1
Fork 0
mirror of https://github.com/Steffo99/stack.git synced 2024-10-16 06:17:30 +00:00
Aggiunti nuovi totem.
Messo mare e nuvole.
This commit is contained in:
Steffo 2013-07-13 12:06:20 +03:00
parent 1ae81ae7fd
commit b86b6b4004
14 changed files with 257 additions and 10 deletions

View file

@ -0,0 +1,19 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<background>
<istileset>0</istileset>
<tilewidth>16</tilewidth>
<tileheight>16</tileheight>
<tilexoff>0</tilexoff>
<tileyoff>0</tileyoff>
<tilehsep>0</tilehsep>
<tilevsep>0</tilevsep>
<HTile>-1</HTile>
<VTile>-1</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>64</width>
<height>32</height>
<data>images\cloud.png</data>
</background>

BIN
background/images/cloud.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 220 B

BIN
background/images/sea.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 141 B

View file

@ -37,6 +37,7 @@
<sprite>sprites\i_sandbox</sprite>
<sprite>sprites\i_stairs</sprite>
<sprite>sprites\i_base_classic</sprite>
<sprite>sprites\i_base_sand</sprite>
<sprite>sprites\i_base_sandbox</sprite>
<sprite>sprites\i_base_sidewalls_1</sprite>
<sprite>sprites\i_base_sidewalls_2</sprite>
@ -89,7 +90,10 @@
</sprites>
</sprites>
</sprites>
<backgrounds name="background"/>
<backgrounds name="background">
<background>background\cloud</background>
<background>background\sea</background>
</backgrounds>
<paths name="paths"/>
<scripts name="scripts">
<script>scripts\saverecord.gml</script>
@ -146,6 +150,11 @@
<object>objects\o_totem_J</object>
<object>objects\o_totem_K</object>
<object>objects\o_totem_L</object>
<object>objects\o_totem_M</object>
<object>objects\o_totem_N</object>
<object>objects\o_totem_O</object>
<object>objects\o_totem_P</object>
<object>objects\o_totem_Q</object>
</objects>
</objects>
<objects name="Scuola">
@ -175,6 +184,7 @@
<object>objects\o_move_freeplay_levels</object>
<object>objects\o_move_strategy</object>
<object>objects\o_wall_inv_classic</object>
<object>objects\o_wall_inv_totem</object>
<object>objects\o_wall_inv_sandbox</object>
<object>objects\o_wall_inv_L_D</object>
<object>objects\o_wall_inv_L_U</object>

View file

@ -0,0 +1,28 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>i_totemM</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>o_generale</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>1</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>10</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>0,0</point>
<point>32,0</point>
<point>32,32</point>
<point>0,32</point>
</PhysicsShapePoints>
</object>

View file

@ -0,0 +1,28 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>i_totemN</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>o_generale</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>1</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>10</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>0,0</point>
<point>32,0</point>
<point>32,32</point>
<point>0,32</point>
</PhysicsShapePoints>
</object>

View file

@ -0,0 +1,28 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>i_totemO</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>o_generale</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>1</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>10</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>0,0</point>
<point>32,0</point>
<point>32,32</point>
<point>0,32</point>
</PhysicsShapePoints>
</object>

View file

@ -0,0 +1,28 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>i_totemP</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>o_generale</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>1</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>10</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>0,0</point>
<point>32,0</point>
<point>32,32</point>
<point>0,32</point>
</PhysicsShapePoints>
</object>

View file

@ -0,0 +1,28 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>i_totemQ</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>o_generale</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>1</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>10</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>0,0</point>
<point>32,0</point>
<point>32,32</point>
<point>0,32</point>
</PhysicsShapePoints>
</object>

View file

@ -0,0 +1,28 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>i_base_sand</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>1000001</depth>
<persistent>0</persistent>
<parentName>o_wall_inv</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>2</PhysicsObjectShape>
<PhysicsObjectDensity>0</PhysicsObjectDensity>
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>32,0</point>
<point>64,0</point>
<point>96,32</point>
<point>0,32</point>
</PhysicsShapePoints>
</object>

View file

@ -3,19 +3,19 @@
<caption></caption>
<width>640</width>
<height>4800</height>
<vsnap>32</vsnap>
<hsnap>32</hsnap>
<vsnap>16</vsnap>
<hsnap>16</hsnap>
<isometric>0</isometric>
<speed>60</speed>
<persistent>0</persistent>
<colour>64</colour>
<colour>16744448</colour>
<showcolour>-1</showcolour>
<code></code>
<enableViews>-1</enableViews>
<clearViewBackground>-1</clearViewBackground>
<makerSettings>
<isSet>-1</isSet>
<w>1091</w>
<w>1050</w>
<h>463</h>
<showGrid>0</showGrid>
<showObjects>-1</showObjects>
@ -26,8 +26,8 @@
<deleteUnderlyingObj>0</deleteUnderlyingObj>
<deleteUnderlyingTiles>-1</deleteUnderlyingTiles>
<page>0</page>
<xoffset>164</xoffset>
<yoffset>4418</yoffset>
<xoffset>-123</xoffset>
<yoffset>4539</yoffset>
</makerSettings>
<backgrounds>
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
@ -50,12 +50,33 @@
<view visible="0" objName="&lt;undefined&gt;" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
</views>
<instances>
<instance objName="o_wall_inv_totem" x="320" y="4784" name="inst_BCCE11C0" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="d_fix_count_ent" x="32" y="4768" name="inst_7F073BCB" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="m_totem" x="0" y="0" name="inst_9BBB578C" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="o_wall_inv_classic" x="320" y="4768" name="inst_68A507EC" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="following" x="320" y="4736" name="inst_9D5719C5" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
</instances>
<tiles/>
<tiles>
<tile bgName="sea" x="32" y="4768" w="32" h="32" xo="0" yo="0" id="10000004" name="inst_8DD0F51D" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
<tile bgName="sea" x="64" y="4768" w="32" h="32" xo="0" yo="0" id="10000005" name="inst_E0EF536F" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
<tile bgName="sea" x="96" y="4768" w="32" h="32" xo="0" yo="0" id="10000006" name="inst_D2566E0E" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
<tile bgName="sea" x="128" y="4768" w="32" h="32" xo="0" yo="0" id="10000007" name="inst_F00C35A3" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
<tile bgName="sea" x="160" y="4768" w="32" h="32" xo="0" yo="0" id="10000008" name="inst_DF91BD7D" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
<tile bgName="sea" x="192" y="4768" w="32" h="32" xo="0" yo="0" id="10000009" name="inst_3D02F3D0" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
<tile bgName="sea" x="224" y="4768" w="32" h="32" xo="0" yo="0" id="10000010" name="inst_6AAFA227" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
<tile bgName="sea" x="256" y="4768" w="32" h="32" xo="0" yo="0" id="10000011" name="inst_46C54520" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
<tile bgName="sea" x="288" y="4768" w="32" h="32" xo="0" yo="0" id="10000012" name="inst_501E46B1" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
<tile bgName="sea" x="320" y="4768" w="32" h="32" xo="0" yo="0" id="10000013" name="inst_6C18C293" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
<tile bgName="sea" x="352" y="4768" w="32" h="32" xo="0" yo="0" id="10000014" name="inst_87F370EB" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
<tile bgName="sea" x="384" y="4768" w="32" h="32" xo="0" yo="0" id="10000015" name="inst_657FCEF8" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
<tile bgName="sea" x="416" y="4768" w="32" h="32" xo="0" yo="0" id="10000016" name="inst_8F1C690E" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
<tile bgName="sea" x="448" y="4768" w="32" h="32" xo="0" yo="0" id="10000017" name="inst_BB93F1A4" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
<tile bgName="sea" x="480" y="4768" w="32" h="32" xo="0" yo="0" id="10000018" name="inst_2B726D93" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
<tile bgName="sea" x="512" y="4768" w="32" h="32" xo="0" yo="0" id="10000019" name="inst_02CF21CE" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
<tile bgName="sea" x="544" y="4768" w="32" h="32" xo="0" yo="0" id="10000020" name="inst_7EB57E42" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
<tile bgName="sea" x="576" y="4768" w="32" h="32" xo="0" yo="0" id="10000021" name="inst_D036D1E1" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
<tile bgName="sea" x="608" y="4768" w="32" h="32" xo="0" yo="0" id="10000022" name="inst_29599B4C" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
<tile bgName="sea" x="0" y="4768" w="32" h="32" xo="0" yo="0" id="10000023" name="inst_51207984" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
</tiles>
<PhysicsWorld>-1</PhysicsWorld>
<PhysicsWorldTop>0</PhysicsWorldTop>
<PhysicsWorldLeft>0</PhysicsWorldLeft>

View file

@ -5,7 +5,7 @@ pile = 0;
//Seleziona il primo oggetto.
selected = 0;
//Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9.
totalitems = 11;
totalitems = 16;
//Definisci l'array con tutti i nomi degli oggetti da fare spawnare.
totem_list[0] = o_totem_A;
totem_list[1] = o_totem_B;
@ -19,6 +19,11 @@ totem_list[8] = o_totem_I;
totem_list[9] = o_totem_J;
totem_list[10] = o_totem_K;
totem_list[11] = o_totem_L;
totem_list[12] = o_totem_M;
totem_list[13] = o_totem_N;
totem_list[14] = o_totem_O;
totem_list[15] = o_totem_P;
totem_list[16] = o_totem_Q;
//Cambia il mouse.
window_set_cursor(cr_cross);
//Apri il file di salvataggio, carica il record e chiudi il file.

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>48</xorig>
<yorigin>16</yorigin>
<colkind>0</colkind>
<coltolerance>0</coltolerance>
<sepmasks>-1</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>95</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>96</width>
<height>32</height>
<frames>
<frame index="0">images\i_base_sand_0.png</frame>
</frames>
</sprite>

Binary file not shown.

After

Width:  |  Height:  |  Size: 231 B