mirror of
https://github.com/Steffo99/stack.git
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Aggiunto il contatore degli X nel M. P.
This commit is contained in:
parent
6f94d69e3f
commit
b082b39af3
4 changed files with 117 additions and 226 deletions
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@ -73,6 +73,7 @@
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<object>objects\toboom</object>
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<object>objects\box</object>
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<object>objects\text</object>
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<object>objects\btotal</object>
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<object>objects\lift</object>
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<object>objects\debugobj</object>
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</objects>
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@ -1,218 +1,34 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>locked</spriteName>
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<solid>-1</solid>
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<spriteName><undefined></spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<depth>5</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>611</id>
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<kind>6</kind>
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||||
<userelative>-1</userelative>
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<isquestion>0</isquestion>
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||||
<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>topass</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>12345</string>
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</argument>
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</arguments>
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</action>
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<event eventtype="3" enumb="1">
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<action>
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<libid>1</libid>
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<id>612</id>
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<userelative>0</userelative>
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<isquestion>-1</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>1</exetype>
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<functionname>action_if_variable</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>0</kind>
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<string>global.boxtotal</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>topass</string>
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</argument>
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<argument>
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<kind>4</kind>
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<string>4</string>
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>1</exetype>
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<functionname>action_kill_object</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>612</id>
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<id>524</id>
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<kind>0</kind>
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<userelative>0</userelative>
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<isquestion>-1</isquestion>
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<useapplyto>-1</useapplyto>
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<isquestion>0</isquestion>
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<useapplyto>0</useapplyto>
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<exetype>1</exetype>
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<functionname>action_if_variable</functionname>
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<functionname>action_color</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>0</kind>
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<string>debug_mode</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>true</string>
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</argument>
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<argument>
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<kind>4</kind>
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<string>0</string>
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<kind>13</kind>
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<string>12615680</string>
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>422</id>
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<kind>1</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>0</useapplyto>
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<exetype>0</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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</action>
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>draw_set_color(c_white);
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physics_draw_debug();
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</string>
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>424</id>
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<kind>2</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>0</useapplyto>
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<exetype>0</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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</action>
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<action>
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<libid>1</libid>
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<id>421</id>
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<kind>3</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>0</useapplyto>
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<exetype>0</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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</action>
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<action>
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<libid>1</libid>
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<id>422</id>
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<kind>1</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>0</useapplyto>
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<exetype>0</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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</action>
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<action>
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<libid>1</libid>
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<id>500</id>
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<kind>0</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>0</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring>draw_self();</codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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</action>
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<action>
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<libid>1</libid>
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<id>424</id>
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<kind>2</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>0</useapplyto>
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<exetype>0</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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</action>
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<action>
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<libid>1</libid>
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<id>526</id>
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@ -237,26 +53,6 @@ physics_draw_debug();
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>524</id>
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<kind>0</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>0</useapplyto>
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<exetype>1</exetype>
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<functionname>action_color</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>13</kind>
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<string>16777215</string>
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>613</id>
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<arguments>
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<argument>
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<kind>0</kind>
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<string>topass</string>
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<string>global.boxtotal</string>
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</argument>
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<argument>
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<kind>0</kind>
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@ -287,21 +83,16 @@ physics_draw_debug();
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</action>
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</event>
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</events>
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<PhysicsObject>-1</PhysicsObject>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>1</PhysicsObjectShape>
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<PhysicsObjectDensity>0</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints>
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<point>0,0</point>
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<point>96,0</point>
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<point>96,32</point>
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<point>0,32</point>
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</PhysicsShapePoints>
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<PhysicsShapePoints/>
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</object>
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98
objects/btotal.object.gmx
Normal file
98
objects/btotal.object.gmx
Normal file
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@ -0,0 +1,98 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName><undefined></spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>5</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>524</id>
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<kind>0</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>0</useapplyto>
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<exetype>1</exetype>
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<functionname>action_color</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>13</kind>
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<string>12615680</string>
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>526</id>
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<kind>0</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>0</useapplyto>
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<exetype>1</exetype>
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<functionname>action_font</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>12</kind>
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<font>points</font>
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</argument>
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<argument>
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<kind>4</kind>
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<string>1</string>
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>613</id>
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<kind>0</kind>
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<userelative>-1</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>1</exetype>
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<functionname>action_draw_variable</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>-1</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>0</kind>
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<string>global.boxtotal</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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@ -52,6 +52,7 @@
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<instances>
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<instance objName="text" x="64" y="352" name="inst_69F25A4C" locked="0" code="display = "Stack"" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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<instance objName="text" x="560" y="352" name="inst_12FD098C" locked="0" code="display = "Strategy"" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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<instance objName="btotal" x="64" y="384" name="inst_69A7F534" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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<instance objName="wall" x="640" y="480" name="inst_FFE0D61D" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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<instance objName="wall" x="608" y="480" name="inst_6E29682F" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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<instance objName="wall" x="512" y="480" name="inst_4DE63F2A" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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