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Cambiati nomi di alcuni sprite.

This commit is contained in:
Steffo 2013-07-03 23:16:36 +03:00
parent 151f951ec5
commit a010ca709f
248 changed files with 1352 additions and 101 deletions

View file

@ -6,55 +6,55 @@
<NewExtensions/>
<sounds name="sound"/>
<sprites name="sprites">
<sprite>sprites\up</sprite>
<sprite>sprites\rtile</sprite>
<sprite>sprites\octo</sprite>
<sprite>sprites\radio</sprite>
<sprite>sprites\mousefollow</sprite>
<sprite>sprites\bigsphere</sprite>
<sprite>sprites\radiocube</sprite>
<sprite>sprites\radiotri</sprite>
<sprite>sprites\radiotriq</sprite>
<sprite>sprites\rbomb</sprite>
<sprite>sprites\obomb</sprite>
<sprite>sprites\lball</sprite>
<sprite>sprites\bigball</sprite>
<sprite>sprites\moonball</sprite>
<sprite>sprites\pallinacarta</sprite>
<sprite>sprites\libro_mate</sprite>
<sprite>sprites\matitasp</sprite>
<sprite>sprites\temper</sprite>
<sprite>sprites\rtri</sprite>
<sprite>sprites\ltri</sprite>
<sprite>sprites\explosion</sprite>
<sprite>sprites\coin</sprite>
<sprite>sprites\i_magnet</sprite>
<sprite>sprites\i_red_box</sprite>
<sprite>sprites\i_red_ball</sprite>
<sprite>sprites\i_red_miniball</sprite>
<sprite>sprites\i_orange_miniball</sprite>
<sprite>sprites\i_radio_ball</sprite>
<sprite>sprites\i_radio_arrow</sprite>
<sprite>sprites\i_radio_bigball</sprite>
<sprite>sprites\i_radio_cube</sprite>
<sprite>sprites\i_radio_tri_1</sprite>
<sprite>sprites\i_radio_tri_2</sprite>
<sprite>sprites\i_gomma_piccola</sprite>
<sprite>sprites\i_gomma_grande</sprite>
<sprite>sprites\i_paracadute</sprite>
<sprite>sprites\i_carta_ball</sprite>
<sprite>sprites\i_libro_mate</sprite>
<sprite>sprites\i_matita</sprite>
<sprite>sprites\i_temperino</sprite>
<sprite>sprites\i_squadra_sin</sprite>
<sprite>sprites\i_squadra_des</sprite>
<sprite>sprites\i_esplosione</sprite>
<sprite>sprites\i_moneta</sprite>
<sprites name="Tiles">
<sprite>sprites\ytile</sprite>
<sprite>sprites\totemA</sprite>
<sprite>sprites\totemB</sprite>
<sprite>sprites\totemC</sprite>
<sprite>sprites\totemD</sprite>
<sprite>sprites\totemE</sprite>
<sprite>sprites\totemF</sprite>
<sprite>sprites\totemG</sprite>
<sprite>sprites\totemH</sprite>
<sprite>sprites\totemI</sprite>
<sprite>sprites\totemJ</sprite>
<sprite>sprites\t_maxi</sprite>
<sprite>sprites\t_sidewalls</sprite>
<sprite>sprites\t_twotris</sprite>
<sprite>sprites\t_classic</sprite>
<sprite>sprites\t_sandbox</sprite>
<sprite>sprites\t_stairs</sprite>
<sprite>sprites\bclassic</sprite>
<sprite>sprites\bsandbox</sprite>
<sprite>sprites\bsidewalls1</sprite>
<sprite>sprites\bsidewalls2</sprite>
<sprite>sprites\yslabl</sprite>
<sprite>sprites\ytopl</sprite>
<sprite>sprites\ytopr</sprite>
<sprite>sprites\yslabr</sprite>
<sprite>sprites\locked</sprite>
<sprite>sprites\i_blocco</sprite>
<sprite>sprites\i_totemA</sprite>
<sprite>sprites\i_totemB</sprite>
<sprite>sprites\i_totemC</sprite>
<sprite>sprites\i_totemD</sprite>
<sprite>sprites\i_otemE</sprite>
<sprite>sprites\i_totemF</sprite>
<sprite>sprites\i_totemG</sprite>
<sprite>sprites\i_totemH</sprite>
<sprite>sprites\i_totemI</sprite>
<sprite>sprites\i_totemJ</sprite>
<sprite>sprites\i_maxi</sprite>
<sprite>sprites\i_sidewalls</sprite>
<sprite>sprites\i_twotris</sprite>
<sprite>sprites\i_classic</sprite>
<sprite>sprites\i_sandbox</sprite>
<sprite>sprites\i_stairs</sprite>
<sprite>sprites\i_base_classic</sprite>
<sprite>sprites\i_base_sandbox</sprite>
<sprite>sprites\i_base_sidewalls_1</sprite>
<sprite>sprites\i_base_sidewalls_2</sprite>
<sprite>sprites\i_half_L_D</sprite>
<sprite>sprites\i_half_L_U</sprite>
<sprite>sprites\i_half_R_U</sprite>
<sprite>sprites\i_half_R_D</sprite>
<sprite>sprites\i_locked</sprite>
</sprites>
</sprites>
<backgrounds name="background"/>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>explosion</spriteName>
<spriteName>i_esplosione</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -69,7 +69,7 @@
<arguments>
<argument>
<kind>5</kind>
<sprite>coin</sprite>
<sprite>i_moneta</sprite>
</argument>
<argument>
<kind>0</kind>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>coin</spriteName>
<spriteName>i_moneta</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>-3</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>rbomb</spriteName>
<spriteName>i_red_miniball</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>pallinacarta</spriteName>
<spriteName>i_carta_ball</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>obomb</spriteName>
<spriteName>i_orange_miniball</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>rtile</spriteName>
<spriteName>i_red_box</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>bigball</spriteName>
<spriteName>i_gomma_grande</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>lball</spriteName>
<spriteName>i_gomma_piccola</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>libro_mate</spriteName>
<spriteName>i_libro_mate</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>up</spriteName>
<spriteName>i_magnet</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>1</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>matitasp</spriteName>
<spriteName>i_matita</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>coin</spriteName>
<spriteName>i_moneta</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>t_classic</spriteName>
<spriteName>i_classic</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>ytile</spriteName>
<spriteName>i_blocco</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>t_maxi</spriteName>
<spriteName>i_maxi</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>t_sandbox</spriteName>
<spriteName>i_sandbox</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>t_sidewalls</spriteName>
<spriteName>i_sidewalls</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>t_stairs</spriteName>
<spriteName>i_stairs</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>ytile</spriteName>
<spriteName>i_blocco</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>t_twotris</spriteName>
<spriteName>i_twotris</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>moonball</spriteName>
<spriteName>i_paracadute</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>radiocube</spriteName>
<spriteName>i_radio_cube</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>mousefollow</spriteName>
<spriteName>i_radio_arrow</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>radio</spriteName>
<spriteName>i_radio_ball</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>bigsphere</spriteName>
<spriteName>i_radio_bigball</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>radiotri</spriteName>
<spriteName>i_radio_tri_1</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>radiotriq</spriteName>
<spriteName>i_radio_tri_2</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>ltri</spriteName>
<spriteName>i_squadra_des</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>rtri</spriteName>
<spriteName>i_squadra_sin</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>temper</spriteName>
<spriteName>i_temperino</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>totemA</spriteName>
<spriteName>i_totemA</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>totemB</spriteName>
<spriteName>i_totemB</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>totemC</spriteName>
<spriteName>i_totemC</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>totemD</spriteName>
<spriteName>i_totemD</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>totemE</spriteName>
<spriteName>i_otemE</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>totemF</spriteName>
<spriteName>i_totemF</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>totemG</spriteName>
<spriteName>i_totemG</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>totemH</spriteName>
<spriteName>i_totemH</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>totemI</spriteName>
<spriteName>i_totemI</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>totemJ</spriteName>
<spriteName>i_totemJ</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>ytile</spriteName>
<spriteName>i_blocco</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>yslabl</spriteName>
<spriteName>i_half_L_D</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>ytopl</spriteName>
<spriteName>i_half_L_U</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>yslabr</spriteName>
<spriteName>i_half_R_D</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>ytopr</spriteName>
<spriteName>i_half_R_U</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>bclassic</spriteName>
<spriteName>i_base_classic</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>locked</spriteName>
<spriteName>i_locked</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>-1</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>bsandbox</spriteName>
<spriteName>i_base_sandbox</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>ytile</spriteName>
<spriteName>i_blocco</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>

View file

@ -403,7 +403,7 @@ instance_create(mouse_x,mouse_y,stack_names[selected]);
<arguments>
<argument>
<kind>5</kind>
<sprite>rtile</sprite>
<sprite>i_red_box</sprite>
</argument>
<argument>
<kind>0</kind>

View file

@ -593,7 +593,7 @@
<arguments>
<argument>
<kind>5</kind>
<sprite>rbomb</sprite>
<sprite>i_red_miniball</sprite>
</argument>
<argument>
<kind>0</kind>
@ -677,7 +677,7 @@
<arguments>
<argument>
<kind>5</kind>
<sprite>obomb</sprite>
<sprite>i_orange_miniball</sprite>
</argument>
<argument>
<kind>0</kind>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>48</xorig>
<yorigin>16</yorigin>
<colkind>0</colkind>
<coltolerance>0</coltolerance>
<sepmasks>-1</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>95</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>96</width>
<height>32</height>
<frames>
<frame index="0">images\i_base_classic_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>320</xorig>
<yorigin>16</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>639</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>640</width>
<height>32</height>
<frames>
<frame index="0">images\i_base_sandbox_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>32</xorig>
<yorigin>64</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
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