diff --git a/boom.project.gmx b/boom.project.gmx index a190700..9f06c0a 100644 --- a/boom.project.gmx +++ b/boom.project.gmx @@ -84,6 +84,16 @@ <object>objects\moon</object> <object>objects\nbomb</object> <object>objects\dbomb</object> + <object>objects\otA</object> + <object>objects\otB</object> + <object>objects\otC</object> + <object>objects\otD</object> + <object>objects\otE</object> + <object>objects\otF</object> + <object>objects\otG</object> + <object>objects\otH</object> + <object>objects\otI</object> + <object>objects\otJ</object> </objects> <objects name="Pezzi"> <object>objects\wall</object> diff --git a/scripts/init.gml b/scripts/init.gml index 208fdaa..6e4c8e1 100644 --- a/scripts/init.gml +++ b/scripts/init.gml @@ -1,7 +1,7 @@ //Seleziona il primo oggetto. selected = 0; //Definisci qual รจ il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9. -totalitems = 9; +totalitems = 19; //Definisci l'array con tutti i nomi degli oggetti da fare spawnare. stack_names[0] = squadraL; stack_names[1] = gomma; @@ -13,6 +13,16 @@ stack_names[6] = gommag; stack_names[7] = matita; stack_names[8] = moon; stack_names[9] = specialroll; +stack_names[10] = otA; +stack_names[11] = otB; +stack_names[12] = otC; +stack_names[13] = otD; +stack_names[14] = otE; +stack_names[15] = otF; +stack_names[16] = otG; +stack_names[17] = otH; +stack_names[18] = otI; +stack_names[19] = otJ; //Definisci l'array con tutti i nomi degli sprite da disegnare con il mouse. spr_names[0] = rtri; spr_names[1] = lball; @@ -24,6 +34,16 @@ spr_names[6] = bigball; spr_names[7] = matitasp; spr_names[8] = moonball; spr_names[9] = radio; +spr_names[10] = totemA; +spr_names[11] = totemB; +spr_names[12] = totemC; +spr_names[13] = totemD; +spr_names[14] = totemE; +spr_names[15] = totemF; +spr_names[16] = totemG; +spr_names[17] = totemH; +spr_names[18] = totemI; +spr_names[19] = totemJ; //Disattiva il mouse normale visto che viene generato automaticamente. window_set_cursor(cr_none); //Apri il file di salvataggio, carica il record e chiudi il file.