<frames>
<frame index="0">images\i_base_sidewalls_2_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>16</xorig>
<yorigin>16</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>31</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>32</width>
<height>32</height>
<frames>
<frame index="0">images\i_blocco_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>4</xorig>
<yorigin>4</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>7</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>7</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>8</width>
<height>8</height>
<frames>
<frame index="0">images\i_carta_ball_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>16</xorig>
<yorigin>16</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>31</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>32</width>
<height>32</height>
<frames>
<frame index="0">images\i_classic_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>32</xorig>
<yorigin>32</yorigin>
<colkind>0</colkind>
<coltolerance>159</coltolerance>
<sepmasks>-1</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>61</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>61</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>64</width>
<height>64</height>
<frames>
<frame index="0">images\i_esplosione_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>12</xorig>
<yorigin>12</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>23</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>23</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>24</width>
<height>24</height>
<frames>
<frame index="0">images\i_gomma_grande_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>8</xorig>
<yorigin>8</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>15</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>15</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>16</width>
<height>16</height>
<frames>
<frame index="0">images\i_gomma_piccola_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>16</xorig>
<yorigin>16</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>31</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>32</width>
<height>32</height>
<frames>
<frame index="0">images\i_half_L_D_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>16</xorig>
<yorigin>16</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>31</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>32</width>
<height>32</height>
<frames>
<frame index="0">images\i_half_L_U_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>16</xorig>
<yorigin>16</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>31</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>32</width>
<height>32</height>
<frames>
<frame index="0">images\i_half_R_D_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>16</xorig>
<yorigin>16</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>31</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>32</width>
<height>32</height>
<frames>
<frame index="0">images\i_half_R_U_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>16</xorig>
<yorigin>24</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>31</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>47</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>32</width>
<height>48</height>
<frames>
<frame index="0">images\i_libro_mate_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>48</xorig>
<yorigin>16</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>95</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>96</width>
<height>32</height>
<frames>
<frame index="0">images\i_locked_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>16</xorig>
<yorigin>16</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>31</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>32</width>
<height>32</height>
<frames>
<frame index="0">images\i_magnet_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>5</xorig>
<yorigin>20</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>9</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>39</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>10</width>
<height>40</height>
<frames>
<frame index="0">images\i_matita_0.png</frame>
</frames>
</sprite>

24
sprites/i_maxi.sprite.gmx Normal file
View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>16</xorig>
<yorigin>16</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>31</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>32</width>
<height>32</height>
<frames>
<frame index="0">images\i_maxi_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>8</xorig>
<yorigin>8</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>15</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>15</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>16</width>
<height>16</height>
<frames>
<frame index="0">images\i_moneta_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>4</xorig>
<yorigin>4</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>7</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>7</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>8</width>
<height>8</height>
<frames>
<frame index="0">images\i_orange_miniball_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>16</xorig>
<yorigin>16</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>31</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>32</width>
<height>32</height>
<frames>
<frame index="0">images\i_otemE_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>12</xorig>
<yorigin>6</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>23</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>11</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>24</width>
<height>12</height>
<frames>
<frame index="0">images\i_paracadute_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>8</xorig>
<yorigin>8</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>15</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>15</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>16</width>
<height>16</height>
<frames>
<frame index="0">images\i_radio_arrow_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>8</xorig>
<yorigin>8</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>15</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>15</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>16</width>
<height>16</height>
<frames>
<frame index="0">images\i_radio_ball_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>16</xorig>
<yorigin>16</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>31</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>32</width>
<height>32</height>
<frames>
<frame index="0">images\i_radio_bigball_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>8</xorig>
<yorigin>8</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>15</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>15</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>16</width>
<height>16</height>
<frames>
<frame index="0">images\i_radio_cube_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>8</xorig>
<yorigin>8</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>15</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>15</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>16</width>
<height>16</height>
<frames>
<frame index="0">images\i_radio_tri_1_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>8</xorig>
<yorigin>8</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>15</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>15</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>16</width>
<height>16</height>
<frames>
<frame index="0">images\i_radio_tri_2_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>8</xorig>
<yorigin>8</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>15</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>15</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>16</width>
<height>16</height>
<frames>
<frame index="0">images\i_red_ball_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>8</xorig>
<yorigin>8</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>15</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>15</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>16</width>
<height>16</height>
<frames>
<frame index="0">images\i_red_box_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,123 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>4</xorig>
<yorigin>4</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>7</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>7</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>8</width>
<height>8</height>
<frames>
<frame index="0">images\i_red_miniball_0.png</frame>
<frame index="1">images\i_red_miniball_1.png</frame>
<frame index="2">images\i_red_miniball_2.png</frame>
<frame index="3">images\i_red_miniball_3.png</frame>
<frame index="4">images\i_red_miniball_4.png</frame>
<frame index="5">images\i_red_miniball_5.png</frame>
<frame index="6">images\i_red_miniball_6.png</frame>
<frame index="7">images\i_red_miniball_7.png</frame>
<frame index="8">images\i_red_miniball_8.png</frame>
<frame index="9">images\i_red_miniball_9.png</frame>
<frame index="10">images\i_red_miniball_10.png</frame>
<frame index="11">images\i_red_miniball_11.png</frame>
<frame index="12">images\i_red_miniball_12.png</frame>
<frame index="13">images\i_red_miniball_13.png</frame>
<frame index="14">images\i_red_miniball_14.png</frame>
<frame index="15">images\i_red_miniball_15.png</frame>
<frame index="16">images\i_red_miniball_16.png</frame>
<frame index="17">images\i_red_miniball_17.png</frame>
<frame index="18">images\i_red_miniball_18.png</frame>
<frame index="19">images\i_red_miniball_19.png</frame>
<frame index="20">images\i_red_miniball_20.png</frame>
<frame index="21">images\i_red_miniball_21.png</frame>
<frame index="22">images\i_red_miniball_22.png</frame>
<frame index="23">images\i_red_miniball_23.png</frame>
<frame index="24">images\i_red_miniball_24.png</frame>
<frame index="25">images\i_red_miniball_25.png</frame>
<frame index="26">images\i_red_miniball_26.png</frame>
<frame index="27">images\i_red_miniball_27.png</frame>
<frame index="28">images\i_red_miniball_28.png</frame>
<frame index="29">images\i_red_miniball_29.png</frame>
<frame index="30">images\i_red_miniball_30.png</frame>
<frame index="31">images\i_red_miniball_31.png</frame>
<frame index="32">images\i_red_miniball_32.png</frame>
<frame index="33">images\i_red_miniball_33.png</frame>
<frame index="34">images\i_red_miniball_34.png</frame>
<frame index="35">images\i_red_miniball_35.png</frame>
<frame index="36">images\i_red_miniball_36.png</frame>
<frame index="37">images\i_red_miniball_37.png</frame>
<frame index="38">images\i_red_miniball_38.png</frame>
<frame index="39">images\i_red_miniball_39.png</frame>
<frame index="40">images\i_red_miniball_40.png</frame>
<frame index="41">images\i_red_miniball_41.png</frame>
<frame index="42">images\i_red_miniball_42.png</frame>
<frame index="43">images\i_red_miniball_43.png</frame>
<frame index="44">images\i_red_miniball_44.png</frame>
<frame index="45">images\i_red_miniball_45.png</frame>
<frame index="46">images\i_red_miniball_46.png</frame>
<frame index="47">images\i_red_miniball_47.png</frame>
<frame index="48">images\i_red_miniball_48.png</frame>
<frame index="49">images\i_red_miniball_49.png</frame>
<frame index="50">images\i_red_miniball_50.png</frame>
<frame index="51">images\i_red_miniball_51.png</frame>
<frame index="52">images\i_red_miniball_52.png</frame>
<frame index="53">images\i_red_miniball_53.png</frame>
<frame index="54">images\i_red_miniball_54.png</frame>
<frame index="55">images\i_red_miniball_55.png</frame>
<frame index="56">images\i_red_miniball_56.png</frame>
<frame index="57">images\i_red_miniball_57.png</frame>
<frame index="58">images\i_red_miniball_58.png</frame>
<frame index="59">images\i_red_miniball_59.png</frame>
<frame index="60">images\i_red_miniball_60.png</frame>
<frame index="61">images\i_red_miniball_61.png</frame>
<frame index="62">images\i_red_miniball_62.png</frame>
<frame index="63">images\i_red_miniball_63.png</frame>
<frame index="64">images\i_red_miniball_64.png</frame>
<frame index="65">images\i_red_miniball_65.png</frame>
<frame index="66">images\i_red_miniball_66.png</frame>
<frame index="67">images\i_red_miniball_67.png</frame>
<frame index="68">images\i_red_miniball_68.png</frame>
<frame index="69">images\i_red_miniball_69.png</frame>
<frame index="70">images\i_red_miniball_70.png</frame>
<frame index="71">images\i_red_miniball_71.png</frame>
<frame index="72">images\i_red_miniball_72.png</frame>
<frame index="73">images\i_red_miniball_73.png</frame>
<frame index="74">images\i_red_miniball_74.png</frame>
<frame index="75">images\i_red_miniball_75.png</frame>
<frame index="76">images\i_red_miniball_76.png</frame>
<frame index="77">images\i_red_miniball_77.png</frame>
<frame index="78">images\i_red_miniball_78.png</frame>
<frame index="79">images\i_red_miniball_79.png</frame>
<frame index="80">images\i_red_miniball_80.png</frame>
<frame index="81">images\i_red_miniball_81.png</frame>
<frame index="82">images\i_red_miniball_82.png</frame>
<frame index="83">images\i_red_miniball_83.png</frame>
<frame index="84">images\i_red_miniball_84.png</frame>
<frame index="85">images\i_red_miniball_85.png</frame>
<frame index="86">images\i_red_miniball_86.png</frame>
<frame index="87">images\i_red_miniball_87.png</frame>
<frame index="88">images\i_red_miniball_88.png</frame>
<frame index="89">images\i_red_miniball_89.png</frame>
<frame index="90">images\i_red_miniball_90.png</frame>
<frame index="91">images\i_red_miniball_91.png</frame>
<frame index="92">images\i_red_miniball_92.png</frame>
<frame index="93">images\i_red_miniball_93.png</frame>
<frame index="94">images\i_red_miniball_94.png</frame>
<frame index="95">images\i_red_miniball_95.png</frame>
<frame index="96">images\i_red_miniball_96.png</frame>
<frame index="97">images\i_red_miniball_97.png</frame>
<frame index="98">images\i_red_miniball_98.png</frame>
<frame index="99">images\i_red_miniball_99.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>16</xorig>
<yorigin>16</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>31</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>32</width>
<height>32</height>
<frames>
<frame index="0">images\i_sandbox_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>16</xorig>
<yorigin>16</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>31</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>32</width>
<height>32</height>
<frames>
<frame index="0">images\i_sidewalls_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>24</xorig>
<yorigin>24</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>47</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>47</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>48</width>
<height>48</height>
<frames>
<frame index="0">images\i_squadra_des_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>24</xorig>
<yorigin>24</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>47</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>47</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>48</width>
<height>48</height>
<frames>
<frame index="0">images\i_squadra_sin_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>16</xorig>
<yorigin>16</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>31</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>32</width>
<height>32</height>
<frames>
<frame index="0">images\i_stairs_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>12</xorig>
<yorigin>18</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>23</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>24</width>
<height>32</height>
<frames>
<frame index="0">images\i_temperino_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>16</xorig>
<yorigin>16</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>31</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>32</width>
<height>32</height>
<frames>
<frame index="0">images\i_totemA_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>16</xorig>
<yorigin>16</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>31</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>32</width>
<height>32</height>
<frames>
<frame index="0">images\i_totemB_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>16</xorig>
<yorigin>16</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>31</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>32</width>
<height>32</height>
<frames>
<frame index="0">images\i_totemC_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>16</xorig>
<yorigin>16</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>31</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>32</width>
<height>32</height>
<frames>
<frame index="0">images\i_totemD_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>16</xorig>
<yorigin>16</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>31</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>32</width>
<height>32</height>
<frames>
<frame index="0">images\i_totemF_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>16</xorig>
<yorigin>16</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>31</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>32</width>
<height>32</height>
<frames>
<frame index="0">images\i_totemG_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>16</xorig>
<yorigin>16</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>31</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>32</width>
<height>32</height>
<frames>
<frame index="0">images\i_totemH_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>16</xorig>
<yorigin>16</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>31</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>32</width>
<height>32</height>
<frames>
<frame index="0">images\i_totemI_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>16</xorig>
<yorigin>16</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>31</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>32</width>
<height>32</height>
<frames>
<frame index="0">images\i_totemJ_0.png</frame>
</frames>
</sprite>

Some files were not shown because too many files have changed in this diff Show more