Altra roba.
Aggiunto un blocco orologio. Cancellati file inutili.
|
@ -28,6 +28,7 @@
|
|||
<sprite>sprites\i_squadra_des</sprite>
|
||||
<sprite>sprites\i_esplosione</sprite>
|
||||
<sprite>sprites\i_moneta</sprite>
|
||||
<sprite>sprites\i_clock_100_yellow</sprite>
|
||||
<sprites name="Tiles">
|
||||
<sprite>sprites\i_blocco</sprite>
|
||||
<sprite>sprites\i_totemA</sprite>
|
||||
|
@ -56,7 +57,6 @@
|
|||
<sprite>sprites\i_half_R_D</sprite>
|
||||
<sprite>sprites\i_locked</sprite>
|
||||
</sprites>
|
||||
<sprite>sprites\clock60</sprite>
|
||||
</sprites>
|
||||
<backgrounds name="background"/>
|
||||
<paths name="paths"/>
|
||||
|
@ -83,6 +83,9 @@
|
|||
<objects name="Oggetti">
|
||||
<object>objects\o_generale</object>
|
||||
<object>objects\o_wall_norm</object>
|
||||
<object>objects\o_clock_sec</object>
|
||||
<object>objects\o_clock_min</object>
|
||||
<object>objects\o_clock_hou</object>
|
||||
<objects name="Squadre">
|
||||
<object>objects\o_squadra_sin</object>
|
||||
<object>objects\o_squadra_des</object>
|
||||
|
|
52
objects/o_clock_hou.object.gmx
Normal file
|
@ -0,0 +1,52 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>i_clock_100_yellow</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_generale</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events>
|
||||
<event eventtype="8" enumb="0">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>603</id>
|
||||
<kind>7</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>2</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>draw_sprite_ext(i_clock_100_yellow, current_hour, x, y, 1, 1, 0-phy_rotation, c_white, 1);
|
||||
</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
</event>
|
||||
</events>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>1</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>10</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>0,0</point>
|
||||
<point>32,0</point>
|
||||
<point>32,32</point>
|
||||
<point>0,32</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
52
objects/o_clock_min.object.gmx
Normal file
|
@ -0,0 +1,52 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>i_clock_100_yellow</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_generale</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events>
|
||||
<event eventtype="8" enumb="0">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>603</id>
|
||||
<kind>7</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>2</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>draw_sprite_ext(i_clock_100_yellow, current_minute, x, y, 1, 1, 0-phy_rotation, c_white, 1);
|
||||
</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
</event>
|
||||
</events>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>1</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>10</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>0,0</point>
|
||||
<point>32,0</point>
|
||||
<point>32,32</point>
|
||||
<point>0,32</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
52
objects/o_clock_sec.object.gmx
Normal file
|
@ -0,0 +1,52 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<object>
|
||||
<spriteName>i_clock_100_yellow</spriteName>
|
||||
<solid>-1</solid>
|
||||
<visible>-1</visible>
|
||||
<depth>0</depth>
|
||||
<persistent>0</persistent>
|
||||
<parentName>o_generale</parentName>
|
||||
<maskName><undefined></maskName>
|
||||
<events>
|
||||
<event eventtype="8" enumb="0">
|
||||
<action>
|
||||
<libid>1</libid>
|
||||
<id>603</id>
|
||||
<kind>7</kind>
|
||||
<userelative>0</userelative>
|
||||
<isquestion>0</isquestion>
|
||||
<useapplyto>-1</useapplyto>
|
||||
<exetype>2</exetype>
|
||||
<functionname></functionname>
|
||||
<codestring></codestring>
|
||||
<whoName>self</whoName>
|
||||
<relative>0</relative>
|
||||
<isnot>0</isnot>
|
||||
<arguments>
|
||||
<argument>
|
||||
<kind>1</kind>
|
||||
<string>draw_sprite_ext(i_clock_100_yellow, current_second, x, y, 1, 1, 0-phy_rotation, c_white, 1);
|
||||
</string>
|
||||
</argument>
|
||||
</arguments>
|
||||
</action>
|
||||
</event>
|
||||
</events>
|
||||
<PhysicsObject>-1</PhysicsObject>
|
||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||
<PhysicsObjectShape>1</PhysicsObjectShape>
|
||||
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
|
||||
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||
<PhysicsObjectFriction>10</PhysicsObjectFriction>
|
||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||
<PhysicsShapePoints>
|
||||
<point>0,0</point>
|
||||
<point>32,0</point>
|
||||
<point>32,32</point>
|
||||
<point>0,32</point>
|
||||
</PhysicsShapePoints>
|
||||
</object>
|
|
@ -1,7 +1,7 @@
|
|||
//Seleziona il primo oggetto.
|
||||
selected = 0;
|
||||
//Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9.
|
||||
totalitems = 28;
|
||||
totalitems = 31;
|
||||
//Definisci l'array con tutti i nomi degli oggetti da fare spawnare.
|
||||
stack_names[0] = o_squadra_sin;
|
||||
stack_names[1] = o_squadra_des;
|
||||
|
@ -32,6 +32,9 @@ stack_names[25] = o_radio_palla_grande;
|
|||
stack_names[26] = o_generale;
|
||||
stack_names[27] = o_bomba;
|
||||
stack_names[28] = o_esplosivo;
|
||||
stack_names[29] = o_clock_sec;
|
||||
stack_names[30] = o_clock_min;
|
||||
stack_names[31] = o_clock_hou;
|
||||
//Disattiva il mouse normale visto che viene generato automaticamente.
|
||||
window_set_cursor(cr_none);
|
||||
//Apri il file di salvataggio, carica il record e chiudi il file.
|
||||
|
|
83
sprites/i_clock60.sprite.gmx
Normal file
|
@ -0,0 +1,83 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<sprite>
|
||||
<xorig>16</xorig>
|
||||
<yorigin>16</yorigin>
|
||||
<colkind>1</colkind>
|
||||
<coltolerance>0</coltolerance>
|
||||
<sepmasks>0</sepmasks>
|
||||
<bboxmode>0</bboxmode>
|
||||
<bbox_left>0</bbox_left>
|
||||
<bbox_right>31</bbox_right>
|
||||
<bbox_top>0</bbox_top>
|
||||
<bbox_bottom>31</bbox_bottom>
|
||||
<HTile>0</HTile>
|
||||
<VTile>0</VTile>
|
||||
<TextureGroups>
|
||||
<TextureGroup0>0</TextureGroup0>
|
||||
</TextureGroups>
|
||||
<For3D>0</For3D>
|
||||
<width>32</width>
|
||||
<height>32</height>
|
||||
<frames>
|
||||
<frame index="0">images\i_clock60_0.png</frame>
|
||||
<frame index="1">images\i_clock60_1.png</frame>
|
||||
<frame index="2">images\i_clock60_2.png</frame>
|
||||
<frame index="3">images\i_clock60_3.png</frame>
|
||||
<frame index="4">images\i_clock60_4.png</frame>
|
||||
<frame index="5">images\i_clock60_5.png</frame>
|
||||
<frame index="6">images\i_clock60_6.png</frame>
|
||||
<frame index="7">images\i_clock60_7.png</frame>
|
||||
<frame index="8">images\i_clock60_8.png</frame>
|
||||
<frame index="9">images\i_clock60_9.png</frame>
|
||||
<frame index="10">images\i_clock60_10.png</frame>
|
||||
<frame index="11">images\i_clock60_11.png</frame>
|
||||
<frame index="12">images\i_clock60_12.png</frame>
|
||||
<frame index="13">images\i_clock60_13.png</frame>
|
||||
<frame index="14">images\i_clock60_14.png</frame>
|
||||
<frame index="15">images\i_clock60_15.png</frame>
|
||||
<frame index="16">images\i_clock60_16.png</frame>
|
||||
<frame index="17">images\i_clock60_17.png</frame>
|
||||
<frame index="18">images\i_clock60_18.png</frame>
|
||||
<frame index="19">images\i_clock60_19.png</frame>
|
||||
<frame index="20">images\i_clock60_20.png</frame>
|
||||
<frame index="21">images\i_clock60_21.png</frame>
|
||||
<frame index="22">images\i_clock60_22.png</frame>
|
||||
<frame index="23">images\i_clock60_23.png</frame>
|
||||
<frame index="24">images\i_clock60_24.png</frame>
|
||||
<frame index="25">images\i_clock60_25.png</frame>
|
||||
<frame index="26">images\i_clock60_26.png</frame>
|
||||
<frame index="27">images\i_clock60_27.png</frame>
|
||||
<frame index="28">images\i_clock60_28.png</frame>
|
||||
<frame index="29">images\i_clock60_29.png</frame>
|
||||
<frame index="30">images\i_clock60_30.png</frame>
|
||||
<frame index="31">images\i_clock60_31.png</frame>
|
||||
<frame index="32">images\i_clock60_32.png</frame>
|
||||
<frame index="33">images\i_clock60_33.png</frame>
|
||||
<frame index="34">images\i_clock60_34.png</frame>
|
||||
<frame index="35">images\i_clock60_35.png</frame>
|
||||
<frame index="36">images\i_clock60_36.png</frame>
|
||||
<frame index="37">images\i_clock60_37.png</frame>
|
||||
<frame index="38">images\i_clock60_38.png</frame>
|
||||
<frame index="39">images\i_clock60_39.png</frame>
|
||||
<frame index="40">images\i_clock60_40.png</frame>
|
||||
<frame index="41">images\i_clock60_41.png</frame>
|
||||
<frame index="42">images\i_clock60_42.png</frame>
|
||||
<frame index="43">images\i_clock60_43.png</frame>
|
||||
<frame index="44">images\i_clock60_44.png</frame>
|
||||
<frame index="45">images\i_clock60_45.png</frame>
|
||||
<frame index="46">images\i_clock60_46.png</frame>
|
||||
<frame index="47">images\i_clock60_47.png</frame>
|
||||
<frame index="48">images\i_clock60_48.png</frame>
|
||||
<frame index="49">images\i_clock60_49.png</frame>
|
||||
<frame index="50">images\i_clock60_50.png</frame>
|
||||
<frame index="51">images\i_clock60_51.png</frame>
|
||||
<frame index="52">images\i_clock60_52.png</frame>
|
||||
<frame index="53">images\i_clock60_53.png</frame>
|
||||
<frame index="54">images\i_clock60_54.png</frame>
|
||||
<frame index="55">images\i_clock60_55.png</frame>
|
||||
<frame index="56">images\i_clock60_56.png</frame>
|
||||
<frame index="57">images\i_clock60_57.png</frame>
|
||||
<frame index="58">images\i_clock60_58.png</frame>
|
||||
<frame index="59">images\i_clock60_59.png</frame>
|
||||
</frames>
|
||||
</sprite>
|
123
sprites/i_clock_100_yellow.sprite.gmx
Normal file
|
@ -0,0 +1,123 @@
|
|||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||
<sprite>
|
||||
<xorig>16</xorig>
|
||||
<yorigin>16</yorigin>
|
||||
<colkind>1</colkind>
|
||||
<coltolerance>0</coltolerance>
|
||||
<sepmasks>0</sepmasks>
|
||||
<bboxmode>0</bboxmode>
|
||||
<bbox_left>0</bbox_left>
|
||||
<bbox_right>31</bbox_right>
|
||||
<bbox_top>0</bbox_top>
|
||||
<bbox_bottom>31</bbox_bottom>
|
||||
<HTile>0</HTile>
|
||||
<VTile>0</VTile>
|
||||
<TextureGroups>
|
||||
<TextureGroup0>0</TextureGroup0>
|
||||
</TextureGroups>
|
||||
<For3D>0</For3D>
|
||||
<width>32</width>
|
||||
<height>32</height>
|
||||
<frames>
|
||||
<frame index="0">images\i_clock_100_yellow_0.png</frame>
|
||||
<frame index="1">images\i_clock_100_yellow_1.png</frame>
|
||||
<frame index="2">images\i_clock_100_yellow_2.png</frame>
|
||||
<frame index="3">images\i_clock_100_yellow_3.png</frame>
|
||||
<frame index="4">images\i_clock_100_yellow_4.png</frame>
|
||||
<frame index="5">images\i_clock_100_yellow_5.png</frame>
|
||||
<frame index="6">images\i_clock_100_yellow_6.png</frame>
|
||||
<frame index="7">images\i_clock_100_yellow_7.png</frame>
|
||||
<frame index="8">images\i_clock_100_yellow_8.png</frame>
|
||||
<frame index="9">images\i_clock_100_yellow_9.png</frame>
|
||||
<frame index="10">images\i_clock_100_yellow_10.png</frame>
|
||||
<frame index="11">images\i_clock_100_yellow_11.png</frame>
|
||||
<frame index="12">images\i_clock_100_yellow_12.png</frame>
|
||||
<frame index="13">images\i_clock_100_yellow_13.png</frame>
|
||||
<frame index="14">images\i_clock_100_yellow_14.png</frame>
|
||||
<frame index="15">images\i_clock_100_yellow_15.png</frame>
|
||||
<frame index="16">images\i_clock_100_yellow_16.png</frame>
|
||||
<frame index="17">images\i_clock_100_yellow_17.png</frame>
|
||||
<frame index="18">images\i_clock_100_yellow_18.png</frame>
|
||||
<frame index="19">images\i_clock_100_yellow_19.png</frame>
|
||||
<frame index="20">images\i_clock_100_yellow_20.png</frame>
|
||||
<frame index="21">images\i_clock_100_yellow_21.png</frame>
|
||||
<frame index="22">images\i_clock_100_yellow_22.png</frame>
|
||||
<frame index="23">images\i_clock_100_yellow_23.png</frame>
|
||||
<frame index="24">images\i_clock_100_yellow_24.png</frame>
|
||||
<frame index="25">images\i_clock_100_yellow_25.png</frame>
|
||||
<frame index="26">images\i_clock_100_yellow_26.png</frame>
|
||||
<frame index="27">images\i_clock_100_yellow_27.png</frame>
|
||||
<frame index="28">images\i_clock_100_yellow_28.png</frame>
|
||||
<frame index="29">images\i_clock_100_yellow_29.png</frame>
|
||||
<frame index="30">images\i_clock_100_yellow_30.png</frame>
|
||||
<frame index="31">images\i_clock_100_yellow_31.png</frame>
|
||||
<frame index="32">images\i_clock_100_yellow_32.png</frame>
|
||||
<frame index="33">images\i_clock_100_yellow_33.png</frame>
|
||||
<frame index="34">images\i_clock_100_yellow_34.png</frame>
|
||||
<frame index="35">images\i_clock_100_yellow_35.png</frame>
|
||||
<frame index="36">images\i_clock_100_yellow_36.png</frame>
|
||||
<frame index="37">images\i_clock_100_yellow_37.png</frame>
|
||||
<frame index="38">images\i_clock_100_yellow_38.png</frame>
|
||||
<frame index="39">images\i_clock_100_yellow_39.png</frame>
|
||||
<frame index="40">images\i_clock_100_yellow_40.png</frame>
|
||||
<frame index="41">images\i_clock_100_yellow_41.png</frame>
|
||||
<frame index="42">images\i_clock_100_yellow_42.png</frame>
|
||||
<frame index="43">images\i_clock_100_yellow_43.png</frame>
|
||||
<frame index="44">images\i_clock_100_yellow_44.png</frame>
|
||||
<frame index="45">images\i_clock_100_yellow_45.png</frame>
|
||||
<frame index="46">images\i_clock_100_yellow_46.png</frame>
|
||||
<frame index="47">images\i_clock_100_yellow_47.png</frame>
|
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83
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