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Qualche modifica.

This commit is contained in:
Steffo 2013-07-04 19:34:44 +03:00
parent d8fa814280
commit ac83477aac
4 changed files with 5 additions and 202 deletions

View file

@ -87,7 +87,6 @@
</objects> </objects>
<objects name="Radio"> <objects name="Radio">
<object>objects\o_radio_palla</object> <object>objects\o_radio_palla</object>
<object>objects\o_radio_local</object>
<object>objects\o_radio_palla_grande</object> <object>objects\o_radio_palla_grande</object>
<object>objects\o_radio_cubo</object> <object>objects\o_radio_cubo</object>
<object>objects\o_radio_triangolo</object> <object>objects\o_radio_triangolo</object>
@ -107,10 +106,6 @@
<object>objects\o_totem_H</object> <object>objects\o_totem_H</object>
<object>objects\o_totem_I</object> <object>objects\o_totem_I</object>
<object>objects\o_totem_J</object> <object>objects\o_totem_J</object>
<objects name="Gomme">
<object>objects\o_gomma_piccola</object>
<object>objects\o_gomma_grande</object>
</objects>
</objects> </objects>
<objects name="Scuola"> <objects name="Scuola">
<objects name="Libri"> <objects name="Libri">
@ -129,6 +124,10 @@
<objects name="Paracadute"> <objects name="Paracadute">
<object>objects\o_paracadute</object> <object>objects\o_paracadute</object>
</objects> </objects>
<objects name="Gomme">
<object>objects\o_gomma_piccola</object>
<object>objects\o_gomma_grande</object>
</objects>
</objects> </objects>
<objects name="Pezzi"> <objects name="Pezzi">
<object>objects\o_wall_inv</object> <object>objects\o_wall_inv</object>

View file

@ -1,153 +0,0 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>i_radio_arrow</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>o_generale</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="5" enumb="76">
<action>
<libid>1</libid>
<id>601</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_execute_script</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>9</kind>
<script>rollR</script>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="5" enumb="75">
<action>
<libid>1</libid>
<id>601</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_execute_script</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>9</kind>
<script>rollL</script>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="9" enumb="79">
<action>
<libid>1</libid>
<id>601</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_execute_script</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>9</kind>
<script>localrocket</script>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.800000011920929</PhysicsObjectDensity>
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>3</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>15</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>8,8</point>
<point>8,8</point>
</PhysicsShapePoints>
</object>

View file

@ -92,48 +92,6 @@
</arguments> </arguments>
</action> </action>
</event> </event>
<event eventtype="9" enumb="79">
<action>
<libid>1</libid>
<id>601</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_execute_script</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>9</kind>
<script>rocketup</script>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
<argument>
<kind>0</kind>
<string>0</string>
</argument>
</arguments>
</action>
</event>
</events> </events>
<PhysicsObject>-1</PhysicsObject> <PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor> <PhysicsObjectSensor>0</PhysicsObjectSensor>

View file

@ -1,7 +1,7 @@
//Seleziona il primo oggetto. //Seleziona il primo oggetto.
selected = 0; selected = 0;
//Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9. //Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9.
totalitems = 26; totalitems = 25;
//Definisci l'array con tutti i nomi degli oggetti da fare spawnare. //Definisci l'array con tutti i nomi degli oggetti da fare spawnare.
stack_names[0] = o_squadra_sin; stack_names[0] = o_squadra_sin;
stack_names[1] = o_gomma_piccola; stack_names[1] = o_gomma_piccola;
@ -29,7 +29,6 @@ stack_names[22] = o_radio_triangolo_2;
stack_names[23] = o_squadra_des; stack_names[23] = o_squadra_des;
stack_names[24] = o_wall_norm; stack_names[24] = o_wall_norm;
stack_names[25] = o_radio_palla_grande; stack_names[25] = o_radio_palla_grande;
stack_names[26] = o_radio_local;
//Disattiva il mouse normale visto che viene generato automaticamente. //Disattiva il mouse normale visto che viene generato automaticamente.
window_set_cursor(cr_none); window_set_cursor(cr_none);
//Apri il file di salvataggio, carica il record e chiudi il file. //Apri il file di salvataggio, carica il record e chiudi il file.