mirror of
https://github.com/Steffo99/stack.git
synced 2024-11-21 15:34:19 +00:00
parent
1ae81ae7fd
commit
b86b6b4004
14 changed files with 257 additions and 10 deletions
19
background/cloud.background.gmx
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19
background/cloud.background.gmx
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|
@ -0,0 +1,19 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<background>
|
||||
<istileset>0</istileset>
|
||||
<tilewidth>16</tilewidth>
|
||||
<tileheight>16</tileheight>
|
||||
<tilexoff>0</tilexoff>
|
||||
<tileyoff>0</tileyoff>
|
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<tilehsep>0</tilehsep>
|
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<tilevsep>0</tilevsep>
|
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<HTile>-1</HTile>
|
||||
<VTile>-1</VTile>
|
||||
<TextureGroups>
|
||||
<TextureGroup0>0</TextureGroup0>
|
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</TextureGroups>
|
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<For3D>0</For3D>
|
||||
<width>64</width>
|
||||
<height>32</height>
|
||||
<data>images\cloud.png</data>
|
||||
</background>
|
BIN
background/images/cloud.png
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BIN
background/images/cloud.png
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Binary file not shown.
After Width: | Height: | Size: 220 B |
BIN
background/images/sea.png
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BIN
background/images/sea.png
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Binary file not shown.
After Width: | Height: | Size: 141 B |
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@ -37,6 +37,7 @@
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|||
<sprite>sprites\i_sandbox</sprite>
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||||
<sprite>sprites\i_stairs</sprite>
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||||
<sprite>sprites\i_base_classic</sprite>
|
||||
<sprite>sprites\i_base_sand</sprite>
|
||||
<sprite>sprites\i_base_sandbox</sprite>
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||||
<sprite>sprites\i_base_sidewalls_1</sprite>
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||||
<sprite>sprites\i_base_sidewalls_2</sprite>
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||||
|
@ -89,7 +90,10 @@
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|||
</sprites>
|
||||
</sprites>
|
||||
</sprites>
|
||||
<backgrounds name="background"/>
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||||
<backgrounds name="background">
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||||
<background>background\cloud</background>
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||||
<background>background\sea</background>
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||||
</backgrounds>
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||||
<paths name="paths"/>
|
||||
<scripts name="scripts">
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||||
<script>scripts\saverecord.gml</script>
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||||
|
@ -146,6 +150,11 @@
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|||
<object>objects\o_totem_J</object>
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||||
<object>objects\o_totem_K</object>
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||||
<object>objects\o_totem_L</object>
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||||
<object>objects\o_totem_M</object>
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||||
<object>objects\o_totem_N</object>
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<object>objects\o_totem_O</object>
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||||
<object>objects\o_totem_P</object>
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||||
<object>objects\o_totem_Q</object>
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||||
</objects>
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||||
</objects>
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||||
<objects name="Scuola">
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||||
|
@ -175,6 +184,7 @@
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|||
<object>objects\o_move_freeplay_levels</object>
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||||
<object>objects\o_move_strategy</object>
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||||
<object>objects\o_wall_inv_classic</object>
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||||
<object>objects\o_wall_inv_totem</object>
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||||
<object>objects\o_wall_inv_sandbox</object>
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||||
<object>objects\o_wall_inv_L_D</object>
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||||
<object>objects\o_wall_inv_L_U</object>
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||||
|
|
28
objects/o_totem_M.object.gmx
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28
objects/o_totem_M.object.gmx
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|
@ -0,0 +1,28 @@
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|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
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<object>
|
||||
<spriteName>i_totemM</spriteName>
|
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<solid>-1</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName>o_generale</parentName>
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<maskName><undefined></maskName>
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<events/>
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<PhysicsObject>-1</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>1</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>10</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints>
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<point>0,0</point>
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<point>32,0</point>
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<point>32,32</point>
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<point>0,32</point>
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</PhysicsShapePoints>
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</object>
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28
objects/o_totem_N.object.gmx
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28
objects/o_totem_N.object.gmx
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@ -0,0 +1,28 @@
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|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
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||||
<spriteName>i_totemN</spriteName>
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||||
<solid>-1</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName>o_generale</parentName>
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<maskName><undefined></maskName>
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<events/>
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<PhysicsObject>-1</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>1</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>10</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints>
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<point>0,0</point>
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<point>32,0</point>
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<point>32,32</point>
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<point>0,32</point>
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</PhysicsShapePoints>
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</object>
|
28
objects/o_totem_O.object.gmx
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28
objects/o_totem_O.object.gmx
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@ -0,0 +1,28 @@
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|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
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<spriteName>i_totemO</spriteName>
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<solid>-1</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName>o_generale</parentName>
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<maskName><undefined></maskName>
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<events/>
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<PhysicsObject>-1</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>1</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>10</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints>
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<point>0,0</point>
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<point>32,0</point>
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<point>32,32</point>
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<point>0,32</point>
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</PhysicsShapePoints>
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</object>
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28
objects/o_totem_P.object.gmx
Normal file
28
objects/o_totem_P.object.gmx
Normal file
|
@ -0,0 +1,28 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
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<object>
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<spriteName>i_totemP</spriteName>
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<solid>-1</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName>o_generale</parentName>
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<maskName><undefined></maskName>
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<events/>
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<PhysicsObject>-1</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>1</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>10</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints>
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<point>0,0</point>
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<point>32,0</point>
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<point>32,32</point>
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<point>0,32</point>
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</PhysicsShapePoints>
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</object>
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28
objects/o_totem_Q.object.gmx
Normal file
28
objects/o_totem_Q.object.gmx
Normal file
|
@ -0,0 +1,28 @@
|
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
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<object>
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<spriteName>i_totemQ</spriteName>
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<solid>-1</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName>o_generale</parentName>
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<maskName><undefined></maskName>
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<events/>
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<PhysicsObject>-1</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<point>32,0</point>
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|
28
objects/o_wall_inv_totem.object.gmx
Normal file
28
objects/o_wall_inv_totem.object.gmx
Normal file
|
@ -0,0 +1,28 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
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<object>
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<spriteName>i_base_sand</spriteName>
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<solid>-1</solid>
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<visible>-1</visible>
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<depth>1000001</depth>
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<persistent>0</persistent>
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<parentName>o_wall_inv</parentName>
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<maskName><undefined></maskName>
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<events/>
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<PhysicsObject>-1</PhysicsObject>
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@ -3,19 +3,19 @@
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<caption></caption>
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<vsnap>32</vsnap>
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<hsnap>32</hsnap>
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<code></code>
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@ -26,8 +26,8 @@
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@ -50,12 +50,33 @@
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</tiles>
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<PhysicsWorld>-1</PhysicsWorld>
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|
|
@ -5,7 +5,7 @@ pile = 0;
|
|||
//Seleziona il primo oggetto.
|
||||
selected = 0;
|
||||
//Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9.
|
||||
totalitems = 11;
|
||||
totalitems = 16;
|
||||
//Definisci l'array con tutti i nomi degli oggetti da fare spawnare.
|
||||
totem_list[0] = o_totem_A;
|
||||
totem_list[1] = o_totem_B;
|
||||
|
@ -19,6 +19,11 @@ totem_list[8] = o_totem_I;
|
|||
totem_list[9] = o_totem_J;
|
||||
totem_list[10] = o_totem_K;
|
||||
totem_list[11] = o_totem_L;
|
||||
totem_list[12] = o_totem_M;
|
||||
totem_list[13] = o_totem_N;
|
||||
totem_list[14] = o_totem_O;
|
||||
totem_list[15] = o_totem_P;
|
||||
totem_list[16] = o_totem_Q;
|
||||
//Cambia il mouse.
|
||||
window_set_cursor(cr_cross);
|
||||
//Apri il file di salvataggio, carica il record e chiudi il file.
|
||||
|
|
24
sprites/i_base_sand.sprite.gmx
Normal file
24
sprites/i_base_sand.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<sprite>
|
||||
<xorig>48</xorig>
|
||||
<yorigin>16</yorigin>
|
||||
<colkind>0</colkind>
|
||||
<coltolerance>0</coltolerance>
|
||||
<sepmasks>-1</sepmasks>
|
||||
<bboxmode>0</bboxmode>
|
||||
<bbox_left>0</bbox_left>
|
||||
<bbox_right>95</bbox_right>
|
||||
<bbox_top>0</bbox_top>
|
||||
<bbox_bottom>31</bbox_bottom>
|
||||
<HTile>0</HTile>
|
||||
<VTile>0</VTile>
|
||||
<TextureGroups>
|
||||
<TextureGroup0>0</TextureGroup0>
|
||||
</TextureGroups>
|
||||
<For3D>0</For3D>
|
||||
<width>96</width>
|
||||
<height>32</height>
|
||||
<frames>
|
||||
<frame index="0">images\i_base_sand_0.png</frame>
|
||||
</frames>
|
||||
</sprite>
|
BIN
sprites/images/i_base_sand_0.png
Normal file
BIN
sprites/images/i_base_sand_0.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 231 B |
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Reference in a new issue