1
Fork 0
mirror of https://github.com/Steffo99/stack.git synced 2024-11-22 07:54:20 +00:00

Riorganizzato gli oggetti.

This commit is contained in:
Steffo 2013-06-30 19:39:09 +03:00
parent 79e59bc351
commit d991fe4abd
2 changed files with 48 additions and 174 deletions

View file

@ -6,22 +6,7 @@
<NewExtensions/>
<sounds name="sound"/>
<sprites name="sprites">
<sprite>sprites\ytile</sprite>
<sprite>sprites\t_maxi</sprite>
<sprite>sprites\t_sidewalls</sprite>
<sprite>sprites\t_twotris</sprite>
<sprite>sprites\t_classic</sprite>
<sprite>sprites\t_sandbox</sprite>
<sprite>sprites\t_stairs</sprite>
<sprite>sprites\up</sprite>
<sprite>sprites\bclassic</sprite>
<sprite>sprites\bsandbox</sprite>
<sprite>sprites\bsidewalls1</sprite>
<sprite>sprites\bsidewalls2</sprite>
<sprite>sprites\yslabl</sprite>
<sprite>sprites\ytopl</sprite>
<sprite>sprites\ytopr</sprite>
<sprite>sprites\yslabr</sprite>
<sprite>sprites\rtile</sprite>
<sprite>sprites\octo</sprite>
<sprite>sprites\radio</sprite>
@ -38,6 +23,23 @@
<sprite>sprites\explosion</sprite>
<sprite>sprites\locked</sprite>
<sprite>sprites\coin</sprite>
<sprites name="Tiles">
<sprite>sprites\ytile</sprite>
<sprite>sprites\t_maxi</sprite>
<sprite>sprites\t_sidewalls</sprite>
<sprite>sprites\t_twotris</sprite>
<sprite>sprites\t_classic</sprite>
<sprite>sprites\t_sandbox</sprite>
<sprite>sprites\t_stairs</sprite>
<sprite>sprites\bclassic</sprite>
<sprite>sprites\bsandbox</sprite>
<sprite>sprites\bsidewalls1</sprite>
<sprite>sprites\bsidewalls2</sprite>
<sprite>sprites\yslabl</sprite>
<sprite>sprites\ytopl</sprite>
<sprite>sprites\ytopr</sprite>
<sprite>sprites\yslabr</sprite>
</sprites>
</sprites>
<backgrounds name="background"/>
<paths name="paths"/>
@ -58,36 +60,6 @@
<font>fonts\devbeaten</font>
</fonts>
<objects name="objects">
<object>objects\nbomb</object>
<object>objects\dbomb</object>
<object>objects\menuball</object>
<object>objects\boom</object>
<object>objects\menus</object>
<object>objects\placer</object>
<object>objects\strategy</object>
<object>objects\gotostack</object>
<object>objects\gotoboom</object>
<object>objects\goto_twotris</object>
<object>objects\goto_sidewalls</object>
<object>objects\goto_maxi</object>
<object>objects\goto_classic</object>
<object>objects\goto_stairs</object>
<object>objects\goto_sandbox</object>
<object>objects\blocklock</object>
<object>objects\text</object>
<object>objects\btotal</object>
<object>objects\debugobj</object>
<objects name="Stack">
<object>objects\stack</object>
<object>objects\wall</object>
<object>objects\wclassic</object>
<object>objects\wsandbox</object>
<object>objects\wallslopel</object>
<object>objects\walltopl</object>
<object>objects\walltopr</object>
<object>objects\wallsloper</object>
<object>objects\magnet</object>
<object>objects\money</object>
<objects name="Oggetti">
<object>objects\stackdrop</object>
<object>objects\squadraL</object>
@ -101,6 +73,38 @@
<object>objects\matita</object>
<object>objects\moon</object>
</objects>
<objects name="Pezzi">
<object>objects\wall</object>
<object>objects\gotostack</object>
<object>objects\gotoboom</object>
<object>objects\wclassic</object>
<object>objects\wsandbox</object>
<object>objects\wallslopel</object>
<object>objects\walltopl</object>
<object>objects\walltopr</object>
<object>objects\wallsloper</object>
<object>objects\goto_twotris</object>
<object>objects\goto_maxi</object>
<object>objects\goto_sidewalls</object>
<object>objects\goto_classic</object>
<object>objects\goto_sandbox</object>
<object>objects\goto_stairs</object>
<object>objects\blocklock</object>
</objects>
<object>objects\nbomb</object>
<object>objects\dbomb</object>
<object>objects\menuball</object>
<object>objects\boom</object>
<object>objects\menus</object>
<object>objects\placer</object>
<object>objects\strategy</object>
<object>objects\text</object>
<object>objects\btotal</object>
<object>objects\debugobj</object>
<objects name="Stack">
<object>objects\stack</object>
<object>objects\magnet</object>
<object>objects\money</object>
</objects>
</objects>
<rooms name="rooms">

View file

@ -1,130 +0,0 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>lball</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="4" ename="magnet">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>physics_apply_local_force(0, 0, 0, -400)
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>612</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>-1</isquestion>
<useapplyto>-1</useapplyto>
<exetype>1</exetype>
<functionname>action_if_variable</functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>0</kind>
<string>debug_mode</string>
</argument>
<argument>
<kind>0</kind>
<string>true</string>
</argument>
<argument>
<kind>4</kind>
<string>0</string>
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>draw_set_color(c_orange);
physics_draw_debug();
</string>
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>421</id>
<kind>3</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>0</useapplyto>
<exetype>0</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
<action>
<libid>1</libid>
<id>500</id>
<kind>0</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>0</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring>draw_self();</codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
</action>
</event>
</events>
<PhysicsObject>-1</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
<PhysicsObjectGroup>1</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.100000001490116</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints>
<point>8,8</point>
<point>8,0</point>
</PhysicsShapePoints>
</object>