diff --git a/boom.project.gmx b/boom.project.gmx
index a190700..9f06c0a 100644
--- a/boom.project.gmx
+++ b/boom.project.gmx
@@ -84,6 +84,16 @@
       <object>objects\moon</object>
       <object>objects\nbomb</object>
       <object>objects\dbomb</object>
+      <object>objects\otA</object>
+      <object>objects\otB</object>
+      <object>objects\otC</object>
+      <object>objects\otD</object>
+      <object>objects\otE</object>
+      <object>objects\otF</object>
+      <object>objects\otG</object>
+      <object>objects\otH</object>
+      <object>objects\otI</object>
+      <object>objects\otJ</object>
     </objects>
     <objects name="Pezzi">
       <object>objects\wall</object>
diff --git a/scripts/init.gml b/scripts/init.gml
index 208fdaa..6e4c8e1 100644
--- a/scripts/init.gml
+++ b/scripts/init.gml
@@ -1,7 +1,7 @@
 //Seleziona il primo oggetto.
 selected = 0;
 //Definisci qual รจ il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9.
-totalitems = 9;
+totalitems = 19;
 //Definisci l'array con tutti i nomi degli oggetti da fare spawnare.
 stack_names[0] = squadraL;
 stack_names[1] = gomma;
@@ -13,6 +13,16 @@ stack_names[6] = gommag;
 stack_names[7] = matita;
 stack_names[8] = moon;
 stack_names[9] = specialroll;
+stack_names[10] = otA;
+stack_names[11] = otB;
+stack_names[12] = otC;
+stack_names[13] = otD;
+stack_names[14] = otE;
+stack_names[15] = otF;
+stack_names[16] = otG;
+stack_names[17] = otH;
+stack_names[18] = otI;
+stack_names[19] = otJ;
 //Definisci l'array con tutti i nomi degli sprite da disegnare con il mouse.
 spr_names[0] = rtri;
 spr_names[1] = lball;
@@ -24,6 +34,16 @@ spr_names[6] = bigball;
 spr_names[7] = matitasp;
 spr_names[8] = moonball;
 spr_names[9] = radio;
+spr_names[10] = totemA;
+spr_names[11] = totemB;
+spr_names[12] = totemC;
+spr_names[13] = totemD;
+spr_names[14] = totemE;
+spr_names[15] = totemF;
+spr_names[16] = totemG;
+spr_names[17] = totemH;
+spr_names[18] = totemI;
+spr_names[19] = totemJ;
 //Disattiva il mouse normale visto che viene generato automaticamente.
 window_set_cursor(cr_none);
 //Apri il file di salvataggio, carica il record e chiudi il file.