mirror of
https://github.com/Steffo99/stack.git
synced 2024-11-21 23:44:20 +00:00
parent
1ae81ae7fd
commit
b86b6b4004
14 changed files with 257 additions and 10 deletions
19
background/cloud.background.gmx
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19
background/cloud.background.gmx
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@ -0,0 +1,19 @@
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||||||
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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||||||
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<background>
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||||||
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<istileset>0</istileset>
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||||||
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<tilewidth>16</tilewidth>
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||||||
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<tileheight>16</tileheight>
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||||||
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<tilexoff>0</tilexoff>
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||||||
|
<tileyoff>0</tileyoff>
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||||||
|
<tilehsep>0</tilehsep>
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||||||
|
<tilevsep>0</tilevsep>
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||||||
|
<HTile>-1</HTile>
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||||||
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<VTile>-1</VTile>
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||||||
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<TextureGroups>
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||||||
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<TextureGroup0>0</TextureGroup0>
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||||||
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</TextureGroups>
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||||||
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<For3D>0</For3D>
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||||||
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<width>64</width>
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||||||
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<height>32</height>
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||||||
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<data>images\cloud.png</data>
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||||||
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</background>
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BIN
background/images/cloud.png
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BIN
background/images/cloud.png
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Binary file not shown.
After Width: | Height: | Size: 220 B |
BIN
background/images/sea.png
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BIN
background/images/sea.png
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Binary file not shown.
After Width: | Height: | Size: 141 B |
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@ -37,6 +37,7 @@
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||||||
<sprite>sprites\i_sandbox</sprite>
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<sprite>sprites\i_sandbox</sprite>
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||||||
<sprite>sprites\i_stairs</sprite>
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<sprite>sprites\i_stairs</sprite>
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||||||
<sprite>sprites\i_base_classic</sprite>
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<sprite>sprites\i_base_classic</sprite>
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||||||
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<sprite>sprites\i_base_sand</sprite>
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||||||
<sprite>sprites\i_base_sandbox</sprite>
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<sprite>sprites\i_base_sandbox</sprite>
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||||||
<sprite>sprites\i_base_sidewalls_1</sprite>
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<sprite>sprites\i_base_sidewalls_1</sprite>
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||||||
<sprite>sprites\i_base_sidewalls_2</sprite>
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<sprite>sprites\i_base_sidewalls_2</sprite>
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||||||
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@ -89,7 +90,10 @@
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||||||
</sprites>
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</sprites>
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||||||
</sprites>
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</sprites>
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||||||
</sprites>
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</sprites>
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||||||
<backgrounds name="background"/>
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<backgrounds name="background">
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||||||
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<background>background\cloud</background>
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||||||
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<background>background\sea</background>
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||||||
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</backgrounds>
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||||||
<paths name="paths"/>
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<paths name="paths"/>
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||||||
<scripts name="scripts">
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<scripts name="scripts">
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||||||
<script>scripts\saverecord.gml</script>
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<script>scripts\saverecord.gml</script>
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||||||
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@ -146,6 +150,11 @@
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||||||
<object>objects\o_totem_J</object>
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<object>objects\o_totem_J</object>
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||||||
<object>objects\o_totem_K</object>
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<object>objects\o_totem_K</object>
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||||||
<object>objects\o_totem_L</object>
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<object>objects\o_totem_L</object>
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||||||
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<object>objects\o_totem_M</object>
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||||||
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<object>objects\o_totem_N</object>
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||||||
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<object>objects\o_totem_O</object>
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||||||
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<object>objects\o_totem_P</object>
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||||||
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<object>objects\o_totem_Q</object>
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||||||
</objects>
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</objects>
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||||||
</objects>
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</objects>
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||||||
<objects name="Scuola">
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<objects name="Scuola">
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||||||
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@ -175,6 +184,7 @@
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||||||
<object>objects\o_move_freeplay_levels</object>
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<object>objects\o_move_freeplay_levels</object>
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||||||
<object>objects\o_move_strategy</object>
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<object>objects\o_move_strategy</object>
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||||||
<object>objects\o_wall_inv_classic</object>
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<object>objects\o_wall_inv_classic</object>
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||||||
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<object>objects\o_wall_inv_totem</object>
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||||||
<object>objects\o_wall_inv_sandbox</object>
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<object>objects\o_wall_inv_sandbox</object>
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||||||
<object>objects\o_wall_inv_L_D</object>
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<object>objects\o_wall_inv_L_D</object>
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||||||
<object>objects\o_wall_inv_L_U</object>
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<object>objects\o_wall_inv_L_U</object>
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||||||
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28
objects/o_totem_M.object.gmx
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28
objects/o_totem_M.object.gmx
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@ -0,0 +1,28 @@
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||||||
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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||||||
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<object>
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||||||
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<spriteName>i_totemM</spriteName>
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||||||
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<solid>-1</solid>
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||||||
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<visible>-1</visible>
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||||||
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<depth>0</depth>
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||||||
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<persistent>0</persistent>
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||||||
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<parentName>o_generale</parentName>
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||||||
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<maskName><undefined></maskName>
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||||||
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<events/>
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||||||
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<PhysicsObject>-1</PhysicsObject>
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||||||
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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||||||
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<PhysicsObjectShape>1</PhysicsObjectShape>
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||||||
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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||||||
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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||||||
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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||||||
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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||||||
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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||||||
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<PhysicsObjectFriction>10</PhysicsObjectFriction>
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||||||
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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||||||
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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||||||
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<PhysicsShapePoints>
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||||||
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<point>0,0</point>
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||||||
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<point>32,0</point>
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||||||
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<point>32,32</point>
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||||||
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<point>0,32</point>
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||||||
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</PhysicsShapePoints>
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||||||
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</object>
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28
objects/o_totem_N.object.gmx
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28
objects/o_totem_N.object.gmx
Normal file
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@ -0,0 +1,28 @@
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||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<object>
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||||||
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<spriteName>i_totemN</spriteName>
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||||||
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<solid>-1</solid>
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||||||
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<visible>-1</visible>
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||||||
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<depth>0</depth>
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||||||
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<persistent>0</persistent>
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||||||
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<parentName>o_generale</parentName>
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||||||
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<maskName><undefined></maskName>
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||||||
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<events/>
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||||||
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<PhysicsObject>-1</PhysicsObject>
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||||||
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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||||||
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<PhysicsObjectShape>1</PhysicsObjectShape>
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||||||
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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||||||
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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||||||
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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||||||
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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||||||
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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||||||
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<PhysicsObjectFriction>10</PhysicsObjectFriction>
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||||||
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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||||||
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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||||||
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<PhysicsShapePoints>
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||||||
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<point>0,0</point>
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||||||
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<point>32,0</point>
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||||||
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<point>32,32</point>
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||||||
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<point>0,32</point>
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||||||
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</PhysicsShapePoints>
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||||||
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</object>
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28
objects/o_totem_O.object.gmx
Normal file
28
objects/o_totem_O.object.gmx
Normal file
|
@ -0,0 +1,28 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<object>
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||||||
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<spriteName>i_totemO</spriteName>
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||||||
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<solid>-1</solid>
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||||||
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<visible>-1</visible>
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||||||
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<depth>0</depth>
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||||||
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<persistent>0</persistent>
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||||||
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<parentName>o_generale</parentName>
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||||||
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<maskName><undefined></maskName>
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||||||
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<events/>
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||||||
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<PhysicsObject>-1</PhysicsObject>
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||||||
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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||||||
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<PhysicsObjectShape>1</PhysicsObjectShape>
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||||||
|
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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||||||
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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||||||
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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||||||
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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||||||
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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||||||
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<PhysicsObjectFriction>10</PhysicsObjectFriction>
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||||||
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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||||||
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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||||||
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<PhysicsShapePoints>
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||||||
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<point>0,0</point>
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||||||
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<point>32,0</point>
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||||||
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<point>32,32</point>
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||||||
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<point>0,32</point>
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||||||
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</PhysicsShapePoints>
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||||||
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</object>
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28
objects/o_totem_P.object.gmx
Normal file
28
objects/o_totem_P.object.gmx
Normal file
|
@ -0,0 +1,28 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<object>
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||||||
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<spriteName>i_totemP</spriteName>
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||||||
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<solid>-1</solid>
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||||||
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<visible>-1</visible>
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||||||
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<depth>0</depth>
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||||||
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<persistent>0</persistent>
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||||||
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<parentName>o_generale</parentName>
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||||||
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<maskName><undefined></maskName>
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||||||
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<events/>
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||||||
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<PhysicsObject>-1</PhysicsObject>
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||||||
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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||||||
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<PhysicsObjectShape>1</PhysicsObjectShape>
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||||||
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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||||||
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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||||||
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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||||||
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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||||||
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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||||||
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<PhysicsObjectFriction>10</PhysicsObjectFriction>
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||||||
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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||||||
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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||||||
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<PhysicsShapePoints>
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||||||
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<point>0,0</point>
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||||||
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<point>32,0</point>
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||||||
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<point>32,32</point>
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||||||
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<point>0,32</point>
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||||||
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</PhysicsShapePoints>
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||||||
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</object>
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28
objects/o_totem_Q.object.gmx
Normal file
28
objects/o_totem_Q.object.gmx
Normal file
|
@ -0,0 +1,28 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<object>
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||||||
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<spriteName>i_totemQ</spriteName>
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||||||
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<solid>-1</solid>
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||||||
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<visible>-1</visible>
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||||||
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<depth>0</depth>
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||||||
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<persistent>0</persistent>
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||||||
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<parentName>o_generale</parentName>
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||||||
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<maskName><undefined></maskName>
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||||||
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<events/>
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||||||
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<PhysicsObject>-1</PhysicsObject>
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||||||
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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||||||
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<PhysicsObjectShape>1</PhysicsObjectShape>
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||||||
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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||||||
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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||||||
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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||||||
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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||||||
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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||||||
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<PhysicsObjectFriction>10</PhysicsObjectFriction>
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||||||
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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||||||
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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||||||
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<PhysicsShapePoints>
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||||||
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<point>0,0</point>
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||||||
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<point>32,0</point>
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||||||
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<point>32,32</point>
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||||||
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<point>0,32</point>
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||||||
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</PhysicsShapePoints>
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||||||
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</object>
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28
objects/o_wall_inv_totem.object.gmx
Normal file
28
objects/o_wall_inv_totem.object.gmx
Normal file
|
@ -0,0 +1,28 @@
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||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
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<object>
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||||||
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<spriteName>i_base_sand</spriteName>
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<solid>-1</solid>
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||||||
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<visible>-1</visible>
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||||||
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<depth>1000001</depth>
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||||||
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<persistent>0</persistent>
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||||||
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<parentName>o_wall_inv</parentName>
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<maskName><undefined></maskName>
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<events/>
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||||||
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<PhysicsObject>-1</PhysicsObject>
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||||||
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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||||||
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<PhysicsObjectShape>2</PhysicsObjectShape>
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||||||
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<PhysicsObjectDensity>0</PhysicsObjectDensity>
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||||||
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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||||||
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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||||||
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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||||||
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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||||||
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<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
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||||||
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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||||||
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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||||||
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<PhysicsShapePoints>
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||||||
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<point>32,0</point>
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||||||
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<point>64,0</point>
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||||||
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<point>96,32</point>
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||||||
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<point>0,32</point>
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||||||
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</PhysicsShapePoints>
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</object>
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@ -3,19 +3,19 @@
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<caption></caption>
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<caption></caption>
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<width>640</width>
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<width>640</width>
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<height>4800</height>
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<height>4800</height>
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<vsnap>32</vsnap>
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<vsnap>16</vsnap>
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||||||
<hsnap>32</hsnap>
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<hsnap>16</hsnap>
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<isometric>0</isometric>
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<isometric>0</isometric>
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||||||
<speed>60</speed>
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<speed>60</speed>
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||||||
<persistent>0</persistent>
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<persistent>0</persistent>
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||||||
<colour>64</colour>
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<colour>16744448</colour>
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<showcolour>-1</showcolour>
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<showcolour>-1</showcolour>
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<code></code>
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<code></code>
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<enableViews>-1</enableViews>
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<enableViews>-1</enableViews>
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||||||
<clearViewBackground>-1</clearViewBackground>
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<clearViewBackground>-1</clearViewBackground>
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||||||
<makerSettings>
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<makerSettings>
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||||||
<isSet>-1</isSet>
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<isSet>-1</isSet>
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||||||
<w>1091</w>
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<w>1050</w>
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||||||
<h>463</h>
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<h>463</h>
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<showGrid>0</showGrid>
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<showGrid>0</showGrid>
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||||||
<showObjects>-1</showObjects>
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<showObjects>-1</showObjects>
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@ -26,8 +26,8 @@
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<deleteUnderlyingObj>0</deleteUnderlyingObj>
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<deleteUnderlyingObj>0</deleteUnderlyingObj>
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||||||
<deleteUnderlyingTiles>-1</deleteUnderlyingTiles>
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<deleteUnderlyingTiles>-1</deleteUnderlyingTiles>
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||||||
<page>0</page>
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<page>0</page>
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||||||
<xoffset>164</xoffset>
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<xoffset>-123</xoffset>
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||||||
<yoffset>4418</yoffset>
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<yoffset>4539</yoffset>
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||||||
</makerSettings>
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</makerSettings>
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||||||
<backgrounds>
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<backgrounds>
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||||||
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
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<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
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@ -50,12 +50,33 @@
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<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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</views>
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</views>
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<instances>
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<instances>
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<instance objName="o_wall_inv_totem" x="320" y="4784" name="inst_BCCE11C0" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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||||||
<instance objName="d_fix_count_ent" x="32" y="4768" name="inst_7F073BCB" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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<instance objName="d_fix_count_ent" x="32" y="4768" name="inst_7F073BCB" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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||||||
<instance objName="m_totem" x="0" y="0" name="inst_9BBB578C" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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<instance objName="m_totem" x="0" y="0" name="inst_9BBB578C" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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<instance objName="o_wall_inv_classic" x="320" y="4768" name="inst_68A507EC" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
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||||||
<instance objName="following" x="320" y="4736" name="inst_9D5719C5" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
<instance objName="following" x="320" y="4736" name="inst_9D5719C5" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||||
</instances>
|
</instances>
|
||||||
<tiles/>
|
<tiles>
|
||||||
|
<tile bgName="sea" x="32" y="4768" w="32" h="32" xo="0" yo="0" id="10000004" name="inst_8DD0F51D" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||||
|
<tile bgName="sea" x="64" y="4768" w="32" h="32" xo="0" yo="0" id="10000005" name="inst_E0EF536F" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||||
|
<tile bgName="sea" x="96" y="4768" w="32" h="32" xo="0" yo="0" id="10000006" name="inst_D2566E0E" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||||
|
<tile bgName="sea" x="128" y="4768" w="32" h="32" xo="0" yo="0" id="10000007" name="inst_F00C35A3" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||||
|
<tile bgName="sea" x="160" y="4768" w="32" h="32" xo="0" yo="0" id="10000008" name="inst_DF91BD7D" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||||
|
<tile bgName="sea" x="192" y="4768" w="32" h="32" xo="0" yo="0" id="10000009" name="inst_3D02F3D0" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||||
|
<tile bgName="sea" x="224" y="4768" w="32" h="32" xo="0" yo="0" id="10000010" name="inst_6AAFA227" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||||
|
<tile bgName="sea" x="256" y="4768" w="32" h="32" xo="0" yo="0" id="10000011" name="inst_46C54520" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||||
|
<tile bgName="sea" x="288" y="4768" w="32" h="32" xo="0" yo="0" id="10000012" name="inst_501E46B1" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||||
|
<tile bgName="sea" x="320" y="4768" w="32" h="32" xo="0" yo="0" id="10000013" name="inst_6C18C293" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||||
|
<tile bgName="sea" x="352" y="4768" w="32" h="32" xo="0" yo="0" id="10000014" name="inst_87F370EB" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||||
|
<tile bgName="sea" x="384" y="4768" w="32" h="32" xo="0" yo="0" id="10000015" name="inst_657FCEF8" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||||
|
<tile bgName="sea" x="416" y="4768" w="32" h="32" xo="0" yo="0" id="10000016" name="inst_8F1C690E" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||||
|
<tile bgName="sea" x="448" y="4768" w="32" h="32" xo="0" yo="0" id="10000017" name="inst_BB93F1A4" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||||
|
<tile bgName="sea" x="480" y="4768" w="32" h="32" xo="0" yo="0" id="10000018" name="inst_2B726D93" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||||
|
<tile bgName="sea" x="512" y="4768" w="32" h="32" xo="0" yo="0" id="10000019" name="inst_02CF21CE" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||||
|
<tile bgName="sea" x="544" y="4768" w="32" h="32" xo="0" yo="0" id="10000020" name="inst_7EB57E42" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||||
|
<tile bgName="sea" x="576" y="4768" w="32" h="32" xo="0" yo="0" id="10000021" name="inst_D036D1E1" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||||
|
<tile bgName="sea" x="608" y="4768" w="32" h="32" xo="0" yo="0" id="10000022" name="inst_29599B4C" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||||
|
<tile bgName="sea" x="0" y="4768" w="32" h="32" xo="0" yo="0" id="10000023" name="inst_51207984" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||||
|
</tiles>
|
||||||
<PhysicsWorld>-1</PhysicsWorld>
|
<PhysicsWorld>-1</PhysicsWorld>
|
||||||
<PhysicsWorldTop>0</PhysicsWorldTop>
|
<PhysicsWorldTop>0</PhysicsWorldTop>
|
||||||
<PhysicsWorldLeft>0</PhysicsWorldLeft>
|
<PhysicsWorldLeft>0</PhysicsWorldLeft>
|
||||||
|
|
|
@ -5,7 +5,7 @@ pile = 0;
|
||||||
//Seleziona il primo oggetto.
|
//Seleziona il primo oggetto.
|
||||||
selected = 0;
|
selected = 0;
|
||||||
//Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9.
|
//Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9.
|
||||||
totalitems = 11;
|
totalitems = 16;
|
||||||
//Definisci l'array con tutti i nomi degli oggetti da fare spawnare.
|
//Definisci l'array con tutti i nomi degli oggetti da fare spawnare.
|
||||||
totem_list[0] = o_totem_A;
|
totem_list[0] = o_totem_A;
|
||||||
totem_list[1] = o_totem_B;
|
totem_list[1] = o_totem_B;
|
||||||
|
@ -19,6 +19,11 @@ totem_list[8] = o_totem_I;
|
||||||
totem_list[9] = o_totem_J;
|
totem_list[9] = o_totem_J;
|
||||||
totem_list[10] = o_totem_K;
|
totem_list[10] = o_totem_K;
|
||||||
totem_list[11] = o_totem_L;
|
totem_list[11] = o_totem_L;
|
||||||
|
totem_list[12] = o_totem_M;
|
||||||
|
totem_list[13] = o_totem_N;
|
||||||
|
totem_list[14] = o_totem_O;
|
||||||
|
totem_list[15] = o_totem_P;
|
||||||
|
totem_list[16] = o_totem_Q;
|
||||||
//Cambia il mouse.
|
//Cambia il mouse.
|
||||||
window_set_cursor(cr_cross);
|
window_set_cursor(cr_cross);
|
||||||
//Apri il file di salvataggio, carica il record e chiudi il file.
|
//Apri il file di salvataggio, carica il record e chiudi il file.
|
||||||
|
|
24
sprites/i_base_sand.sprite.gmx
Normal file
24
sprites/i_base_sand.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>48</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>0</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>-1</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>95</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>96</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\i_base_sand_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
BIN
sprites/images/i_base_sand_0.png
Normal file
BIN
sprites/images/i_base_sand_0.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 231 B |
Loading…
Reference in a new issue