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Riorganizzato gli oggetti.
This commit is contained in:
parent
79e59bc351
commit
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2 changed files with 48 additions and 174 deletions
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@ -6,22 +6,7 @@
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<NewExtensions/>
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<sounds name="sound"/>
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<sprites name="sprites">
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<sprite>sprites\ytile</sprite>
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<sprite>sprites\t_maxi</sprite>
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<sprite>sprites\t_sidewalls</sprite>
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<sprite>sprites\t_twotris</sprite>
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<sprite>sprites\t_classic</sprite>
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<sprite>sprites\t_sandbox</sprite>
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<sprite>sprites\t_stairs</sprite>
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<sprite>sprites\up</sprite>
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<sprite>sprites\bclassic</sprite>
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<sprite>sprites\bsandbox</sprite>
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<sprite>sprites\bsidewalls1</sprite>
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<sprite>sprites\bsidewalls2</sprite>
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<sprite>sprites\yslabl</sprite>
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<sprite>sprites\ytopl</sprite>
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<sprite>sprites\ytopr</sprite>
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<sprite>sprites\yslabr</sprite>
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<sprite>sprites\rtile</sprite>
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<sprite>sprites\octo</sprite>
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<sprite>sprites\radio</sprite>
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@ -38,6 +23,23 @@
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<sprite>sprites\explosion</sprite>
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<sprite>sprites\locked</sprite>
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<sprite>sprites\coin</sprite>
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<sprites name="Tiles">
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<sprite>sprites\ytile</sprite>
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<sprite>sprites\t_maxi</sprite>
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<sprite>sprites\t_sidewalls</sprite>
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<sprite>sprites\t_twotris</sprite>
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<sprite>sprites\t_classic</sprite>
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<sprite>sprites\t_sandbox</sprite>
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<sprite>sprites\t_stairs</sprite>
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<sprite>sprites\bclassic</sprite>
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<sprite>sprites\bsandbox</sprite>
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<sprite>sprites\bsidewalls1</sprite>
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<sprite>sprites\bsidewalls2</sprite>
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<sprite>sprites\yslabl</sprite>
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<sprite>sprites\ytopl</sprite>
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<sprite>sprites\ytopr</sprite>
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<sprite>sprites\yslabr</sprite>
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</sprites>
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</sprites>
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<backgrounds name="background"/>
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<paths name="paths"/>
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@ -58,36 +60,6 @@
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<font>fonts\devbeaten</font>
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</fonts>
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<objects name="objects">
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<object>objects\nbomb</object>
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<object>objects\dbomb</object>
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<object>objects\menuball</object>
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<object>objects\boom</object>
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<object>objects\menus</object>
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<object>objects\placer</object>
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<object>objects\strategy</object>
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<object>objects\gotostack</object>
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<object>objects\gotoboom</object>
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<object>objects\goto_twotris</object>
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<object>objects\goto_sidewalls</object>
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<object>objects\goto_maxi</object>
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<object>objects\goto_classic</object>
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<object>objects\goto_stairs</object>
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<object>objects\goto_sandbox</object>
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<object>objects\blocklock</object>
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<object>objects\text</object>
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<object>objects\btotal</object>
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<object>objects\debugobj</object>
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<objects name="Stack">
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<object>objects\stack</object>
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<object>objects\wall</object>
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<object>objects\wclassic</object>
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<object>objects\wsandbox</object>
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<object>objects\wallslopel</object>
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<object>objects\walltopl</object>
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<object>objects\walltopr</object>
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<object>objects\wallsloper</object>
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<object>objects\magnet</object>
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<object>objects\money</object>
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<objects name="Oggetti">
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<object>objects\stackdrop</object>
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<object>objects\squadraL</object>
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@ -101,6 +73,38 @@
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<object>objects\matita</object>
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<object>objects\moon</object>
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</objects>
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<objects name="Pezzi">
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<object>objects\wall</object>
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<object>objects\gotostack</object>
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<object>objects\gotoboom</object>
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<object>objects\wclassic</object>
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<object>objects\wsandbox</object>
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<object>objects\wallslopel</object>
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<object>objects\walltopl</object>
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<object>objects\walltopr</object>
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<object>objects\wallsloper</object>
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<object>objects\goto_twotris</object>
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<object>objects\goto_maxi</object>
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<object>objects\goto_sidewalls</object>
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<object>objects\goto_classic</object>
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<object>objects\goto_sandbox</object>
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<object>objects\goto_stairs</object>
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<object>objects\blocklock</object>
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</objects>
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<object>objects\nbomb</object>
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<object>objects\dbomb</object>
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<object>objects\menuball</object>
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<object>objects\boom</object>
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<object>objects\menus</object>
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<object>objects\placer</object>
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<object>objects\strategy</object>
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<object>objects\text</object>
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<object>objects\btotal</object>
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<object>objects\debugobj</object>
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<objects name="Stack">
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<object>objects\stack</object>
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<object>objects\magnet</object>
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<object>objects\money</object>
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</objects>
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</objects>
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<rooms name="rooms">
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@ -1,130 +0,0 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>lball</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="4" ename="magnet">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>physics_apply_local_force(0, 0, 0, -400)
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>612</id>
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<kind>0</kind>
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<userelative>0</userelative>
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<isquestion>-1</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>1</exetype>
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<functionname>action_if_variable</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>0</kind>
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<string>debug_mode</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>true</string>
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</argument>
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<argument>
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<kind>4</kind>
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<string>0</string>
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>draw_set_color(c_orange);
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physics_draw_debug();
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</string>
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>421</id>
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<kind>3</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>0</useapplyto>
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<exetype>0</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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</action>
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<action>
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<libid>1</libid>
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<id>500</id>
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<kind>0</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>0</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring>draw_self();</codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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</action>
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</event>
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</events>
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<PhysicsObject>-1</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.100000001490116</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints>
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<point>8,8</point>
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<point>8,0</point>
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</PhysicsShapePoints>
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</object>
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