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Aggiornamenti a strategy.

This commit is contained in:
Steffo 2013-06-14 14:03:28 +02:00
parent 0725074d09
commit c80312afd0
10 changed files with 368 additions and 46 deletions

View file

@ -13,6 +13,7 @@
<sprite>sprites\ytopr</sprite>
<sprite>sprites\yslabr</sprite>
<sprite>sprites\rtile</sprite>
<sprite>sprites\bigbox</sprite>
<sprite>sprites\rbomb</sprite>
<sprite>sprites\obomb</sprite>
<sprite>sprites\lball</sprite>
@ -49,6 +50,7 @@
<object>objects\walltopr</object>
<object>objects\wallsloper</object>
<object>objects\toboom</object>
<object>objects\box</object>
<object>objects\text</object>
<object>objects\lift</object>
</objects>

165
objects/box.object.gmx Normal file
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@ -0,0 +1,165 @@
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<object>
<spriteName>bigbox</spriteName>
<solid>-1</solid>
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<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
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<string>draw_set_color(c_yellow);
physics_draw_debug();
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<point>0,0</point>
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<point>32,32</point>
<point>0,32</point>
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View file

@ -220,6 +220,122 @@
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<object>box</object>
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<event eventtype="6" enumb="53">
<action>
<libid>1</libid>

View file

@ -121,6 +121,20 @@
</argument>
</arguments>
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<isnot>0</isnot>
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<action>
<libid>1</libid>
<id>424</id>

View file

@ -153,7 +153,7 @@ physics_draw_debug();
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>2</PhysicsObjectFriction>
<PhysicsObjectFriction>3</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>

View file

@ -50,47 +50,46 @@
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<tiles/>
<PhysicsWorld>-1</PhysicsWorld>

View file

@ -51,12 +51,14 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<sprite>
<xorig>16</xorig>
<yorigin>16</yorigin>
<colkind>1</colkind>
<coltolerance>0</coltolerance>
<sepmasks>0</sepmasks>
<bboxmode>0</bboxmode>
<bbox_left>0</bbox_left>
<bbox_right>31</bbox_right>
<bbox_top>0</bbox_top>
<bbox_bottom>31</bbox_bottom>
<HTile>0</HTile>
<VTile>0</VTile>
<TextureGroups>
<TextureGroup0>0</TextureGroup0>
</TextureGroups>
<For3D>0</For3D>
<width>32</width>
<height>32</height>
<frames>
<frame index="0">images\bigbox_0.png</frame>
</frames>
</sprite>

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