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Aggiunti nuovi totem.
Messo mare e nuvole.
This commit is contained in:
Steffo 2013-07-13 12:06:20 +03:00
parent 1ae81ae7fd
commit b86b6b4004
14 changed files with 257 additions and 10 deletions

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@ -0,0 +1,19 @@
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@ -37,6 +37,7 @@
<sprite>sprites\i_sandbox</sprite>
<sprite>sprites\i_stairs</sprite>
<sprite>sprites\i_base_classic</sprite>
<sprite>sprites\i_base_sand</sprite>
<sprite>sprites\i_base_sandbox</sprite>
<sprite>sprites\i_base_sidewalls_1</sprite>
<sprite>sprites\i_base_sidewalls_2</sprite>
@ -89,7 +90,10 @@
</sprites>
</sprites>
</sprites>
<backgrounds name="background"/>
<backgrounds name="background">
<background>background\cloud</background>
<background>background\sea</background>
</backgrounds>
<paths name="paths"/>
<scripts name="scripts">
<script>scripts\saverecord.gml</script>
@ -146,6 +150,11 @@
<object>objects\o_totem_J</object>
<object>objects\o_totem_K</object>
<object>objects\o_totem_L</object>
<object>objects\o_totem_M</object>
<object>objects\o_totem_N</object>
<object>objects\o_totem_O</object>
<object>objects\o_totem_P</object>
<object>objects\o_totem_Q</object>
</objects>
</objects>
<objects name="Scuola">
@ -175,6 +184,7 @@
<object>objects\o_move_freeplay_levels</object>
<object>objects\o_move_strategy</object>
<object>objects\o_wall_inv_classic</object>
<object>objects\o_wall_inv_totem</object>
<object>objects\o_wall_inv_sandbox</object>
<object>objects\o_wall_inv_L_D</object>
<object>objects\o_wall_inv_L_U</object>

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@ -0,0 +1,28 @@
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@ -0,0 +1,28 @@
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<object>
<spriteName>i_base_sand</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>1000001</depth>
<persistent>0</persistent>
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@ -3,19 +3,19 @@
<caption></caption>
<width>640</width>
<height>4800</height>
<vsnap>32</vsnap>
<hsnap>32</hsnap>
<vsnap>16</vsnap>
<hsnap>16</hsnap>
<isometric>0</isometric>
<speed>60</speed>
<persistent>0</persistent>
<colour>64</colour>
<colour>16744448</colour>
<showcolour>-1</showcolour>
<code></code>
<enableViews>-1</enableViews>
<clearViewBackground>-1</clearViewBackground>
<makerSettings>
<isSet>-1</isSet>
<w>1091</w>
<w>1050</w>
<h>463</h>
<showGrid>0</showGrid>
<showObjects>-1</showObjects>
@ -26,8 +26,8 @@
<deleteUnderlyingObj>0</deleteUnderlyingObj>
<deleteUnderlyingTiles>-1</deleteUnderlyingTiles>
<page>0</page>
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@ -50,12 +50,33 @@
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</views>
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<PhysicsWorld>-1</PhysicsWorld>
<PhysicsWorldTop>0</PhysicsWorldTop>
<PhysicsWorldLeft>0</PhysicsWorldLeft>

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@ -5,7 +5,7 @@ pile = 0;
//Seleziona il primo oggetto.
selected = 0;
//Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9.
totalitems = 11;
totalitems = 16;
//Definisci l'array con tutti i nomi degli oggetti da fare spawnare.
totem_list[0] = o_totem_A;
totem_list[1] = o_totem_B;
@ -19,6 +19,11 @@ totem_list[8] = o_totem_I;
totem_list[9] = o_totem_J;
totem_list[10] = o_totem_K;
totem_list[11] = o_totem_L;
totem_list[12] = o_totem_M;
totem_list[13] = o_totem_N;
totem_list[14] = o_totem_O;
totem_list[15] = o_totem_P;
totem_list[16] = o_totem_Q;
//Cambia il mouse.
window_set_cursor(cr_cross);
//Apri il file di salvataggio, carica il record e chiudi il file.

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@ -0,0 +1,24 @@
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