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Altra roba.

Aggiunto un blocco orologio.
Cancellati file inutili.
This commit is contained in:
Steffo 2013-07-07 22:17:28 +03:00
parent c0c253b284
commit d6849861f3
384 changed files with 453 additions and 2 deletions

View file

@ -28,6 +28,7 @@
<sprite>sprites\i_squadra_des</sprite>
<sprite>sprites\i_esplosione</sprite>
<sprite>sprites\i_moneta</sprite>
<sprite>sprites\i_clock_100_yellow</sprite>
<sprites name="Tiles">
<sprite>sprites\i_blocco</sprite>
<sprite>sprites\i_totemA</sprite>
@ -56,7 +57,6 @@
<sprite>sprites\i_half_R_D</sprite>
<sprite>sprites\i_locked</sprite>
</sprites>
<sprite>sprites\clock60</sprite>
</sprites>
<backgrounds name="background"/>
<paths name="paths"/>
@ -83,6 +83,9 @@
<objects name="Oggetti">
<object>objects\o_generale</object>
<object>objects\o_wall_norm</object>
<object>objects\o_clock_sec</object>
<object>objects\o_clock_min</object>
<object>objects\o_clock_hou</object>
<objects name="Squadre">
<object>objects\o_squadra_sin</object>
<object>objects\o_squadra_des</object>

View file

@ -0,0 +1,52 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>i_clock_100_yellow</spriteName>
<solid>-1</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>o_generale</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
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<action>
<libid>1</libid>
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<codestring></codestring>
<whoName>self</whoName>
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<argument>
<kind>1</kind>
<string>draw_sprite_ext(i_clock_100_yellow, current_hour, x, y, 1, 1, 0-phy_rotation, c_white, 1);
</string>
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View file

@ -0,0 +1,52 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<spriteName>i_clock_100_yellow</spriteName>
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<visible>-1</visible>
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View file

@ -0,0 +1,52 @@
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<object>
<spriteName>i_clock_100_yellow</spriteName>
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<visible>-1</visible>
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View file

@ -1,7 +1,7 @@
//Seleziona il primo oggetto.
selected = 0;
//Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9.
totalitems = 28;
totalitems = 31;
//Definisci l'array con tutti i nomi degli oggetti da fare spawnare.
stack_names[0] = o_squadra_sin;
stack_names[1] = o_squadra_des;
@ -32,6 +32,9 @@ stack_names[25] = o_radio_palla_grande;
stack_names[26] = o_generale;
stack_names[27] = o_bomba;
stack_names[28] = o_esplosivo;
stack_names[29] = o_clock_sec;
stack_names[30] = o_clock_min;
stack_names[31] = o_clock_hou;
//Disattiva il mouse normale visto che viene generato automaticamente.
window_set_cursor(cr_none);
//Apri il file di salvataggio, carica il record e chiudi il file.

View file

@ -0,0 +1,83 @@
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View file

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View file

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