mirror of
https://github.com/Steffo99/stack.git
synced 2024-11-29 03:04:19 +00:00
Roba.
This commit is contained in:
parent
43c1803669
commit
c0c253b284
7 changed files with 123 additions and 60 deletions
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@ -56,6 +56,7 @@
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<sprite>sprites\i_half_R_D</sprite>
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<sprite>sprites\i_half_R_D</sprite>
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<sprite>sprites\i_locked</sprite>
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<sprite>sprites\i_locked</sprite>
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</sprites>
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</sprites>
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<sprite>sprites\clock60</sprite>
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</sprites>
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</sprites>
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<backgrounds name="background"/>
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<backgrounds name="background"/>
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<paths name="paths"/>
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<paths name="paths"/>
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@ -69,7 +70,6 @@
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<script>scripts\m_stack_init.gml</script>
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<script>scripts\m_stack_init.gml</script>
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<script>scripts\m_totem_init.gml</script>
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<script>scripts\m_totem_init.gml</script>
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<script>scripts\scrcursor.gml</script>
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<script>scripts\scrcursor.gml</script>
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<script>scripts\totemcursor.gml</script>
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<script>scripts\rollL.gml</script>
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<script>scripts\rollL.gml</script>
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<script>scripts\rollR.gml</script>
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<script>scripts\rollR.gml</script>
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<script>scripts\rocketup.gml</script>
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<script>scripts\rocketup.gml</script>
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@ -157,6 +157,7 @@
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<object>objects\btotal</object>
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<object>objects\btotal</object>
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<object>objects\stack</object>
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<object>objects\stack</object>
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<object>objects\m_totem</object>
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<object>objects\m_totem</object>
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<object>objects\following</object>
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<object>objects\debugobj</object>
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<object>objects\debugobj</object>
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<object>objects\strategy</object>
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<object>objects\strategy</object>
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<object>objects\boom</object>
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<object>objects\boom</object>
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102
objects/following.object.gmx
Normal file
102
objects/following.object.gmx
Normal file
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@ -0,0 +1,102 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName><undefined></spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="5" enumb="40">
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<action>
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<libid>1</libid>
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<id>109</id>
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<kind>0</kind>
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<userelative>-1</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>1</exetype>
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<functionname>action_move_to</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>-1</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>+2</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="5" enumb="38">
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<action>
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<libid>1</libid>
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<id>109</id>
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<kind>0</kind>
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<userelative>-1</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>1</exetype>
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<functionname>action_move_to</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>-1</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>-2</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="6" enumb="53">
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<action>
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<libid>1</libid>
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<id>109</id>
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<kind>0</kind>
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<userelative>-1</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>1</exetype>
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<functionname>action_move_to</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>-1</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>-32</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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@ -115,8 +115,8 @@ instance_create(mouse_x,mouse_y,totem_list[selected]);
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pile = pile + 1;
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pile = pile + 1;
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//Seleziona un altro totem casuale.
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//Seleziona un altro totem casuale.
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selected = irandom(totalitems);
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selected = irandom(totalitems);
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//Metti il mouse in una posizione casuale sullo schermo. Bwhahaha!
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/*Metti il mouse in una posizione casuale sullo schermo. Bwhahaha!
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display_mouse_set(irandom(640), irandom(480));
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display_mouse_set(irandom(640), irandom(480));*/
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</string>
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</string>
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</argument>
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</argument>
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</arguments>
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</arguments>
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@ -157,7 +157,7 @@ display_mouse_set(irandom(640), irandom(480));
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</argument>
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</argument>
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<argument>
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<argument>
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<kind>4</kind>
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<kind>4</kind>
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<string>0</string>
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<string>1</string>
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</argument>
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</argument>
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</arguments>
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</arguments>
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</action>
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</action>
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@ -222,47 +222,7 @@ display_mouse_set(irandom(640), irandom(480));
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</argument>
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</argument>
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<argument>
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<argument>
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<kind>0</kind>
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<kind>0</kind>
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<string>0</string>
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<string>320</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>601</id>
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<kind>0</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>1</exetype>
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<functionname>action_execute_script</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>9</kind>
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<script>totemcursor</script>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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</argument>
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<argument>
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<argument>
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<kind>0</kind>
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<kind>0</kind>
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@ -49,7 +49,7 @@
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<arguments>
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<arguments>
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<argument>
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<argument>
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<kind>9</kind>
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<kind>9</kind>
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<script>init</script>
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<script>m_stack_init</script>
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</argument>
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</argument>
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<argument>
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<argument>
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<kind>0</kind>
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<kind>0</kind>
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@ -617,7 +617,7 @@ instance_create(mouse_x,mouse_y,stack_names[selected]);
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<arguments>
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<arguments>
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<argument>
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<argument>
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<kind>9</kind>
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<kind>9</kind>
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<script>init</script>
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<script>m_stack_init</script>
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</argument>
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</argument>
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<argument>
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<argument>
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<kind>0</kind>
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<kind>0</kind>
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@ -2,7 +2,7 @@
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<room>
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<room>
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<caption></caption>
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<caption></caption>
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<width>640</width>
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<width>640</width>
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<height>480</height>
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<height>960</height>
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<vsnap>32</vsnap>
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<vsnap>32</vsnap>
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<hsnap>32</hsnap>
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<hsnap>32</hsnap>
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<isometric>0</isometric>
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<isometric>0</isometric>
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<colour>64</colour>
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<colour>64</colour>
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<showcolour>-1</showcolour>
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<showcolour>-1</showcolour>
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<code></code>
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<code></code>
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<enableViews>0</enableViews>
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<enableViews>-1</enableViews>
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<clearViewBackground>-1</clearViewBackground>
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<clearViewBackground>-1</clearViewBackground>
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<makerSettings>
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<makerSettings>
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<isSet>-1</isSet>
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<isSet>-1</isSet>
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<w>822</w>
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<w>1050</w>
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<h>454</h>
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<h>463</h>
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<showGrid>-1</showGrid>
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<showGrid>0</showGrid>
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<showObjects>-1</showObjects>
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<showObjects>-1</showObjects>
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<showTiles>-1</showTiles>
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<showTiles>-1</showTiles>
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<showBackgrounds>-1</showBackgrounds>
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<showBackgrounds>-1</showBackgrounds>
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<showViews>0</showViews>
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<showViews>0</showViews>
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<deleteUnderlyingObj>0</deleteUnderlyingObj>
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<deleteUnderlyingObj>0</deleteUnderlyingObj>
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<deleteUnderlyingTiles>-1</deleteUnderlyingTiles>
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<deleteUnderlyingTiles>-1</deleteUnderlyingTiles>
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<page>1</page>
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<page>4</page>
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<xoffset>45</xoffset>
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<xoffset>175</xoffset>
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<yoffset>136</yoffset>
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<yoffset>180</yoffset>
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</makerSettings>
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</makerSettings>
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<backgrounds>
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<backgrounds>
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<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
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<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
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<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
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<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
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</backgrounds>
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</backgrounds>
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<views>
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<views>
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<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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<view visible="-1" objName="following" xview="0" yview="480" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="320" vborder="240" hspeed="2" vspeed="2"/>
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<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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@ -50,8 +50,9 @@
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<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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<view visible="0" objName="<undefined>" xview="0" yview="0" wview="640" hview="480" xport="0" yport="0" wport="640" hport="480" hborder="32" vborder="32" hspeed="-1" vspeed="-1"/>
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</views>
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</views>
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<instances>
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<instances>
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<instance objName="o_wall_inv_classic" x="320" y="448" name="inst_F8162FC6" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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<instance objName="o_wall_inv_classic" x="320" y="928" name="inst_F8162FC6" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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<instance objName="m_totem" x="0" y="0" name="inst_9BBB578C" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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<instance objName="m_totem" x="0" y="0" name="inst_9BBB578C" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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<instance objName="following" x="320" y="896" name="inst_1F7DBCD7" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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</instances>
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</instances>
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<tiles/>
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<tiles/>
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<PhysicsWorld>-1</PhysicsWorld>
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<PhysicsWorld>-1</PhysicsWorld>
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@ -15,8 +15,8 @@ totem_list[6] = o_totem_G;
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totem_list[7] = o_totem_H;
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totem_list[7] = o_totem_H;
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totem_list[8] = o_totem_I;
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totem_list[8] = o_totem_I;
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totem_list[9] = o_totem_J;
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totem_list[9] = o_totem_J;
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//Disattiva il mouse normale visto che viene generato automaticamente.
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//Cambia il mouse.
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window_set_cursor(cr_none);
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window_set_cursor(cr_cross);
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//Apri il file di salvataggio, carica il record e chiudi il file.
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//Apri il file di salvataggio, carica il record e chiudi il file.
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ini_open("savefile.ini");
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ini_open("savefile.ini");
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m_totem.blocksr = ini_read_real("Totem",room_get_name(room),"0");
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m_totem.blocksr = ini_read_real("Totem",room_get_name(room),"0");
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@ -1 +0,0 @@
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draw_sprite_ext(object_get_sprite(totem_list[selected]), -1, mouse_x, mouse_y, 1, 1, 0, c_white, 0.4);
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Reference in a new issue