mirror of
https://github.com/Steffo99/stack.git
synced 2024-11-22 07:54:20 +00:00
MOLTA OTTIMIZZAZIONE.
Ah, un cubetto radio.
This commit is contained in:
parent
e35e4e530f
commit
c33acf97be
33 changed files with 1598 additions and 106 deletions
|
@ -10,6 +10,7 @@
|
|||
<sprite>sprites\rtile</sprite>
|
||||
<sprite>sprites\octo</sprite>
|
||||
<sprite>sprites\radio</sprite>
|
||||
<sprite>sprites\radiocube</sprite>
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||||
<sprite>sprites\rbomb</sprite>
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||||
<sprite>sprites\obomb</sprite>
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||||
<sprite>sprites\lball</sprite>
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||||
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@ -71,29 +72,50 @@
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|||
</fonts>
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||||
<objects name="objects">
|
||||
<objects name="Oggetti">
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||||
<object>objects\stackdrop</object>
|
||||
<object>objects\squadraL</object>
|
||||
<object>objects\gomma</object>
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||||
<object>objects\pallinacartas</object>
|
||||
<object>objects\moneta</object>
|
||||
<object>objects\libro</object>
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||||
<object>objects\temperino</object>
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||||
<object>objects\gommag</object>
|
||||
<object>objects\specialroll</object>
|
||||
<object>objects\matita</object>
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||||
<object>objects\moon</object>
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||||
<object>objects\nbomb</object>
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||||
<object>objects\dbomb</object>
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||||
<object>objects\otA</object>
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||||
<object>objects\otB</object>
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||||
<object>objects\otC</object>
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||||
<object>objects\otD</object>
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||||
<object>objects\otE</object>
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||||
<object>objects\otF</object>
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||||
<object>objects\otG</object>
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||||
<object>objects\otH</object>
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||||
<object>objects\otI</object>
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||||
<object>objects\otJ</object>
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||||
<object>objects\o_generale</object>
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||||
<objects name="Squadre">
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||||
<object>objects\o_squadra_sin</object>
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||||
</objects>
|
||||
<objects name="Gomme">
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||||
<object>objects\o_gomma_piccola</object>
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||||
<object>objects\o_gomma_grande</object>
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||||
</objects>
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||||
<objects name="Carta">
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||||
<object>objects\o_carta_palla</object>
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||||
</objects>
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||||
<objects name="Radio">
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||||
<object>objects\o_radio_palla</object>
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||||
<object>objects\o_radio_cubo</object>
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||||
</objects>
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||||
<objects name="Totem">
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||||
<object>objects\o_totem_A</object>
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||||
<object>objects\o_totem_B</object>
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||||
<object>objects\o_totem_C</object>
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||||
<object>objects\o_totem_D</object>
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||||
<object>objects\o_totem_E</object>
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||||
<object>objects\o_totem_F</object>
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||||
<object>objects\o_totem_G</object>
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||||
<object>objects\o_totem_H</object>
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||||
<object>objects\o_totem_I</object>
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||||
<object>objects\o_totem_J</object>
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||||
</objects>
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||||
<objects name="Esplosivo">
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||||
<object>objects\o_bomba</object>
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||||
<object>objects\o_esplosivo</object>
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||||
</objects>
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||||
<objects name="Scuola">
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||||
<objects name="Libri">
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||||
<object>objects\o_libro_mate</object>
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||||
</objects>
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||||
<object>objects\o_matita</object>
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||||
<object>objects\o_temperino</object>
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||||
</objects>
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||||
<objects name="Paracadute">
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||||
<object>objects\o_paracadute</object>
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||||
</objects>
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||||
<objects name="Metallo">
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||||
<object>objects\o_moneta</object>
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||||
</objects>
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||||
</objects>
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||||
<objects name="Pezzi">
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||||
<object>objects\wall</object>
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||||
|
|
123
objects/o_bomba.object.gmx
Normal file
123
objects/o_bomba.object.gmx
Normal file
|
@ -0,0 +1,123 @@
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|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>rbomb</spriteName>
|
||||
<solid>0</solid>
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||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_generale</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events>
|
||||
<event eventtype="0" enumb="0">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>301</id>
|
||||
<kind>0</kind>
|
||||
<userelative>-1</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_set_alarm</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>100</string>
|
||||
</argument>
|
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<argument>
|
||||
<kind>4</kind>
|
||||
<string>0</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
</event>
|
||||
<event eventtype="2" enumb="0">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>201</id>
|
||||
<kind>0</kind>
|
||||
<userelative>-1</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_create_object</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>-1</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>10</kind>
|
||||
<object>boom</object>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>0</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>0</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>203</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_kill_object</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
</action>
|
||||
</event>
|
||||
<event eventtype="4" ename="boom">
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||||
<action>
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||||
<libid>1</libid>
|
||||
<id>301</id>
|
||||
<kind>0</kind>
|
||||
<userelative>-1</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_set_alarm</functionname>
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||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>3</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>4</kind>
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||||
<string>0</string>
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||||
</argument>
|
||||
</arguments>
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||||
</action>
|
||||
</event>
|
||||
</events>
|
||||
<PhysicsObject>-1</PhysicsObject>
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||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>0</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0.600000023841858</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
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||||
<point>4,4</point>
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||||
<point>4,0</point>
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||||
</PhysicsShapePoints>
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</object>
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26
objects/o_carta_palla.object.gmx
Normal file
26
objects/o_carta_palla.object.gmx
Normal file
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@ -0,0 +1,26 @@
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|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>pallinacarta</spriteName>
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||||
<solid>-1</solid>
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||||
<visible>-1</visible>
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||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_generale</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events/>
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||||
<PhysicsObject>-1</PhysicsObject>
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||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>0</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0.200000002980232</PhysicsObjectDensity>
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||||
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
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<PhysicsObjectFriction>7</PhysicsObjectFriction>
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||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
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||||
<point>4,4</point>
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<point>4,4</point>
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</PhysicsShapePoints>
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</object>
|
200
objects/o_esplosivo.object.gmx
Normal file
200
objects/o_esplosivo.object.gmx
Normal file
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@ -0,0 +1,200 @@
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|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>obomb</spriteName>
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||||
<solid>0</solid>
|
||||
<visible>-1</visible>
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||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName><undefined></parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events>
|
||||
<event eventtype="2" enumb="0">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>201</id>
|
||||
<kind>0</kind>
|
||||
<userelative>-1</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
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||||
<functionname>action_create_object</functionname>
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||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>-1</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>10</kind>
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||||
<object>boom</object>
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||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>0</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>0</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>203</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_kill_object</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
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||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
</action>
|
||||
</event>
|
||||
<event eventtype="4" ename="boom">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>301</id>
|
||||
<kind>0</kind>
|
||||
<userelative>-1</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_set_alarm</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>2</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>4</kind>
|
||||
<string>0</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
</event>
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||||
<event eventtype="4" ename="magnet">
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<action>
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<libid>1</libid>
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<id>603</id>
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||||
<kind>7</kind>
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||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>2</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>physics_apply_local_force(0, 0, 0, -1500)
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||||
</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
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||||
</event>
|
||||
<event eventtype="8" enumb="0">
|
||||
<action>
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||||
<libid>1</libid>
|
||||
<id>612</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>-1</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_if_variable</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>debug_mode</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>true</string>
|
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</argument>
|
||||
<argument>
|
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<kind>4</kind>
|
||||
<string>0</string>
|
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</argument>
|
||||
</arguments>
|
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</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>603</id>
|
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<kind>7</kind>
|
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<userelative>0</userelative>
|
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<isquestion>0</isquestion>
|
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<useapplyto>-1</useapplyto>
|
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<exetype>2</exetype>
|
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<functionname></functionname>
|
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<codestring></codestring>
|
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<whoName>self</whoName>
|
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<relative>0</relative>
|
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<isnot>0</isnot>
|
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<arguments>
|
||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>draw_set_color(c_orange);
|
||||
physics_draw_debug();
|
||||
</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>421</id>
|
||||
<kind>3</kind>
|
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<userelative>0</userelative>
|
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<isquestion>0</isquestion>
|
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<useapplyto>0</useapplyto>
|
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<exetype>0</exetype>
|
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<functionname></functionname>
|
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<codestring></codestring>
|
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<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>500</id>
|
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<kind>0</kind>
|
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|
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<isquestion>0</isquestion>
|
||||
<useapplyto>0</useapplyto>
|
||||
<exetype>2</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring>draw_self();</codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
</action>
|
||||
</event>
|
||||
</events>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>0</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0.600000023841858</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>4,4</point>
|
||||
<point>4,0</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
282
objects/o_generale.object.gmx
Normal file
282
objects/o_generale.object.gmx
Normal file
|
@ -0,0 +1,282 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>rtile</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName><undefined></parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events>
|
||||
<event eventtype="1" enumb="0">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>611</id>
|
||||
<kind>6</kind>
|
||||
<userelative>-1</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>2</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>-1</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>stack.blocksp</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>-1</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
</event>
|
||||
<event eventtype="4" ename="boom">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>203</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_kill_object</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
</action>
|
||||
</event>
|
||||
<event eventtype="4" ename="magnet">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>603</id>
|
||||
<kind>7</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>2</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>physics_apply_force(x, y+8, 0, -1500)
|
||||
</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
</event>
|
||||
<event eventtype="7" enumb="0">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>203</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_kill_object</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
</action>
|
||||
</event>
|
||||
<event eventtype="8" enumb="0">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>612</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>-1</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_if_variable</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>debug_mode</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>true</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>4</kind>
|
||||
<string>0</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>603</id>
|
||||
<kind>7</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>2</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>draw_set_color(c_yellow);
|
||||
physics_draw_debug();
|
||||
</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>421</id>
|
||||
<kind>3</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>0</useapplyto>
|
||||
<exetype>0</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>500</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>0</useapplyto>
|
||||
<exetype>2</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring>draw_self();</codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
</action>
|
||||
</event>
|
||||
<event eventtype="9" enumb="82">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>611</id>
|
||||
<kind>6</kind>
|
||||
<userelative>-1</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>2</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>-1</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>global.boxtotal</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>+1</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>611</id>
|
||||
<kind>6</kind>
|
||||
<userelative>-1</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>2</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>-1</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>stack.blocksp</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>-1</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>201</id>
|
||||
<kind>0</kind>
|
||||
<userelative>-1</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_create_object</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>-1</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>10</kind>
|
||||
<object>money</object>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>0</string>
|
||||
</argument>
|
||||
<argument>
|
||||
<kind>0</kind>
|
||||
<string>0</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>203</id>
|
||||
<kind>0</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>1</exetype>
|
||||
<functionname>action_kill_object</functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
</action>
|
||||
</event>
|
||||
</events>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>1</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>10</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>0,0</point>
|
||||
<point>16,0</point>
|
||||
<point>16,16</point>
|
||||
<point>0,16</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
26
objects/o_gomma_grande.object.gmx
Normal file
26
objects/o_gomma_grande.object.gmx
Normal file
|
@ -0,0 +1,26 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>bigball</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_generale</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events/>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>0</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0.800000011920929</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0.899999976158142</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>5</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>12,12</point>
|
||||
<point>12,12</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
26
objects/o_gomma_piccola.object.gmx
Normal file
26
objects/o_gomma_piccola.object.gmx
Normal file
|
@ -0,0 +1,26 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>lball</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_generale</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events/>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>0</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0.800000011920929</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0.800000011920929</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>5</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>8,8</point>
|
||||
<point>8,8</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
28
objects/o_libro_mate.object.gmx
Normal file
28
objects/o_libro_mate.object.gmx
Normal file
|
@ -0,0 +1,28 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>libro_mate</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_generale</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events/>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>1</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>10</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>0,0</point>
|
||||
<point>32,0</point>
|
||||
<point>32,48</point>
|
||||
<point>0,48</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
29
objects/o_matita.object.gmx
Normal file
29
objects/o_matita.object.gmx
Normal file
|
@ -0,0 +1,29 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>matitasp</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_generale</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events/>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>2</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>3</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>0,8</point>
|
||||
<point>4,0</point>
|
||||
<point>10,8</point>
|
||||
<point>10,40</point>
|
||||
<point>0,40</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
26
objects/o_moneta.object.gmx
Normal file
26
objects/o_moneta.object.gmx
Normal file
|
@ -0,0 +1,26 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>coin</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_generale</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events/>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>0</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>1</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0.5</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>5</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>8,8</point>
|
||||
<point>8,8</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
28
objects/o_paracadute.object.gmx
Normal file
28
objects/o_paracadute.object.gmx
Normal file
|
@ -0,0 +1,28 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>moonball</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_generale</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events/>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>2</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0.0500000007450581</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>10</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>7</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>3</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>0,12</point>
|
||||
<point>8,0</point>
|
||||
<point>16,0</point>
|
||||
<point>24,12</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
113
objects/o_radio_cubo.object.gmx
Normal file
113
objects/o_radio_cubo.object.gmx
Normal file
|
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111
objects/o_radio_palla.object.gmx
Normal file
111
objects/o_radio_palla.object.gmx
Normal file
|
@ -0,0 +1,111 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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|
27
objects/o_squadra_sin.object.gmx
Normal file
27
objects/o_squadra_sin.object.gmx
Normal file
|
@ -0,0 +1,27 @@
|
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
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<object>
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<spriteName>rtri</spriteName>
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<solid>-1</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName>o_generale</parentName>
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<events/>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>2</PhysicsObjectShape>
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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<point>0,0</point>
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</PhysicsShapePoints>
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|
28
objects/o_temperino.object.gmx
Normal file
28
objects/o_temperino.object.gmx
Normal file
|
@ -0,0 +1,28 @@
|
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
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<object>
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<spriteName>temper</spriteName>
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<solid>-1</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName>o_generale</parentName>
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<maskName><undefined></maskName>
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<PhysicsObject>-1</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>1</PhysicsObjectShape>
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>10</PhysicsObjectFriction>
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<point>0,34</point>
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</PhysicsShapePoints>
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|
28
objects/o_totem_A.object.gmx
Normal file
28
objects/o_totem_A.object.gmx
Normal file
|
@ -0,0 +1,28 @@
|
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
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<object>
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<spriteName>totemA</spriteName>
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<solid>-1</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<point>0,32</point>
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</PhysicsShapePoints>
|
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</object>
|
28
objects/o_totem_B.object.gmx
Normal file
28
objects/o_totem_B.object.gmx
Normal file
|
@ -0,0 +1,28 @@
|
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
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<object>
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<spriteName>totemB</spriteName>
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<solid>-1</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName>o_generale</parentName>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<point>0,32</point>
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</object>
|
28
objects/o_totem_C.object.gmx
Normal file
28
objects/o_totem_C.object.gmx
Normal file
|
@ -0,0 +1,28 @@
|
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
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<object>
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<spriteName>totemC</spriteName>
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<solid>-1</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<point>0,32</point>
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|
28
objects/o_totem_D.object.gmx
Normal file
28
objects/o_totem_D.object.gmx
Normal file
|
@ -0,0 +1,28 @@
|
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
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<object>
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<spriteName>totemD</spriteName>
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<solid>-1</solid>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName>o_generale</parentName>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>1</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>10</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<point>0,32</point>
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</PhysicsShapePoints>
|
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</object>
|
28
objects/o_totem_E.object.gmx
Normal file
28
objects/o_totem_E.object.gmx
Normal file
|
@ -0,0 +1,28 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
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<spriteName>totemE</spriteName>
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<solid>-1</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName>o_generale</parentName>
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<maskName><undefined></maskName>
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<events/>
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<PhysicsObject>-1</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>1</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>10</PhysicsObjectFriction>
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<point>32,0</point>
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|
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<point>0,32</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
28
objects/o_totem_F.object.gmx
Normal file
28
objects/o_totem_F.object.gmx
Normal file
|
@ -0,0 +1,28 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>totemF</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
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<parentName>o_generale</parentName>
|
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|
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<events/>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>1</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>10</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>0,0</point>
|
||||
<point>32,0</point>
|
||||
<point>32,32</point>
|
||||
<point>0,32</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
28
objects/o_totem_G.object.gmx
Normal file
28
objects/o_totem_G.object.gmx
Normal file
|
@ -0,0 +1,28 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>totemG</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_generale</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events/>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>1</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>10</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>0,0</point>
|
||||
<point>32,0</point>
|
||||
<point>32,32</point>
|
||||
<point>0,32</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
28
objects/o_totem_H.object.gmx
Normal file
28
objects/o_totem_H.object.gmx
Normal file
|
@ -0,0 +1,28 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>totemH</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_generale</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events/>
|
||||
<PhysicsObject>-1</PhysicsObject>
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||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
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<PhysicsObjectShape>1</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
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<PhysicsObjectFriction>10</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
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<PhysicsShapePoints>
|
||||
<point>0,0</point>
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<point>32,0</point>
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<point>32,32</point>
|
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<point>0,32</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
28
objects/o_totem_I.object.gmx
Normal file
28
objects/o_totem_I.object.gmx
Normal file
|
@ -0,0 +1,28 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>totemI</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_generale</parentName>
|
||||
<maskName><undefined></maskName>
|
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<events/>
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<PhysicsObject>-1</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>1</PhysicsObjectShape>
|
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
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<PhysicsObjectFriction>10</PhysicsObjectFriction>
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<point>32,0</point>
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<point>32,32</point>
|
||||
<point>0,32</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
28
objects/o_totem_J.object.gmx
Normal file
28
objects/o_totem_J.object.gmx
Normal file
|
@ -0,0 +1,28 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>totemJ</spriteName>
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||||
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|
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<depth>0</depth>
|
||||
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</PhysicsShapePoints>
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||||
</object>
|
113
objects/r_cube.object.gmx
Normal file
113
objects/r_cube.object.gmx
Normal file
|
@ -0,0 +1,113 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
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||||
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|
@ -78,44 +78,44 @@
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|
||||
<instance objName="o_generale" x="368" y="368" name="inst_311DBDF7" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_generale" x="272" y="368" name="inst_EBDC0E87" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_generale" x="320" y="368" name="inst_97F26642" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_generale" x="336" y="352" name="inst_F8A4F2C7" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_generale" x="304" y="352" name="inst_73FA4BA5" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_generale" x="256" y="352" name="inst_73057228" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_generale" x="272" y="336" name="inst_53FDF62F" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_generale" x="288" y="336" name="inst_352D3CAC" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_generale" x="352" y="336" name="inst_3AF6C70E" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_generale" x="368" y="336" name="inst_BCBC8F09" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_generale" x="384" y="352" name="inst_C497E9D0" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_generale" x="320" y="320" name="inst_C1DA4704" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_generale" x="320" y="336" name="inst_DD6F9221" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_generale" x="336" y="304" name="inst_8153C665" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_generale" x="352" y="320" name="inst_843E265C" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_generale" x="304" y="304" name="inst_CCAEF056" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_generale" x="288" y="320" name="inst_6AE0148A" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_generale" x="272" y="304" name="inst_5D86E961" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_generale" x="240" y="320" name="inst_B2EC9905" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_generale" x="400" y="320" name="inst_59EA197C" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_generale" x="384" y="320" name="inst_E43B89B3" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_generale" x="256" y="320" name="inst_1D4E35C5" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_generale" x="368" y="304" name="inst_358A5310" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_generale" x="416" y="320" name="inst_377E9992" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_generale" x="224" y="320" name="inst_DFD0C804" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_generale" x="240" y="288" name="inst_0837BA2C" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_generale" x="256" y="288" name="inst_02828608" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_generale" x="224" y="304" name="inst_08BB1E9B" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_generale" x="384" y="288" name="inst_4ED17120" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_generale" x="400" y="288" name="inst_40F3E95C" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_generale" x="416" y="304" name="inst_FF25FDA6" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
</instances>
|
||||
<tiles/>
|
||||
<PhysicsWorld>-1</PhysicsWorld>
|
||||
|
|
|
@ -175,7 +175,7 @@
|
|||
<instance objName="walltopl" x="192" y="416" name="inst_C2BA8B62" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="walltopl" x="160" y="448" name="inst_F6B1029B" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="debugobj" x="0" y="32" name="inst_B5B91240" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="specialroll" x="320" y="32" name="inst_BDC71917" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_radio_palla" x="320" y="32" name="inst_BDC71917" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="wallslopel" x="352" y="64" name="inst_0D69800F" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="wallslopel" x="384" y="96" name="inst_08D4BB7D" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="wallsloper" x="288" y="64" name="inst_D9B1B670" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
|
|
|
@ -188,7 +188,7 @@
|
|||
<instance objName="wall" x="192" y="256" name="inst_AC98DAFA" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="wall" x="128" y="288" name="inst_7C9DF6F5" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="wall" x="96" y="288" name="inst_8F05F536" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="specialroll" x="608" y="96" name="inst_C51EDD6C" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
<instance objName="o_radio_palla" x="608" y="96" name="inst_C51EDD6C" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||
</instances>
|
||||
<tiles/>
|
||||
<PhysicsWorld>-1</PhysicsWorld>
|
||||
|
|
|
@ -1,49 +1,29 @@
|
|||
//Seleziona il primo oggetto.
|
||||
selected = 0;
|
||||
//Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9.
|
||||
totalitems = 19;
|
||||
totalitems = 20;
|
||||
//Definisci l'array con tutti i nomi degli oggetti da fare spawnare.
|
||||
stack_names[0] = squadraL;
|
||||
stack_names[1] = gomma;
|
||||
stack_names[2] = pallinacartas;
|
||||
stack_names[3] = moneta;
|
||||
stack_names[4] = libro;
|
||||
stack_names[5] = temperino;
|
||||
stack_names[6] = gommag;
|
||||
stack_names[7] = matita;
|
||||
stack_names[8] = moon;
|
||||
stack_names[9] = specialroll;
|
||||
stack_names[10] = otA;
|
||||
stack_names[11] = otB;
|
||||
stack_names[12] = otC;
|
||||
stack_names[13] = otD;
|
||||
stack_names[14] = otE;
|
||||
stack_names[15] = otF;
|
||||
stack_names[16] = otG;
|
||||
stack_names[17] = otH;
|
||||
stack_names[18] = otI;
|
||||
stack_names[19] = otJ;
|
||||
//Definisci l'array con tutti i nomi degli sprite da disegnare con il mouse.
|
||||
spr_names[0] = rtri;
|
||||
spr_names[1] = lball;
|
||||
spr_names[2] = pallinacarta;
|
||||
spr_names[3] = coin;
|
||||
spr_names[4] = libro_mate;
|
||||
spr_names[5] = temper;
|
||||
spr_names[6] = bigball;
|
||||
spr_names[7] = matitasp;
|
||||
spr_names[8] = moonball;
|
||||
spr_names[9] = radio;
|
||||
spr_names[10] = totemA;
|
||||
spr_names[11] = totemB;
|
||||
spr_names[12] = totemC;
|
||||
spr_names[13] = totemD;
|
||||
spr_names[14] = totemE;
|
||||
spr_names[15] = totemF;
|
||||
spr_names[16] = totemG;
|
||||
spr_names[17] = totemH;
|
||||
spr_names[18] = totemI;
|
||||
spr_names[19] = totemJ;
|
||||
stack_names[0] = o_squadra_sin;
|
||||
stack_names[1] = o_gomma_piccola;
|
||||
stack_names[2] = o_carta_palla;
|
||||
stack_names[3] = o_moneta;
|
||||
stack_names[4] = o_libro_mate;
|
||||
stack_names[5] = o_temperino;
|
||||
stack_names[6] = o_gomma_grande;
|
||||
stack_names[7] = o_matita;
|
||||
stack_names[8] = o_paracadute;
|
||||
stack_names[9] = o_radio_palla;
|
||||
stack_names[10] = o_totem_A;
|
||||
stack_names[11] = o_totem_B;
|
||||
stack_names[12] = o_totem_C;
|
||||
stack_names[13] = o_totem_D;
|
||||
stack_names[14] = o_totem_E;
|
||||
stack_names[15] = o_totem_F;
|
||||
stack_names[16] = o_totem_G;
|
||||
stack_names[17] = o_totem_H;
|
||||
stack_names[18] = o_totem_I;
|
||||
stack_names[19] = o_totem_J;
|
||||
stack_names[20] = o_radio_cubo;
|
||||
//Disattiva il mouse normale visto che viene generato automaticamente.
|
||||
window_set_cursor(cr_none);
|
||||
//Apri il file di salvataggio, carica il record e chiudi il file.
|
||||
|
|
|
@ -1 +1 @@
|
|||
draw_sprite_ext(spr_names[selected], -1, mouse_x, mouse_y, 1, 1, 0, c_white, 0.4);
|
||||
draw_sprite_ext(object_get_sprite(stack_names[selected]), -1, mouse_x, mouse_y, 1, 1, 0, c_white, 0.4);
|
||||
|
|
BIN
sprites/images/radiocube_0.png
Normal file
BIN
sprites/images/radiocube_0.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 103 B |
24
sprites/radiocube.sprite.gmx
Normal file
24
sprites/radiocube.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<sprite>
|
||||
<xorig>8</xorig>
|
||||
<yorigin>8</yorigin>
|
||||
<colkind>1</colkind>
|
||||
<coltolerance>0</coltolerance>
|
||||
<sepmasks>0</sepmasks>
|
||||
<bboxmode>0</bboxmode>
|
||||
<bbox_left>0</bbox_left>
|
||||
<bbox_right>15</bbox_right>
|
||||
<bbox_top>0</bbox_top>
|
||||
<bbox_bottom>15</bbox_bottom>
|
||||
<HTile>0</HTile>
|
||||
<VTile>0</VTile>
|
||||
<TextureGroups>
|
||||
<TextureGroup0>0</TextureGroup0>
|
||||
</TextureGroups>
|
||||
<For3D>0</For3D>
|
||||
<width>16</width>
|
||||
<height>16</height>
|
||||
<frames>
|
||||
<frame index="0">images\radiocube_0.png</frame>
|
||||
</frames>
|
||||
</sprite>
|
Loading…
Reference in a new issue