1
Fork 0
mirror of https://github.com/Steffo99/stack.git synced 2024-11-29 03:04:19 +00:00

Nuovi oggetti!

Chiavi blu e verdi, CD, altra roba.
This commit is contained in:
Steffo 2013-07-16 19:17:56 +02:00
parent 6aa618ae71
commit c2cd329e3f
30 changed files with 607 additions and 28 deletions

View file

@ -28,27 +28,24 @@
<sprite>sprites\i_esplosione</sprite> <sprite>sprites\i_esplosione</sprite>
<sprite>sprites\i_moneta</sprite> <sprite>sprites\i_moneta</sprite>
<sprite>sprites\i_clock_100_yellow</sprite> <sprite>sprites\i_clock_100_yellow</sprite>
<sprite>sprites\i_clock_100_totem</sprite>
<sprites name="Tiles">
<sprite>sprites\i_blocco</sprite> <sprite>sprites\i_blocco</sprite>
<sprite>sprites\i_redlock</sprite> <sprite>sprites\i_clock_100_totem</sprite>
<sprite>sprites\i_maxi</sprite> <sprite>sprites\i_maxi</sprite>
<sprite>sprites\i_sidewalls</sprite> <sprite>sprites\i_sidewalls</sprite>
<sprite>sprites\i_twotris</sprite>
<sprite>sprites\i_classic</sprite>
<sprite>sprites\i_sandbox</sprite> <sprite>sprites\i_sandbox</sprite>
<sprite>sprites\i_stairs</sprite> <sprite>sprites\i_stairs</sprite>
<sprite>sprites\i_classic</sprite>
<sprite>sprites\i_twotris</sprite>
<sprite>sprites\i_base_classic</sprite> <sprite>sprites\i_base_classic</sprite>
<sprite>sprites\i_base_sand</sprite> <sprite>sprites\i_base_sand</sprite>
<sprite>sprites\i_base_sandbox</sprite> <sprite>sprites\i_base_sandbox</sprite>
<sprite>sprites\i_base_sidewalls_1</sprite> <sprite>sprites\i_base_sidewalls_1</sprite>
<sprite>sprites\i_base_sidewalls_2</sprite> <sprite>sprites\i_base_sidewalls_2</sprite>
<sprite>sprites\i_half_L_D</sprite> <sprite>sprites\i_half_L_D</sprite>
<sprite>sprites\i_half_L_U</sprite>
<sprite>sprites\i_half_R_U</sprite> <sprite>sprites\i_half_R_U</sprite>
<sprite>sprites\i_half_L_U</sprite>
<sprite>sprites\i_half_R_D</sprite> <sprite>sprites\i_half_R_D</sprite>
<sprite>sprites\i_locked</sprite> <sprite>sprites\i_locked</sprite>
</sprites>
<sprites name="TotemParts"> <sprites name="TotemParts">
<sprites name="Wood"> <sprites name="Wood">
<sprite>sprites\i_totemA</sprite> <sprite>sprites\i_totemA</sprite>
@ -93,8 +90,16 @@
</sprites> </sprites>
<sprite>sprites\i_sea</sprite> <sprite>sprites\i_sea</sprite>
<sprite>sprites\part_totem</sprite> <sprite>sprites\part_totem</sprite>
<sprite>sprites\i_button</sprite> <sprite>sprites\i_button_red</sprite>
<sprite>sprites\i_button_blue</sprite>
<sprite>sprites\i_button_green</sprite>
<sprite>sprites\i_chiave_red</sprite> <sprite>sprites\i_chiave_red</sprite>
<sprite>sprites\i_chiave_blue</sprite>
<sprite>sprites\i_chiave_green</sprite>
<sprite>sprites\i_lock_red</sprite>
<sprite>sprites\i_lock_blue</sprite>
<sprite>sprites\i_lock_green</sprite>
<sprite>sprites\i_CD</sprite>
</sprites> </sprites>
<backgrounds name="background"> <backgrounds name="background">
<background>background\cloud</background> <background>background\cloud</background>
@ -123,9 +128,7 @@
<objects name="Oggetti"> <objects name="Oggetti">
<object>objects\o_generale</object> <object>objects\o_generale</object>
<object>objects\o_wall_norm</object> <object>objects\o_wall_norm</object>
<object>objects\o_lock_red</object> <object>objects\o_CD</object>
<object>objects\o_bott_red</object>
<object>objects\o_chiave_red</object>
<objects name="Squadre"> <objects name="Squadre">
<object>objects\o_squadra_sin</object> <object>objects\o_squadra_sin</object>
<object>objects\o_squadra_des</object> <object>objects\o_squadra_des</object>
@ -188,6 +191,23 @@
<object>objects\o_clock_hou</object> <object>objects\o_clock_hou</object>
<object>objects\o_count_ent</object> <object>objects\o_count_ent</object>
</objects> </objects>
<objects name="Chiavi">
<objects name="Red (Parent)">
<object>objects\o_lock_red</object>
<object>objects\o_bott_red</object>
<object>objects\o_chiave_red</object>
</objects>
<objects name="Blue">
<object>objects\o_lock_blue</object>
<object>objects\o_bott_blue</object>
<object>objects\o_chiave_blue</object>
</objects>
<objects name="Green">
<object>objects\o_lock_green</object>
<object>objects\o_bott_green</object>
<object>objects\o_chiave_green</object>
</objects>
</objects>
</objects> </objects>
<objects name="Pezzi"> <objects name="Pezzi">
<object>objects\o_wall_inv</object> <object>objects\o_wall_inv</object>
@ -226,7 +246,6 @@
</objects> </objects>
</objects> </objects>
<rooms name="rooms"> <rooms name="rooms">
<room>rooms\t_classic</room>
<room>rooms\menu</room> <room>rooms\menu</room>
<room>rooms\stackselect</room> <room>rooms\stackselect</room>
<room>rooms\boomer</room> <room>rooms\boomer</room>
@ -239,6 +258,9 @@
<room>rooms\s_maxi</room> <room>rooms\s_maxi</room>
<room>rooms\s_lifttest</room> <room>rooms\s_lifttest</room>
</rooms> </rooms>
<rooms name="Totem">
<room>rooms\t_classic</room>
</rooms>
</rooms> </rooms>
<help> <help>
<rtf>help.rtf</rtf> <rtf>help.rtf</rtf>

26
objects/o_CD.object.gmx Normal file
View file

@ -0,0 +1,26 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>i_CD</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>o_generale</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.300000011920929</PhysicsObjectDensity>
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>10</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>16,16</point>
<point>16,16</point>
</PhysicsShapePoints>
</object>

View file

@ -0,0 +1,73 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>i_button_blue</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>o_generale</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="4" ename="o_chiave_blue">
<action>
<libid>1</libid>
<id>203</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_kill_object</functionname>
<codestring></codestring>
<whoName>o_lock_blue</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
<action>
<libid>1</libid>
<id>203</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_kill_object</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
<action>
<libid>1</libid>
<id>203</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_kill_object</functionname>
<codestring></codestring>
<whoName>other</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
</event>
</events>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>1</PhysicsObjectShape>
<PhysicsObjectDensity>0.300000011920929</PhysicsObjectDensity>
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>10</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>0,0</point>
<point>16,0</point>
<point>16,16</point>
<point>0,16</point>
</PhysicsShapePoints>
</object>

View file

@ -0,0 +1,73 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>i_button_green</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>o_generale</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="4" ename="o_chiave_green">
<action>
<libid>1</libid>
<id>203</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_kill_object</functionname>
<codestring></codestring>
<whoName>o_lock_green</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
<action>
<libid>1</libid>
<id>203</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_kill_object</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
<action>
<libid>1</libid>
<id>203</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_kill_object</functionname>
<codestring></codestring>
<whoName>other</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
</event>
</events>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>1</PhysicsObjectShape>
<PhysicsObjectDensity>0.300000011920929</PhysicsObjectDensity>
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>10</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>0,0</point>
<point>16,0</point>
<point>16,16</point>
<point>0,16</point>
</PhysicsShapePoints>
</object>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>i_button</spriteName> <spriteName>i_button_red</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -0,0 +1,28 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>i_chiave_blue</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>o_generale</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>1</PhysicsObjectShape>
<PhysicsObjectDensity>0.300000011920929</PhysicsObjectDensity>
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>0,0</point>
<point>10,0</point>
<point>10,10</point>
<point>0,10</point>
</PhysicsShapePoints>
</object>

View file

@ -0,0 +1,28 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>i_chiave_green</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>o_generale</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>1</PhysicsObjectShape>
<PhysicsObjectDensity>0.300000011920929</PhysicsObjectDensity>
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>0,0</point>
<point>10,0</point>
<point>10,10</point>
<point>0,10</point>
</PhysicsShapePoints>
</object>

View file

@ -0,0 +1,28 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>i_lock_blue</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>o_generale</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>1</PhysicsObjectShape>
<PhysicsObjectDensity>0</PhysicsObjectDensity>
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>0,0</point>
<point>64,0</point>
<point>64,24</point>
<point>0,24</point>
</PhysicsShapePoints>
</object>

View file

@ -0,0 +1,28 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>i_lock_green</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>o_generale</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>1</PhysicsObjectShape>
<PhysicsObjectDensity>0</PhysicsObjectDensity>
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>0,0</point>
<point>64,0</point>
<point>64,24</point>
<point>0,24</point>
</PhysicsShapePoints>
</object>

View file

@ -1,6 +1,6 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object> <object>
<spriteName>i_redlock</spriteName> <spriteName>i_lock_red</spriteName>
<solid>-1</solid> <solid>-1</solid>
<visible>-1</visible> <visible>-1</visible>
<depth>0</depth> <depth>0</depth>

View file

@ -8,6 +8,56 @@
<parentName>o_generale</parentName> <parentName>o_generale</parentName>
<maskName>&lt;undefined&gt;</maskName> <maskName>&lt;undefined&gt;</maskName>
<events> <events>
<event eventtype="3" enumb="1">
<action>
<libid>1</libid>
<id>410</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>-1</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_if_aligned</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>-1</isnot>
<arguments>
<argument>
<kind>0</kind>
<string>32</string>
</argument>
<argument>
<kind>0</kind>
<string>32</string>
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>117</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_snap</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>0</kind>
<string>32</string>
</argument>
<argument>
<kind>0</kind>
<string>32</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0"> <event eventtype="8" enumb="0">
<action> <action>
<libid>1</libid> <libid>1</libid>

View file

@ -1,7 +1,7 @@
//Seleziona il primo oggetto. //Seleziona il primo oggetto.
selected = 0; selected = 0;
//Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9. //Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9.
totalitems = 35; totalitems = 42;
//Definisci l'array con tutti i nomi degli oggetti da fare spawnare. //Definisci l'array con tutti i nomi degli oggetti da fare spawnare.
stack_names[0] = o_squadra_sin; stack_names[0] = o_squadra_sin;
stack_names[1] = o_squadra_des; stack_names[1] = o_squadra_des;
@ -39,6 +39,13 @@ stack_names[32] = o_count_ent;
stack_names[33] = o_bott_red; stack_names[33] = o_bott_red;
stack_names[34] = o_lock_red; stack_names[34] = o_lock_red;
stack_names[35] = o_chiave_red; stack_names[35] = o_chiave_red;
stack_names[36] = o_bott_blue;
stack_names[37] = o_lock_blue;
stack_names[38] = o_chiave_blue;
stack_names[39] = o_bott_green;
stack_names[40] = o_lock_green;
stack_names[41] = o_chiave_green;
stack_names[42] = o_CD;
//Disattiva il mouse normale visto che viene generato automaticamente. //Disattiva il mouse normale visto che viene generato automaticamente.
window_set_cursor(cr_none); window_set_cursor(cr_none);
//Apri il file di salvataggio, carica il record e chiudi il file. //Apri il file di salvataggio, carica il record e chiudi il file.

24
sprites/i_CD.sprite.gmx Normal file
View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>16</xorig>
<yorigin>16</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>31</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>32</width>
<height>32</height>
<frames>
<frame index="0">images\i_CD_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>8</xorig>
<yorigin>8</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>15</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>15</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>16</width>
<height>16</height>
<frames>
<frame index="0">images\i_button_blue_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>8</xorig>
<yorigin>8</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>15</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>15</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>16</width>
<height>16</height>
<frames>
<frame index="0">images\i_button_green_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>8</xorig>
<yorigin>8</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>15</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>15</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>16</width>
<height>16</height>
<frames>
<frame index="0">images\i_button_red_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>5</xorig>
<yorigin>5</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>2</bbox_left>
<bbox_right>7</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>9</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>10</width>
<height>10</height>
<frames>
<frame index="0">images\i_chiave_blue_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>5</xorig>
<yorigin>5</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>2</bbox_left>
<bbox_right>7</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>9</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>10</width>
<height>10</height>
<frames>
<frame index="0">images\i_chiave_green_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>32</xorig>
<yorigin>12</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>63</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>23</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>64</width>
<height>24</height>
<frames>
<frame index="0">images\i_lock_blue_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>32</xorig>
<yorigin>12</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>63</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>23</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>64</width>
<height>24</height>
<frames>
<frame index="0">images\i_lock_green_0.png</frame>
</frames>
</sprite>

View file

@ -0,0 +1,24 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>32</xorig>
<yorigin>12</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>63</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>23</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>64</width>
<height>24</height>
<frames>
<frame index="0">images\i_lock_red_0.png</frame>
</frames>
</sprite>

BIN
sprites/images/i_CD_0.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 373 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 139 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 145 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 139 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 110 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 110 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 141 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 142 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 140 B