Nuovi oggetti!
Chiavi blu e verdi, CD, altra roba.
|
@ -28,27 +28,24 @@
|
|||
<sprite>sprites\i_esplosione</sprite>
|
||||
<sprite>sprites\i_moneta</sprite>
|
||||
<sprite>sprites\i_clock_100_yellow</sprite>
|
||||
<sprite>sprites\i_blocco</sprite>
|
||||
<sprite>sprites\i_clock_100_totem</sprite>
|
||||
<sprites name="Tiles">
|
||||
<sprite>sprites\i_blocco</sprite>
|
||||
<sprite>sprites\i_redlock</sprite>
|
||||
<sprite>sprites\i_maxi</sprite>
|
||||
<sprite>sprites\i_sidewalls</sprite>
|
||||
<sprite>sprites\i_twotris</sprite>
|
||||
<sprite>sprites\i_classic</sprite>
|
||||
<sprite>sprites\i_sandbox</sprite>
|
||||
<sprite>sprites\i_stairs</sprite>
|
||||
<sprite>sprites\i_base_classic</sprite>
|
||||
<sprite>sprites\i_base_sand</sprite>
|
||||
<sprite>sprites\i_base_sandbox</sprite>
|
||||
<sprite>sprites\i_base_sidewalls_1</sprite>
|
||||
<sprite>sprites\i_base_sidewalls_2</sprite>
|
||||
<sprite>sprites\i_half_L_D</sprite>
|
||||
<sprite>sprites\i_half_L_U</sprite>
|
||||
<sprite>sprites\i_half_R_U</sprite>
|
||||
<sprite>sprites\i_half_R_D</sprite>
|
||||
<sprite>sprites\i_locked</sprite>
|
||||
</sprites>
|
||||
<sprite>sprites\i_maxi</sprite>
|
||||
<sprite>sprites\i_sidewalls</sprite>
|
||||
<sprite>sprites\i_sandbox</sprite>
|
||||
<sprite>sprites\i_stairs</sprite>
|
||||
<sprite>sprites\i_classic</sprite>
|
||||
<sprite>sprites\i_twotris</sprite>
|
||||
<sprite>sprites\i_base_classic</sprite>
|
||||
<sprite>sprites\i_base_sand</sprite>
|
||||
<sprite>sprites\i_base_sandbox</sprite>
|
||||
<sprite>sprites\i_base_sidewalls_1</sprite>
|
||||
<sprite>sprites\i_base_sidewalls_2</sprite>
|
||||
<sprite>sprites\i_half_L_D</sprite>
|
||||
<sprite>sprites\i_half_R_U</sprite>
|
||||
<sprite>sprites\i_half_L_U</sprite>
|
||||
<sprite>sprites\i_half_R_D</sprite>
|
||||
<sprite>sprites\i_locked</sprite>
|
||||
<sprites name="TotemParts">
|
||||
<sprites name="Wood">
|
||||
<sprite>sprites\i_totemA</sprite>
|
||||
|
@ -93,8 +90,16 @@
|
|||
</sprites>
|
||||
<sprite>sprites\i_sea</sprite>
|
||||
<sprite>sprites\part_totem</sprite>
|
||||
<sprite>sprites\i_button</sprite>
|
||||
<sprite>sprites\i_button_red</sprite>
|
||||
<sprite>sprites\i_button_blue</sprite>
|
||||
<sprite>sprites\i_button_green</sprite>
|
||||
<sprite>sprites\i_chiave_red</sprite>
|
||||
<sprite>sprites\i_chiave_blue</sprite>
|
||||
<sprite>sprites\i_chiave_green</sprite>
|
||||
<sprite>sprites\i_lock_red</sprite>
|
||||
<sprite>sprites\i_lock_blue</sprite>
|
||||
<sprite>sprites\i_lock_green</sprite>
|
||||
<sprite>sprites\i_CD</sprite>
|
||||
</sprites>
|
||||
<backgrounds name="background">
|
||||
<background>background\cloud</background>
|
||||
|
@ -123,9 +128,7 @@
|
|||
<objects name="Oggetti">
|
||||
<object>objects\o_generale</object>
|
||||
<object>objects\o_wall_norm</object>
|
||||
<object>objects\o_lock_red</object>
|
||||
<object>objects\o_bott_red</object>
|
||||
<object>objects\o_chiave_red</object>
|
||||
<object>objects\o_CD</object>
|
||||
<objects name="Squadre">
|
||||
<object>objects\o_squadra_sin</object>
|
||||
<object>objects\o_squadra_des</object>
|
||||
|
@ -188,6 +191,23 @@
|
|||
<object>objects\o_clock_hou</object>
|
||||
<object>objects\o_count_ent</object>
|
||||
</objects>
|
||||
<objects name="Chiavi">
|
||||
<objects name="Red (Parent)">
|
||||
<object>objects\o_lock_red</object>
|
||||
<object>objects\o_bott_red</object>
|
||||
<object>objects\o_chiave_red</object>
|
||||
</objects>
|
||||
<objects name="Blue">
|
||||
<object>objects\o_lock_blue</object>
|
||||
<object>objects\o_bott_blue</object>
|
||||
<object>objects\o_chiave_blue</object>
|
||||
</objects>
|
||||
<objects name="Green">
|
||||
<object>objects\o_lock_green</object>
|
||||
<object>objects\o_bott_green</object>
|
||||
<object>objects\o_chiave_green</object>
|
||||
</objects>
|
||||
</objects>
|
||||
</objects>
|
||||
<objects name="Pezzi">
|
||||
<object>objects\o_wall_inv</object>
|
||||
|
@ -226,7 +246,6 @@
|
|||
</objects>
|
||||
</objects>
|
||||
<rooms name="rooms">
|
||||
<room>rooms\t_classic</room>
|
||||
<room>rooms\menu</room>
|
||||
<room>rooms\stackselect</room>
|
||||
<room>rooms\boomer</room>
|
||||
|
@ -239,6 +258,9 @@
|
|||
<room>rooms\s_maxi</room>
|
||||
<room>rooms\s_lifttest</room>
|
||||
</rooms>
|
||||
<rooms name="Totem">
|
||||
<room>rooms\t_classic</room>
|
||||
</rooms>
|
||||
</rooms>
|
||||
<help>
|
||||
<rtf>help.rtf</rtf>
|
||||
|
|
26
objects/o_CD.object.gmx
Normal file
|
@ -0,0 +1,26 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>i_CD</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_generale</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events/>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>0</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0.300000011920929</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>10</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>16,16</point>
|
||||
<point>16,16</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
73
objects/o_bott_blue.object.gmx
Normal file
|
@ -0,0 +1,73 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>i_button_blue</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_generale</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events>
|
||||
<event eventtype="4" ename="o_chiave_blue">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>203</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_kill_object</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>o_lock_blue</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>203</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_kill_object</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>203</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_kill_object</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>other</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
</action>
|
||||
</event>
|
||||
</events>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>1</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0.300000011920929</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>10</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>0,0</point>
|
||||
<point>16,0</point>
|
||||
<point>16,16</point>
|
||||
<point>0,16</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
73
objects/o_bott_green.object.gmx
Normal file
|
@ -0,0 +1,73 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>i_button_green</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_generale</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events>
|
||||
<event eventtype="4" ename="o_chiave_green">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>203</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_kill_object</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>o_lock_green</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>203</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_kill_object</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>203</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_kill_object</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>other</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
</action>
|
||||
</event>
|
||||
</events>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>1</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0.300000011920929</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>10</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>0,0</point>
|
||||
<point>16,0</point>
|
||||
<point>16,16</point>
|
||||
<point>0,16</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
|
@ -1,6 +1,6 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>i_button</spriteName>
|
||||
<spriteName>i_button_red</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
|
|
28
objects/o_chiave_blue.object.gmx
Normal file
|
@ -0,0 +1,28 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>i_chiave_blue</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_generale</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events/>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>1</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0.300000011920929</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>0,0</point>
|
||||
<point>10,0</point>
|
||||
<point>10,10</point>
|
||||
<point>0,10</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
28
objects/o_chiave_green.object.gmx
Normal file
|
@ -0,0 +1,28 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>i_chiave_green</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_generale</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events/>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>1</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0.300000011920929</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>0,0</point>
|
||||
<point>10,0</point>
|
||||
<point>10,10</point>
|
||||
<point>0,10</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
28
objects/o_lock_blue.object.gmx
Normal file
|
@ -0,0 +1,28 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>i_lock_blue</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_generale</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events/>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>1</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>0,0</point>
|
||||
<point>64,0</point>
|
||||
<point>64,24</point>
|
||||
<point>0,24</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
28
objects/o_lock_green.object.gmx
Normal file
|
@ -0,0 +1,28 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>i_lock_green</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_generale</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events/>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>1</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>0,0</point>
|
||||
<point>64,0</point>
|
||||
<point>64,24</point>
|
||||
<point>0,24</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
|
@ -1,6 +1,6 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>i_redlock</spriteName>
|
||||
<spriteName>i_lock_red</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
|
|
|
@ -8,6 +8,56 @@
|
|||
<parentName>o_generale</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events>
|
||||
<event eventtype="3" enumb="1">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>410</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>-1</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_if_aligned</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>-1</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>32</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>32</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>117</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_snap</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>32</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>32</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
</event>
|
||||
<event eventtype="8" enumb="0">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
//Seleziona il primo oggetto.
|
||||
selected = 0;
|
||||
//Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9.
|
||||
totalitems = 35;
|
||||
totalitems = 42;
|
||||
//Definisci l'array con tutti i nomi degli oggetti da fare spawnare.
|
||||
stack_names[0] = o_squadra_sin;
|
||||
stack_names[1] = o_squadra_des;
|
||||
|
@ -39,6 +39,13 @@ stack_names[32] = o_count_ent;
|
|||
stack_names[33] = o_bott_red;
|
||||
stack_names[34] = o_lock_red;
|
||||
stack_names[35] = o_chiave_red;
|
||||
stack_names[36] = o_bott_blue;
|
||||
stack_names[37] = o_lock_blue;
|
||||
stack_names[38] = o_chiave_blue;
|
||||
stack_names[39] = o_bott_green;
|
||||
stack_names[40] = o_lock_green;
|
||||
stack_names[41] = o_chiave_green;
|
||||
stack_names[42] = o_CD;
|
||||
//Disattiva il mouse normale visto che viene generato automaticamente.
|
||||
window_set_cursor(cr_none);
|
||||
//Apri il file di salvataggio, carica il record e chiudi il file.
|
||||
|
|
24
sprites/i_CD.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<sprite>
|
||||
<xorig>16</xorig>
|
||||
<yorigin>16</yorigin>
|
||||
<colkind>1</colkind>
|
||||
<coltolerance>0</coltolerance>
|
||||
<sepmasks>0</sepmasks>
|
||||
<bboxmode>0</bboxmode>
|
||||
<bbox_left>0</bbox_left>
|
||||
<bbox_right>31</bbox_right>
|
||||
<bbox_top>0</bbox_top>
|
||||
<bbox_bottom>31</bbox_bottom>
|
||||
<HTile>0</HTile>
|
||||
<VTile>0</VTile>
|
||||
<TextureGroups>
|
||||
<TextureGroup0>0</TextureGroup0>
|
||||
</TextureGroups>
|
||||
<For3D>0</For3D>
|
||||
<width>32</width>
|
||||
<height>32</height>
|
||||
<frames>
|
||||
<frame index="0">images\i_CD_0.png</frame>
|
||||
</frames>
|
||||
</sprite>
|
24
sprites/i_button_blue.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<sprite>
|
||||
<xorig>8</xorig>
|
||||
<yorigin>8</yorigin>
|
||||
<colkind>1</colkind>
|
||||
<coltolerance>0</coltolerance>
|
||||
<sepmasks>0</sepmasks>
|
||||
<bboxmode>0</bboxmode>
|
||||
<bbox_left>0</bbox_left>
|
||||
<bbox_right>15</bbox_right>
|
||||
<bbox_top>0</bbox_top>
|
||||
<bbox_bottom>15</bbox_bottom>
|
||||
<HTile>0</HTile>
|
||||
<VTile>0</VTile>
|
||||
<TextureGroups>
|
||||
<TextureGroup0>0</TextureGroup0>
|
||||
</TextureGroups>
|
||||
<For3D>0</For3D>
|
||||
<width>16</width>
|
||||
<height>16</height>
|
||||
<frames>
|
||||
<frame index="0">images\i_button_blue_0.png</frame>
|
||||
</frames>
|
||||
</sprite>
|
24
sprites/i_button_green.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<sprite>
|
||||
<xorig>8</xorig>
|
||||
<yorigin>8</yorigin>
|
||||
<colkind>1</colkind>
|
||||
<coltolerance>0</coltolerance>
|
||||
<sepmasks>0</sepmasks>
|
||||
<bboxmode>0</bboxmode>
|
||||
<bbox_left>0</bbox_left>
|
||||
<bbox_right>15</bbox_right>
|
||||
<bbox_top>0</bbox_top>
|
||||
<bbox_bottom>15</bbox_bottom>
|
||||
<HTile>0</HTile>
|
||||
<VTile>0</VTile>
|
||||
<TextureGroups>
|
||||
<TextureGroup0>0</TextureGroup0>
|
||||
</TextureGroups>
|
||||
<For3D>0</For3D>
|
||||
<width>16</width>
|
||||
<height>16</height>
|
||||
<frames>
|
||||
<frame index="0">images\i_button_green_0.png</frame>
|
||||
</frames>
|
||||
</sprite>
|
24
sprites/i_button_red.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<sprite>
|
||||
<xorig>8</xorig>
|
||||
<yorigin>8</yorigin>
|
||||
<colkind>1</colkind>
|
||||
<coltolerance>0</coltolerance>
|
||||
<sepmasks>0</sepmasks>
|
||||
<bboxmode>0</bboxmode>
|
||||
<bbox_left>0</bbox_left>
|
||||
<bbox_right>15</bbox_right>
|
||||
<bbox_top>0</bbox_top>
|
||||
<bbox_bottom>15</bbox_bottom>
|
||||
<HTile>0</HTile>
|
||||
<VTile>0</VTile>
|
||||
<TextureGroups>
|
||||
<TextureGroup0>0</TextureGroup0>
|
||||
</TextureGroups>
|
||||
<For3D>0</For3D>
|
||||
<width>16</width>
|
||||
<height>16</height>
|
||||
<frames>
|
||||
<frame index="0">images\i_button_red_0.png</frame>
|
||||
</frames>
|
||||
</sprite>
|
24
sprites/i_chiave_blue.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<sprite>
|
||||
<xorig>5</xorig>
|
||||
<yorigin>5</yorigin>
|
||||
<colkind>1</colkind>
|
||||
<coltolerance>0</coltolerance>
|
||||
<sepmasks>0</sepmasks>
|
||||
<bboxmode>0</bboxmode>
|
||||
<bbox_left>2</bbox_left>
|
||||
<bbox_right>7</bbox_right>
|
||||
<bbox_top>0</bbox_top>
|
||||
<bbox_bottom>9</bbox_bottom>
|
||||
<HTile>0</HTile>
|
||||
<VTile>0</VTile>
|
||||
<TextureGroups>
|
||||
<TextureGroup0>0</TextureGroup0>
|
||||
</TextureGroups>
|
||||
<For3D>0</For3D>
|
||||
<width>10</width>
|
||||
<height>10</height>
|
||||
<frames>
|
||||
<frame index="0">images\i_chiave_blue_0.png</frame>
|
||||
</frames>
|
||||
</sprite>
|
24
sprites/i_chiave_green.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<sprite>
|
||||
<xorig>5</xorig>
|
||||
<yorigin>5</yorigin>
|
||||
<colkind>1</colkind>
|
||||
<coltolerance>0</coltolerance>
|
||||
<sepmasks>0</sepmasks>
|
||||
<bboxmode>0</bboxmode>
|
||||
<bbox_left>2</bbox_left>
|
||||
<bbox_right>7</bbox_right>
|
||||
<bbox_top>0</bbox_top>
|
||||
<bbox_bottom>9</bbox_bottom>
|
||||
<HTile>0</HTile>
|
||||
<VTile>0</VTile>
|
||||
<TextureGroups>
|
||||
<TextureGroup0>0</TextureGroup0>
|
||||
</TextureGroups>
|
||||
<For3D>0</For3D>
|
||||
<width>10</width>
|
||||
<height>10</height>
|
||||
<frames>
|
||||
<frame index="0">images\i_chiave_green_0.png</frame>
|
||||
</frames>
|
||||
</sprite>
|
24
sprites/i_lock_blue.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<sprite>
|
||||
<xorig>32</xorig>
|
||||
<yorigin>12</yorigin>
|
||||
<colkind>1</colkind>
|
||||
<coltolerance>0</coltolerance>
|
||||
<sepmasks>0</sepmasks>
|
||||
<bboxmode>0</bboxmode>
|
||||
<bbox_left>0</bbox_left>
|
||||
<bbox_right>63</bbox_right>
|
||||
<bbox_top>0</bbox_top>
|
||||
<bbox_bottom>23</bbox_bottom>
|
||||
<HTile>0</HTile>
|
||||
<VTile>0</VTile>
|
||||
<TextureGroups>
|
||||
<TextureGroup0>0</TextureGroup0>
|
||||
</TextureGroups>
|
||||
<For3D>0</For3D>
|
||||
<width>64</width>
|
||||
<height>24</height>
|
||||
<frames>
|
||||
<frame index="0">images\i_lock_blue_0.png</frame>
|
||||
</frames>
|
||||
</sprite>
|
24
sprites/i_lock_green.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<sprite>
|
||||
<xorig>32</xorig>
|
||||
<yorigin>12</yorigin>
|
||||
<colkind>1</colkind>
|
||||
<coltolerance>0</coltolerance>
|
||||
<sepmasks>0</sepmasks>
|
||||
<bboxmode>0</bboxmode>
|
||||
<bbox_left>0</bbox_left>
|
||||
<bbox_right>63</bbox_right>
|
||||
<bbox_top>0</bbox_top>
|
||||
<bbox_bottom>23</bbox_bottom>
|
||||
<HTile>0</HTile>
|
||||
<VTile>0</VTile>
|
||||
<TextureGroups>
|
||||
<TextureGroup0>0</TextureGroup0>
|
||||
</TextureGroups>
|
||||
<For3D>0</For3D>
|
||||
<width>64</width>
|
||||
<height>24</height>
|
||||
<frames>
|
||||
<frame index="0">images\i_lock_green_0.png</frame>
|
||||
</frames>
|
||||
</sprite>
|
24
sprites/i_lock_red.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<sprite>
|
||||
<xorig>32</xorig>
|
||||
<yorigin>12</yorigin>
|
||||
<colkind>1</colkind>
|
||||
<coltolerance>0</coltolerance>
|
||||
<sepmasks>0</sepmasks>
|
||||
<bboxmode>0</bboxmode>
|
||||
<bbox_left>0</bbox_left>
|
||||
<bbox_right>63</bbox_right>
|
||||
<bbox_top>0</bbox_top>
|
||||
<bbox_bottom>23</bbox_bottom>
|
||||
<HTile>0</HTile>
|
||||
<VTile>0</VTile>
|
||||
<TextureGroups>
|
||||
<TextureGroup0>0</TextureGroup0>
|
||||
</TextureGroups>
|
||||
<For3D>0</For3D>
|
||||
<width>64</width>
|
||||
<height>24</height>
|
||||
<frames>
|
||||
<frame index="0">images\i_lock_red_0.png</frame>
|
||||
</frames>
|
||||
</sprite>
|
BIN
sprites/images/i_CD_0.png
Normal file
After Width: | Height: | Size: 373 B |
BIN
sprites/images/i_button_blue_0.png
Normal file
After Width: | Height: | Size: 139 B |
BIN
sprites/images/i_button_green_0.png
Normal file
After Width: | Height: | Size: 145 B |
BIN
sprites/images/i_button_red_0.png
Normal file
After Width: | Height: | Size: 139 B |
BIN
sprites/images/i_chiave_blue_0.png
Normal file
After Width: | Height: | Size: 110 B |
BIN
sprites/images/i_chiave_green_0.png
Normal file
After Width: | Height: | Size: 110 B |
BIN
sprites/images/i_lock_blue_0.png
Normal file
After Width: | Height: | Size: 141 B |
BIN
sprites/images/i_lock_green_0.png
Normal file
After Width: | Height: | Size: 142 B |
BIN
sprites/images/i_lock_red_0.png
Normal file
After Width: | Height: | Size: 140 B |